Change List

RisingFenix RisingFenix

April 2024 Change List

Queen boss fight complete with larvae egg spanning and planet roaming
Field Guide full of helpful information so you can get the most out of the game
New server for better data stability
Map Markers are now saved in avatar persistence
Added support for weapon IK for remote players
Added support to play melee animations for remote players
Added subtitles to dialogue voice logs
Added saving of multiplayer server info to Avatar at creation time
Added support to save more frequently in multiplayer
Added support to save nature on a separate interval
Added more Map Markers
Mines always show on map
Rocks now appear in radar
Added support to play audio from story and tutorials in the Mission Voice Log UI
Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting
Added all audio files for Voice Log UI
Added support to override played audio in Voice Log UI
Added support to load back into vehicle after saving in vehicle
Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item
Added space walk stabilize volumes for getting in and out of spaceship easier
Added wind blocking to spaceship
Added support for no friendly fire
Lots of work on Map Icons for allies
Added more info in rollover of map icons
Added build refund amount confirm box when dismantling
Added persistence to player buffs
Added support to force remote player into vehicle seats
Added support to make Build Goal from Wall Build menu
Added support to make sure passengers can't leave spaceship unless it's stopped
Added support to make sure structures can only be dismantled if there is no furniture or walls
Added support to make sure crates can only be dismantled if they are empty
Added support to make Build Goal from Wall Build menu
Added support for Allies to manage drones
Added screen spaced shadows
Added dynamic maps for dungeons
Added space parking to spaceship
Added spacewalk stabilization volumes for getting in and out of spaceship easier
Added wind blocking to spaceship
The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain
Updated creature sounds for some creatures, such as the Crab Monster
Changed screen background to a darker color
Server name now shows more accurate info in Public mode
Reduced bloom amount for Lutari and Space
Increased amount of ambient light possible in a scene
Improved drone management UI in Map menu
Improved filtering of owned objects in map
First item in build section will now be autoselected
Improved loading progress numbers
Improved cloud capacity so that clouds occlude distant planets
Improved cloud shadows
Smoother load transitions in Main Menu
Improved player jumping and staying grounded
Improved vehicle collision
Improved Mech sounds and camera shake
Improved spacewalk physics and control
Updated quality settings to have a lower low value
Improved item highlighter visibility
Improved Mecha Crab movement
Adjustments to helmet sound mixer
Minor change to Post Processing Effects for improved lighting and colors
Skill Tree Lock up
Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2
Remote players now more consistently destroy themselves when they leave a world
Remote players now properly hide their first-person arms on remote clients
Cloud save icon now properly hides after saving
Last save time should now be correct
Fixed duplicate arms when viewing remote players while in first person
Fixed last save time to update immediately after save so it displays properly on exit in singleplayer
Fixed Remote player IK when entering and exiting vehicles
Fixed Local player IK when entering a passenger seat
Fixed harvested plant transparency issue
Fixed extra arms in first person with some weapons
Fixed remote weapons in the wrong place on remote player
Fixed Player last save time
Fixed Player Last Save Time in the game window when leaving to the Main Menu
Fixed Gnat bite trigger
Fixes to minor multiplayer warning errors
Fixed chat for multiplayer
Fixes to minor multiplayer warning errors
Fixes server end-time display
Fixes Player last save time
Fixes to minor multiplayer warning errors
Fixed shadow and terrain text in Main Menu options
Fixed remote player seat positions for all vehicles
Fixed sorting on planet ring
Fixed sorting on Spaceship
Fixes to minor multiplayer warning errors
And many more small fixes to improve the overall experience
Removed extra JSon for making clean builds
Removed wind sound from the main menu
Removed friendly fire from vehicles
Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning
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RisingFenix RisingFenix

August 2022 Change List

Support to play skinning animations on creatures when harvesting
Support to flash durability penalty
Button down holding interface for crafting actions
Grunt sound when taking damage from fall
Player sounds for getting hurt in various ways
Color coding to replenish triggers
Display to show how much time is remaining on cooldowns
Support to spawn any creature from under the ground
Legacy AStar support to new AI behavours
More intelligent support to creature spawning system to allow balance in frequency of encounters and difficulty
Support for durability hit flash on item icons
Support to get upgrade from buildable objects in code
Support for crafting tables to have the option of repairing functionality
Support for harvestable segments to be skinned
Color coded info to harvesting amounts of plants and trees
Support to display quick slots when recieving a durability penalty
Proper hit stunning of creatures
Prop blood spawning when hitting creatures
Debug support to display interface object
Skinning action to player control system
Skinning support to consumable items
Further support for skinning creatures across weapon system
Balancing of durability rules
Lessened amount of hunger and oxygen used when using melee weapons and chisels
Balancing of player sound
Less player breathing in idle and low impact states
More player breathing sound when hurt or in danger
Increased heart sound durring stamina penalty
Increased footstep sounds
Changed oxygen no longer replenished automatically
Cleaned up durability system on inventory objects
Increased durability usage when repairing and salvaging
Increased durability usage when firing guns
Clean up of new AI system debug target indicators
Improved knockback on creatures
Improved death ragdoll on creatures
Clean up of one shot audio functions
Creature indicators to only display health when hit
Repair tables now display the amount of repair and modifier
Utility upgrades to build automatically and not need the bluprint interface
Durability usage on equipped items
Creatures spazing out in ragdoll form
Null instances on PF particle systems
Crash Site object save game data
Left hand in IK system when holding rifles
Unneeded debug log
Notice that oxygen is replenishing
Storage ownership for now
Ownership when salvaging
Harvesting locks after discoving new plant or creature
Ownership on fuel systems
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RisingFenix RisingFenix

