Version 1.0 Coming

 

Hello Explorers,

Today, I have got some exciting news to share with you all.

The next update will be released by the end of this month on the Experimental Branch. This is one of our major updates to be released and will focus on key areas such as:

  • Expanded Story Elements and Missions

  • Power System with dynamic wiring

  • Physically Responsive vehicles (Try running Creatures over when you get the chance!)

  • Expansion of the new Creature AI

  • Underground Area Level Design

  • And tons of quality of life adjustments, balancing, and bug fixing

New Power Distributor Utility

These nifty units will be the central hub of your base's power grid.

Power Routing Interface

Dynamically configure your bases power grid.

Structure Power

Wire your structures up to power them, now clearly displayed in the HUD.

All powered up. Come on in!

Solar Panel fields gathering energy and routing to your Power Distributor.

Physically Enabled Vehicles

Wasn't sure how else to describe this - but you will now be able to rollover and smash virtually anything with your vehicles! Ram over mineral nodes, regardless of hardness, and mineral nuggets fly in all directions! Roll over and destroy plants. Even knock into trees and fruit falls down! It's like having a monster truck on another planet!

Send Creatures Flying

Run over creatures and watch them ragdoll like the primitive bugs they are!

Cockpit Interaction

Much like the Space Ship, you will be able to enter and exit the Nav Panels easily.

Navigation Module Cockpit

You will be able to chart your path from the comfort of your captain's chair.

Improved First Person Space Walking

Fixing the space walking from the last Experimental Branch, we furthered the feel by adjusting the collider size, allowing you to maneuver far easier through tight spaces.

Traversing through your Space Station's interior is now a breeze.

Improved Space Rendering

Combining the right balance of direct and indirect light, star brightness, and reflections.

Overhauled Bin System

For more interactive and responsive, plant soil, seeds, and harvest plants in your Biodome.

Larger HAB Windows

A much requested tweak from the community, these large windows allow for much better viewing inside and outside of your Hab.

"Hey! Bug! Stay out of my base!"

The other big announcement is that we have one more major update planned before leaving Early Access! This is a massive milestone for the game, our community, and Fenix Fire and I can’t wait to share more information with you all in the coming months.

 
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Nice Big Update On The Way

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Experimental Build v05.511