July 2022 Change List

Upgraded blood FX to creature hits
Polished fading in and out throughout Main Menu
Support to properly record all structures in save game display
Support to change brightness of stars based on location and time
Support to damage structures durring weather patterns
Larvae animations
Stuructures and utilities icons to properly display in Avatar Selection screen
Creature skinning animation in 3rd person
Updated localization files
Updated particle shaders
Updated blood shaders
Updated all Geyser Particle Systems
Updated grass shaders
Updated soundtracks for all levels
Audiomixer settings for player sounds
Improved 3rd person character animations
Improved starting and stopping in 3rd person
Minor material fixes
Cleaned up planet names displayed from save games
Changed Hut and Bed saving text to "Save Successful" instead of "Location Saved"
Cleaned up creature damage system to show particles
Mouse cursor to no longer turn off in map mode or in character rotation
Updated Main Menu
Updated Character Select screen in Main Menu
Updated Launage interface in Options
Updated Options interface
Updated Key Binding interface
Updated Server Buttons in Main Menu
Updated Character Buttons in Main Menu
Cleaned up game hints in load screens
Set Player Leveling to have a more improved XP curve
Data saving on Crash Site
Timed Destroy function
Royalty Free Music
Unneeded collision detection from interface system
Vehicle ownership for now
Ownership from repairing structures
Ownership on elevators for now
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RisingFenix RisingFenix

June 2022 Change List

Rock formations to Main Menu
Water interaction
Support for more instant movement in first person
Support to auto close right click menu based on cursor distance
Support for Map to be navigated by input controls
Support to adjust first person camera sway
Suit readouts to backpack for Scientist
Interaction context menu for Fabricated objects
Proper fading in and out of character select from Main Menu
PPV in Character Select Screen
Vignette in Character Select Screen
Original Proteus scene as background of Main Menu
Foot IK interpolates in based on movement speed, reducing foot artifacts while climbing
Physically Based Creatures now take damage
Physically Based Creatures now Spawn
Physically Based Creatures can now be killed and harvested
Fade in and out during character select in Main Menu
Support to remove cursor when viewing characters in Menu
Support to removing cursor when navigating the map in Map mode
Cinematic camera shot of Pod destruction
IMPORTANT! - Successfully updated to Unity 2021.3.1f1
Framerate is now propelry clamped in intro cinematic
Updates to Main Menu background
Increased resolution on Player Helmet and Backpack
Enumeration clean up for gameplay modes
Character rotate in select screen is more responsive
Removed splash dolly effect
Inflatable Dome now deforms terrain and cuts grass when built
Cleaned up various Photon warnings and errors in Sky system
Updated Final IK
Updated RTP
Updated Rewired
Improved character idle to run animations
Improved character idle to strafe animations
Player input to no long move while in Map Mode
First Person Bob values for less roll and more step movement
Hover IK is now smoother
Cleaned up always up redicle activations
Updated suit breach overlay
Highlighting of objects is now more clear, based on if you have a tool equipped
First Person camera is now more smooth
Both camera modes can now zoom to see into the distance
Footsteps now create dust
Cleaned up Main Menu avatar load screen
Outlining is not more selective based on what mode or tool you are using
Fabricated items now have a quick equip interface similar to foliage
Destruction fire no longer displays on subsequent plays
Running up steep hills no longer accelerates you
Mouse losing focus in Window Mode in Main Menu
Multiplayer button getting turned off in navigation
Create Player progression when no players are listed in Single Player Mode
Main Menu multiplayer mode selection interface for new layout
Fire reappearing on crashed pod when returning to game
Removed old Steamworks plugin
Removed Unused Unity Plugins
Removed step in avatar screen in Main Menu
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RisingFenix RisingFenix

May 2022 Change List

Ability to invite players to private universe using Player ID
Structure recipe balancing
Creature and Ground physics layers
Creature models and animations
Internal Tool for mineral balancing
Support for VO in missions
Timelines for in game cinematics
Survival animations
Main Menu animation controller
AI Avoidance Sensor script
AI Avoidance Behavour script
AI Avoidance Debug script
AI Avoidance Debug script
AI Debug Switching
Foliage Interaction system
Shader Keywords Optimizer
Spline System for wiring
New nature shader system for grass
Missing translation files
Panel Based Main Menu scene
Support to deform ground when creating structures
Support for cinematics in Pod Sequence
Support for discovering all pickups
Epic Games logging in tag
Mission director to project
Build Shader to be more subtle
Improved grass shaders for better lighting
Legacy terrain clean up
Run cycle animation revisions
Minor project cleanup
Cleanup of console log warnings
Updated Object Exporter utility
Mission script clean up
Updated various materials
Clean up of console logs for main gameplay scripts
Improved logging for Multiplayer Controller
Changed AA to TAA
Changed physics layers for improved AI physics
Huge creature commit. All creatures are wandering, seeking and locomoting all with physics with very little overhead
Reset Pivot points on all mineral to be at the base
Normalized all Mineral Node scales to ensure proper sizing
EOS Reading of login tokens from command line
Camera fade in durring pod sequence
Outdated and unused Unity methods
Unused shaders
Legacy decal system
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RisingFenix RisingFenix

April 2022 Change List

Custom Map Markers can be placed anywhere on the map
Support for Low Orbit spawn points
Low orbit spawn points to all planets
Creature spawns to Proteus 2 Site A
Proteus 2 Site A Level Design first pass
Red Berry Trees to Proteus 2 Site A
Tool for anchoring objects to the world
Timer on ground lerping for First Person after entering ground
Support for health indicators for creatures
Support for improved first person camera for Pod interior
Support for saving and loading persistence files in ScriptableObject form
Swapped out Custom Marker icons to display their number
Force an Asset Save after saving new PersistenceSaveAsset file
Meteors now properly despawn after 5 minutes to not cause performance issues
The Giant Worm will no longer spawn within 1 minute of level loads
Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles
Optimized vehicle seat model
Adjusted remote player position for Hovercraft
Increased speed of MechaCrab
Increased speed of the Mech
Scarburros Palm harvest visuals fixed for all LODs
Custom Map Markers can once again be cleared
Offline mode in Single Player
Passengers can no longer initiate travel
Arachnoid animator warning
Persistence Save Asset
Vehicle headlights are now properly synced in multiplayer
Remote pilot position for Buggie
Singleplayer games are now properly marked as offline and no longer connect other players
The player is no longer teleported back to last boarded position when exiting vehicles
Meteors should no longer arrive every 10~30 seconds on Lutari
Intraplanetary ground travel is no longer possible while within a cave
Dungeon entrance on Zer no longer sends the player to the void
Extreme number of dropped items within a world will no longer cause all networking to break
Players should no longer jitter in vehicle seats in multiplayer
Turret on GAV should now properly sync in multiplayer
Improved seating positions for SpaceShip Interior for remote Pilot and Passengers
Improved resolution of Buggie UI
Improved seated animation
Proteus A Cinematic Camera position
Smoothed out spaceship landing sequence in multiplayer
Landing gear no longer rubber bands outside of spaceship while flying
Landing gear no longer extends outside of spaceship when landing
Passengers will now exit their seat in the proper positions
Tool redicle from appearing when going in and out of pause screen
Crafting Table Fuel sync in multiplayer
Mech animations should now sync in multiplayer
Improved remote passenger positions for Rover
Players disappearing when one player enters a Mech
Optimized mech perfomance impact when not boarded
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RisingFenix RisingFenix

March 2022 Change List

Remastered Proteus Site A
Support for more forms of intraplanetary and interplanetary travel
Support for ground travel between sites
Support for multiplayer ground/space travel
Support for World Boundaries to allow cross planet ground travel
Instanced Grass to Proteus Site A
Color coding to Proficiency upgrades
Sound to showing and hiding Repair Wireframes
Sound to all Tools for affective interactions
Support for Voice Log count alerts
Upgraded OMPA and Mining Bot dust particles
Support to show Creator in Private Universe Button
Support to show storage amount on Item Icons
Support for creatures to pause during cinematics
6 Passenger seats to the Corsair
"Empty" if Barrel has no contents
Switched world loading to use Loading Screens and transition cinematics to improve game stability
Increased size of Center Text Alerts
Removed black border from Large Satelite Dish icon
Player physical material to be slippery on dynamic objects
Reduced volume on OMMA
Rotated ground UV's in Habitat to be square with the first Coupler
Reduced specularity on Hovercraft engines
Missions no longer reprompt after loading back in from save
Grass shader to Tint instead of HSL due to graphics glitches
Reduced specularity on Cryochamber glass
Avatar Selection button to display PLanet location instead of Server Name
Zer lighting is less bright
Zer is no longer low gravity
Workbench upgrades are no longer mutually exclusive
Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build
Removed Berry collection objective from temporary Sample Plant Life mission
Increased resolution of collision for Rock 4 on Proteus 2
Increased sand depth to -1000 on terrain
Improved sand dunes material
Improved flying insect wing material
Spaceships no longer get lost during space travel
Spacestations no longer get lost during space travel
Vehicles should no longer become inoperable if another player joins the room while piloted
Placement markers when placing buildables are now properly networked in multiplayer
Zinc can now be found in trace mineral veins on Proteus 2
Repairable objects are now properly synced in multiplayer
Vehicle headlights are now properly synced in multiplayer
Remote pilot position for Buggie
Passenger positioning in Buggie
Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching
Rigidbody interpolation to Player for smoother hovering
Unintentional continuous weather syncing causing multiplayer slowdown
Private universes should now properly be wiped when deleted
Private Server button to show players in Universe and World
Shower to properly clean player suit and give correct speed burst
Remote weapons that were showing extra limbs
Improved surface normals on Airlock model
Cleaned up decal sorting and improved various materials for Furniture items
Dropped/Spawned items now properly network their position to remote clients
Spaceship engine rotations should now be properly networked
Spaceship should now properly sync position while landing
Passengers in the Buggie should no longer collide with the body of the vehicle while inside it
When master client switches while a player is joining, new player should now properly load in
Smoothed out spaceship engine syncing
Spacestations should no longer get lost during travel
Spaceship ramp state is now networked to all players
Passengers in vehicles no longer collide with pilots on remote clients
Jitter in First Person Helmet
Planetside objects appearing while loading in Low Orbit
Added fail safe on Meteor explosions
Jitter in GUI
Mipping on GUI textures
Creatures should now sync much better during combat
Remote players will no longer disappear when entering a spaceship interior or getting on an elevator
Remote players piloting vehicles will no longer rubberband around the drivers seat
Borders of Proteus 2 Site A sand dunes
Remote seated players should now be visible
Vehicle engine spamming the log in multiplayer
Intermittent crashing on Zer
Items aquired in and around the crashed pod can now be properly recycled withour relogging
Patched the hole in Epsilon mine on Proteus 2
New private universes created or updated by their owner will now display the owners username
Death is now properly synced in multiplayer
Other players should no longer display as (Deceased) after they respawn in multiplayer
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RisingFenix RisingFenix

February 2022 Change List

Slider for controlling HUD opacity fade
Outlines and drop shadows for vital warning
Outlines and drop shadows to Mission header
Sound to Level Up
Sound to Stat increase buttons
GAV driving lights now illuminate
Names to Build Goal recipe icons
Buggie driving lights now illuminate
Mission title text color changed to a more readable color
Removed wording in tutorial referencing "skittering noise"
New characters now start with 3 stat points by default
Health stat points now offer 2 hit points per level
Stamina stat points now offer 2% increase from base per level
Speed stat points now offer 2% increase from base per level
Strength stat points now offer 10% increase in carry capacity from base per level
Increasing health stat points now heals the amount of hit points aquired
Temperature warning messages now display more accurate information
Set sound on Level Up to play when text is also shown
Set Level Meter to orange
Temperature Vital to color code the outside and suit temperature
Updated particle dust to handle lighting better
Set improved dust lighting on all vehicles
Buggie camera now has much larger range of motion
GAV camera now has much better range of motion
Buggie headlighting is now much improved
Matched particle lighting for some Proteus 2 plants
Improved driver sitting IK while in Buggie
Player Map icon to Green
Improved Zirconium material
Inventory Weight text label now reads Max Weight Multiplier in custom settings screen
Reenabled clock in HUD
Laboratory interact once again works as intended
Player is no longer considered outside when walking between connected pressurized structures
Buildables with upgrades dismantled after building them in the same session now properly refund all spent materials
Large Radar Installation can now be properly interacted with
Large Radar Installation now has 1500 hit points
Funnel Leaf Tree can now be harvested with Sharp and Shearing tools
Vital tooltips will no longer stick to the mouse after closing the menu
Launch!!! button in character creation will now no longer sometimes read Update
Update button in difficulty change menu will no longer sometimes read Launch!!!
Removed proximity build requirements from buildable icons
Locked buildables are no longer buildable when still locked
Baked potato, Potato, Packaged Food, and Sand should no longer fall through the floor, and should be interactable
Main menu and in-game settings panels are now at parity with one another
All buildables can once again be dismantled
Build goal can now display more types of recipes
Build goal will no longer display outdated build information
Changing HUD Opacity within the in-game settings will now properly apply without restarting
Set suit temperature reading dial to accurately display
Vital tool tip to turn off properly when leaving a menu
Blur background in Mission Menu entries
Error in Map System when travelling between planets
Scorpion is now discoverable and harvestable when killed
Collision on Spaceship ramp
Some instances where creature corpses would teleport back to the surface after being harvested
Sentry decal graphic glitch
Potential fix for cursor remaining locked after returning to the main menu
Center redicle circle no longer appears while driving a vehicle
Extreme hot and cold outside temperature now stay within gauge readout
Player hover dust now fades with hover height off ground
Player no longer has look IK while driving a vehicle
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RisingFenix RisingFenix

January 2022 Change List

3D HUD
Animated the HUD based on input
New Deposit All and Deposit Like buttons to inventory UI
Fade out nominal vitals
Fade out Equip Slots, fade in when used for a time
Harvest interact is based on what you're holding
Level Up physical stats with improved interface
Cleaned up Item descriptions panel
Player Model back into Inventory Screen
Weight Meter in Inventory Screen
Faded out inactive Interacts
Better interact instructions for Geysers
Mouse overs to Vitals in Menu Screens
Battery icon pulse when flashlight is on
Tab Circle when pressing Tab in a menu
Inspection Descriptions now turn off when going to a menu and resume when leaving menu
Voice Log system added as a pickup and raid item
Voice Log Listening interface
Support to bring in debug missions for testing
More detail to auto typing text
Fuel Cell upgrade to Forge
Full screen layout for all menu modes
Turn off Stat Elements when in Map and Skills Screen
Planet day cycle data Show Planet Rotation Speed in Hours on Clock
Location coords to Menu
Planet Name and site to Menus
Fail safe to teleport droid to base
Location type to Menus
Locked build objects to menus
Unlock requirements to locked build objects
Level Up Alert
Show Structures in Map Screen
Text and layout pass on all UI menus
Smoothed out rock textures when viewed from a distance
Set raid object to always give listed objects for missions
Repositioned Battery Icon
Cleaned up Center Queue alerts
Improved Centered Interact Text
Forge no longer requires Fuel Cell to build
Forge by default requires fuel
Forges built before this update will gain the Fuel Cell Upgrade by default
Player slightly moved to center in 3rd person
Minerals now properly render on the minimap
Utilities/Inventories can now be accessed and operated while holding a Tinkering tool
Improved and clarified UI in Crash Pod tutorial sequence
Improve HUD meters on all objects
Compass text size
Clean up various Inventory screens
Tweaked build object colors for various states
Improved description in unstuck Buttons
Rework Map controls in Map Panel
Discovery now shows Minerals first
Improved Depository material
Improved Printer Collision
Improved Printer active lights
Spacecraft and Space Appliances are now all unlocked with the building of a Laboratory
Map now is displayed in all vehicle types
New Mission gets turned off after viewing missions
Duplication bug when quick stacking items into multiple stacks
Optimized runtime impact of the Minimap and GPS screens
Numerous issues with items not properly rendering on the minimap or GPS map
Graphics settings will no longer reset to defaults after planet travel
Walking diagonally reduces stamina
Redicle re activates when going in and out of menus
Some objects not pickable in 3rd Person
Disappearing Space debris on Proteus 2
Habitats with walls missing will no longer render ghost walls after leaving and returning
Weather is now properly persistent in save games
Issues causing Weather to not sync to other players properly in multiplayer
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RisingFenix RisingFenix

December 2021 Change List

Updated Radar Scanner handheld screen graphic to better represent current use
VFX and SFX for upgrade completion to match that of construction completion
Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner
Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface
Right click while wielding the Radar Scanner will now open the GPS screen
Gave planet's informational cards realistic temperature values when highlighting them in low orbit
Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)
Disabled missions in Creative Mode
Swapped out Zer Creature shaders with optimized variant
Improved inventory persistence stability
GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved
Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there
Polished a few instances of mesh edges visible on Zer
Reset VSync to saved value during intro cinematic to reduce screen tearing
Cut off text in difficulty buttons in main menu
Removed explosion sounds from intro cinematic
Instances where Spaceship landing gear would fly in from offscreen after takeoff
TOD cycle rate no longer affects Main menu and Intro Cinematics
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RisingFenix RisingFenix

November 2021 Change List

Added custom markers now appear on compass
Added new meteor type to Proteus 2
Added multiplayer data safeguards to better persist through crashes of either host or clients
Added additional loading screen messaging for remote clients joining a host
Added more robust system for syncing save data among all clients
Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon
Tweaked current mission set to lead the player through the tech tree
Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves
Objects can once again be built on Custom Piece structures
Removed nonfunctional customize screen on various objects
Zer planet is no longer blindingly bright in low orbit
Default language now properly is applied based on system language
Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards
Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated
Crashes occurring during client joining or leaving should no longer cause data losses or duplication
Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit
Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship
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RisingFenix RisingFenix

October 2021 Change List

Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well
Added Lurking in the Shadows Event Additions
Added makeshift Marker to utilities and dungeon early game crafting options
Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well
Localization will now automatically default to your local system's default language NOTE: Saved localization language setting has been reset to local system's default language with this update
Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability
Reworked multiplayer persistent object spawning to increase reliability
Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code)
Reworked Spaceship Crash handler
Rocks and plants should no longer be invisible after a trip into the mines
Reduced severity of common framerate hitches when navigating around a large space station
Azalea bush should remain visually harvested at a distance
Persistent objects that were previously dismantled should no longer reappear after reloading
More instances where spaceships were getting duplicated after travel between planets
Conduit Bender now properly works in third person
Multiplayer disconnects should be much less frequent
Performance impact of droids and creatures should be greatly reduced
Various instances of Spaceships getting lost after the game is force closed
Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible
Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability
Droids that are lost under the world will be teleported back to the surface after a short time
Vehicles that are lost under the world will be teleported back to the surface after a short time
Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long
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RisingFenix RisingFenix

September 2021 Change List

Added underground Soundtrack
Added support to have more detailed LODs on Minerals
Added world boundaries back in on Proteus 2 Site B
Added rocks in mine pits to allow traversal out of pits
Added sleep Mechanic
Added sleep option to Bed, Crab Hut, Skeliopod Hut, Debris Hut and Inflatable Dome
Added sleep cinematic displaying local time acceleration
Added Space Ship Collision System that auto throttles ship into hover mode on impact
Added Biodome Lights
Added Custom map markers are now removable
Increased speed of Repair Tools
All Drone commands are now buttons in the GPS instead of number key inputs
Lowered volume on Biodome Climate Controller
Improved positioning of Creature Health Indicator
Clean up all mine entrances and exits
Exit of Epsilon Mine
Theta Mine mineral harvesting
Icarus Mine entrance
Drone commands
Creatures should no longer despawn immediately after spawning
Desync issue in multiplayer with repairables
Spaceship will no longer collide with floating rocks when leaving or entering atmosphere
A couple instances of syncing errors in Multiplayer when a second player loads the world
Shovel no longer has green gizmo box
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RisingFenix RisingFenix

August 2021 Change List

Added new progressive buildable unlock system
Updated news screen with notification about build progression system
Big optimization pass
Added Collision LOD system
Added LOD fading shader
Added Collision optimizations for dungeons and low orbit
Added Collision optimizations to all minerals
Added new textures to Proteus ground
Added sound to on person crafting
Added new interior helmet art
Optimized first person helmet interior
Added helmet interior to first person camera rig
Added improvements to first person helmet interior
Added new rotation methods for directional and strafe rotation to AI
Configured all movement behavior tasks to properly utilize interface rotation method
Optimized Sand Dunes
Added Scalar to creature species animation speed
Added Minimap to HUD
Added Map Markers to Mini Map
Added Right-click menu to Map Buttons
Added All mineral descriptions to Map panel
Updated Proteus 2 Mine Art
Art pass for Hives
Added More Entry points for cave systems
Added Creatures Zones now spawn different creature sets depending on location and time of day
Readded and improved support for specific spawn groups to Creature Zones
Added Decorated mine entrances
Added Far LOD management for persistent objects
Added Variants of Meteors to drop all types of ores
Meteors now fall on Lutari, and at a much higher rate than on proteus
Added Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on
Added Assault Rifle to random loot crates
Added Automatic unlocking of already placed buildables
Added Unlock icon to build buttons to denote buildables that unlock additional tech tree stages
Added Custom option to toggle new Progression Buildable Unlock system
Added fullscreen support for GPS panel
Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency
Added Power Cells can be used as a power source for the flashlight at 50% efficiency
When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit
Added Entry trigger to all huts to make third-person interaction easier
Added Teleport feature to Third Person Camera for going in and out of dungeons
Added Event to respawn to properly display all scenery
Added Mouse over the display to inventory
Added Support for hand-placed manually configured repairables for use in missions
Added More features to voice log system for use in missions
Added Entrances and exits to all mines on Proteus 2
Added Hit interaction to rock walls
Added Full-screen GPS
Added Movement while in UI modes
Added FOV slider to first-person camera
Added FOV slider to third-person camera
Added Roll for spacewalk
Added Near camera for improved first-person detail
Added Key binding to inventory equip slots
Added Moving HUD, based on camera rotation
Added Option to turn off ambient camera movement
Added AimIK to CrabMonster
Added Max time parameter to Seek task to prevent getting stuck in rocks when backing up
Added Weather volume to sound mixer
Added Slider to weather volume
Added Post-processing volume to near camera
Added Prefab for game settings UI
Added Tool materials
Added Space dust to increase movement visibility while in space
Added New Item Recycle system, allowing the dismantling of items for various resources
Added Low Tech Recycle, High Tech Recycle, and Metallurgy as unlockable abilities to the skill tree
Workbench now supports Basic, Low Tech, and High Tech recycling
Forge now supports Metallurgy (Alloy recycling)
Added Tools inventory buttons now show Harvest Type such as Sharp, Blunt, Surgical
Support for adding and remove Build Goals through Right Click Menu
Added Proper location names for Aziel
Added Improved Aziel planet rendering
Added Improved Zer planet rendering
Added More detail on loading levels in readout
Added Creature health indicator is now back on
Set all planets to have proper map location names
Tweaked hunger and thirst drains
Improved first person camera springs to higher frame rate
Set build item to move much snappier
Optimized minimap
Optimized all mineral colliders
Optimized all environment base colliders
Optimized all Proteus 2 environment rock colliders
Removed the need to crouch when walking down a slope
Optimized all plant colliders
Proteus fruit and berry balance tweaks
Up res pod and map textures
Various UI layout changes
Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles
Optimized various creature calculations to improve framerates
Creature Zones now have set hours within the day that they can spawn, proteus creatures are now mostly nocturnal with very few active during daylight
Ground fitter on creatures to be more performant and look a bit less robotic, more organic
Skeliopod sped up rotations
Lower worm earthquake intensity
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in progression
Creatures will once again spawn at all times of the day, different creatures will spawn at different times
Improved look sensitivity with a game controller
Increased size of Battery charge meter in HUD
Improved Buggie sound
Improved Buggie handling and wheel sizes
Adjusted Drone Map UI
Meteors are now more common on Zer
Reduced prevalence of Radar Scanner in loot crates
Increase prevalence of Broken Wires in loot crates
Branches now have less weight
Updated Optimized Aziel terrain
Updated Optimized Proteus 2 terrain
Map icons buttons to click instead of mouseover
Improved first-person camera springs to higher frame rate
Optimized HUD to one canvas
Widened compass
Optimized various vehicle calculations while they are not piloted to improve framerates
Improved third-person camera and movement in space
Improved camera orientation when switching modes while in space
Turned off weapon unequip while in space
Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged
Improved build particle to be more vibrant
Adjusted all first-person items, weapons, and tools to use the new camera
DOF to slightly fade from near focus on first-person arms
Updated Rover salvageable model
Updated and optimized salvage satellite
Updated Item, Structure, and Utility icons
Updated Tool Melee items with better art
Updated Tool Icons
Updated Structures/BuildIcons with Particles and Sounds
Updated Aziel Occlusion data, low orbit atmosphere, and planet art
Updated Aziel Rock materials
Optimized creature despawn check
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression
Moved a creature spawn zone that intersected with a spawn point to instead be nearby
Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone
Improved Buggie UI
Leather now has less weight
Space Debris Chest now has 18 inventory slots
Silver material to more shiny
Weather sounds now fade faster to keep up with visuals
Increased size of unlock icon on the build button
Various Texture optimizations
Optimized various sounds
Updated Aziel Mines and updated wall/floor materials
Updated Aziel Distance Terrain
Optimized Aziel terrain
Optimized Lutari terrain
Optimized Proteus 2 terrain
Optimized establishing shot camera
Optimized Proteus 2 world art scene
Increased flight speed of Flying Skeliopod
Map icons buttons to click instead of mouseover
Adjusted Arachnoid IK values
Added improved transitions to Crab Monster animations
Turned off colliders on Space Station Airlock doors when opening and closing
Inflatable Dome Kit now requires 4 Cloth Bundles instead of 1
Removed Space Debris conversion recipe from Furnace (replaced by Recycle system)
Removed Scrap Hinge conversion recipe from Workbench (replaced by Recycle system)
Kitchen is now unlocked by building a Habitat
Bin and Smart Bin are now unlocked by building a Bio Dome
Inflatable Dome now replenishes 30 hit points when activated
All Huts now replenish 15 hit points when activated
Bed now fully replenishes hit points when activated
Set player to die if falling from a really high distance
Adjustment to Sprint speed to be a little more realistic
Set VSync back on for now, may create an option for this
Temporarily turned off creature foot camera shake
Texture and sound optimizations
Aziel terrain specularity adjustments
Limited Compass to display up to 3 names on merged markers
Disabled creature dust particles at night until their lighting is fixed
Player should no longer spawn within rocks or under structures after loading back into the world
Creature zones will properly spawn while the player is in a vehicle, correctly this time
All buildables are now unlocked by default in creative mode
Interaction sounds on utilities are now played when interacting with them instead of just looking at them
Set up movement to not move while in console or pop up modes
A bug where the weather would never go back to sunny after hazy
Rename popup should now properly ignore unintended key input
Crash when looking at crates
Rotations on item crates
Set all rock materials to opaque by default
Chat panel will no longer appear in singleplayer after the player is killed
Moving inventory off an equip slot now forces the player to unequip an item
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones
Flashlight energy is now persistent and no longer resets upon login
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature
Repairable colliders should now properly reenable when the player is nearby
Player death animation now properly plays
Battery meter now properly displays battery charge
Clock in HUD now displays correct in-game time
Proficiencies are now properly visible within the skills screen
TSpelling error for Fluorine in many locations
Moved space debris on proteus that was stuck inside rocks
Small Crates Appliance should be easier to interact with
Repairable colliders should no longer randomly be disabled
Should no longer spawn beneath a structure when logging out inside or above said structure
Repaired structures are now properly unlocked as buildables after repaired
Undiscovered structures can now be properly examined
Crab scythe should now properly inflict damage on all intended targets
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items
Set map screen canvas size to properly border icons
Set Easter Egg icons to appear on the map
Various errors that were causing players to be unable to load their worlds
Hydrocarbon Solution interactions
Weapon and tool interaction when item lost durability
Red Berry Tree collision with LOD system
Gem Leaf fruit should no longer fall through the map
Autowalk will now properly walk instead of sprint
Fixed broken Forge Upgrades
Moving inventory off an equip slot now forces the player to unequip an item
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones
Flashlight energy is now persistent and no longer resets upon login
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature
Repairable colliders should now properly reenable when the player is nearby
Player death animation now properly plays
Battery meter now properly displays battery charge
Clock in HUD now displays correct in-game time
Proficiencies are now properly visible within the skills screen
Spelling error for Fluorine in many locations
Moved space debris on proteus that was stuck inside rocks
Small Crates Appliance should be easier to interact with
Repairable colliders should no longer randomly be disabled
Should no longer spawn beneath a structure when logging out inside or above said structure
Repaired structures are now properly unlocked as buildables after repaired
Undiscovered structures can now be properly examined
Crab scythe should now properly inflict damage on all intended targets
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items
Set map screen canvas size to properly border icons
Set Easter Egg icons to appear on the map
Various errors that were causing players to be unable to load their worlds
Hydrocarbon Solution interactions
Weapon and tool interaction when item lost durability
Red Berry Tree collision with LOD system
Gem Leaf fruit should no longer fall through the map
Autowalk will now properly walk instead of sprint
Wreckage loot crates are now properly persistent and will not respawn after a relog
Logging out in dungeons now properly returns you to the entrance when loading back in
Potential fix for creatures not spawning in multiplayer
Creature zones will now properly spawn creatures while the player is within a vehicle
Camera bob in space
Camera bob on weapons in space
Melee weapon animation in space
Exiting space ship in space with proper orientation
Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft
Some instances of autosaves failing
Numerous instances of localization bugs in GUI
Numerous errors reported by our backend tool
Shovel when looking down sights
Adding missed LODs on objects throughout proteus2
Lessened range of third-person FOV Zoom
Potential fix for malware warning concerning open localization folder button
First-person layer sorting when getting in and out of vehicles
Screen FX sorting for new first-person rendering
Droid passive particles not disabling on death
Hunger warning will no longer display eat in pressurized structure when it is not a requirement
Errors caused by the repair droid repairing while a structure is dismantled
Errors propagating from the spawning of unfinished creatures
Potential issue causing creatures to sometimes become desynced between clients
Errors arising during creature death, potentially causing bugged invincible enemies
Error when reopening language panel
Prevented Autosave from occurring while leaving the game to prevent data loss
A few errors appearing during unsetting a build goal
Errors arising from highlighting a vehicle on the map
Errors with auto crafting causing storage instability
Errors with network propagation of creatures, fixing some instances of creature desync
Errors caused when using any repair tool on wreckages
Various errors arising from the use of some weapons
Errors intermittently being thrown when extracting gasses from geysers
Rotation issues with CrabMonster
Resources with duplicated mesh issue
Deleted old rover mesh that was causing a duplicated mesh issue
Player should no longer spawn within rocks or under structures after loading back into the world
Creature zones will properly spawn while the player is in a vehicle, correctly this time
All buildables are now unlocked by default in creative mode
Interaction sounds on utilities are now played when interacting with them instead of just looking at them
Set up movement to not move while in console or pop up modes
A bug where the weather would never go back to sunny after hazy
Rename popup should now properly ignore unintended key input
Crash when looking at crates
Rotations on item crates
Set all rock materials to opaque by default
Chat panel will no longer appear in single player after the player is killed
0% loading hang and crash in most instances, greatly improving load times and game memory usage
Optimized colliders within Proteus mines and dungeons
Huge Bug fixing pass on Proteus Mines and Hives
Dungeon teleport routing issues on Proteus
Instances where the game would soft lock when canceling placing an item mid-build
Tool Redicle on building structure walls
Mouse button click bug when building walls
Build Buttons now show green if recipe is in inventory
Stopped player movement while building a structure or wall
Build events now complete instantly
Walls should now properly refund all costs when dismantled
Highlighter now properly displays when looking at a Workbench
Missing materials on crashed satellite
Small Crates are once again interactable
Highlighter should now properly display on Small solar panel
Repairable Buggie should no longer duplicate when repaired
Stim unit recipe now fits within 4 item slots
Adjusted space depth of field to proper settings
Solved 0% loading error
Droid control panel in the map is once again operational
Minimap now turns back on when exiting dungeons
After death, player's animation state is now properly reset
Removed all colliders in Main Menu
Increased resolution of melee crosshair
Particle lighting to gather correct location settings
Reticle displaying at player death
Particles to show correct color per planet
Cleaned up extra colliders in all dungeons
Simplified carrot collider
Camera shake in spaceship when entering atmosphere
Health indicators on creatures
Outdated Survive and Collect Beetle Balls missions that were uncompleted
Unused heat triggers in Aziel trench
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July 2021 Change List

Added New tutorial missions that also maintain story immersion
Added Spawn Creature command in dev console can now accept a level parameter
Added Wreckages are now able to be fully salvaged
Added Display on chests now can display the nickname of the container
Added Droid Control panel to F3 map screen in PlayerGUI
Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added Various droid minimap icon improvements
Added Travel to position behavior tasks to all available droid types
Various pathing corrections in droid behavior trees
Added Reworked compass display to greatly improve system's performance and improve readability
Added New compass supports merging nearby markers, mostly preventing overlap
Added Updated Interior of the spaceship with Decals and flight screens
Added Updated a portion of the Proteus mines
Added Updated Proteus Hives with new Art
Added Explosive Icon
Added Ground turret medium decals and emissive power mesh
Added Specific map icon for hovercraft
Added First pass localization system implementation for various menus in the app
Added Summon dev console command to allow manually teleporting vehicles and droids to your location
Added Destroy dev console command to allow manually destroying vehicles and droids in the world
Added Event support for damage states on buildables
Added Fx support for build icons for build completion
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added Integrated Structures, Utilities, and Vehicles into the map info panel
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added Behavior task for updating home position for droids
Added Behavior task for spawning a valid/invalid GUI popup message
Added Droid Control panel to F3 map screen in PlayerGUI
Added First pass localization system implementation for various menus in the app
Added Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added Various droid minimap icon improvements
Added Travel to position behavior tasks to all available droid types
Added Various pathing corrections in droid behavior trees
Added Reworked compass display to greatly improve system's performance and improve readability
Added New compass supports merging nearby markers, mostly preventing overlap
Added Updated Interior of the spaceship with Decals and flight screens
Added Updated a portion of the Proteus mines
Added Updated Proteus Hives with new Art
Added Explosive Icon
Added Ground turret medium decals and emissive power mesh.
Added Specific map icon for hovercraft
Added Summon dev console command to allow manually teleporting vehicles and droids to your location
Added Destroy dev console command to allow manually destroying vehicles and droids in the world
Added Event support for damage states on buildable
Added Fx support for build icons for build completion
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added Integrated Structures, Utilities, and Vehicles into the map info panel
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added Behavior task for updating home position for droids
Behavior task for spawning a valid/invalid GUI popup message
Updated weapon damage and critical values to better match their place in progression
Increased the max capacity of both the Gas Tank and the Liquid Tank
Improved Sentry droid's gun damage
Optimized occlusion data to reduce build size
Updated and optimized vehicle console textures
Optimized occlusion in caves
Updated Aziel sky material
Updated wall defense Prefabs with optimized textures
Updated wall Icons
Updated Aziel Atmosphere material and clouds
Updated Zer and Aziel plants with impact sounds
Restricted panning and zooming of the minimap to the bounds of the screen
Updated more Aziel and Zer planet materials
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Updated more Aziel and Zer planet materials
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Improved Sentry droid's gun damage
Optimized occlusion data to reduce build size
Updated and optimized vehicle console textures
Optimized occlusion in caves
Updated Aziel sky material
Updated wall defense Prefabs with optimized textures
Updated wall Icons
Updated Aziel Atmosphere material and clouds
Updated Zer and Aziel plants with impact sounds
Restricted panning and zooming of the minimap to the bounds of the screen
Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player
Added FungtipleBulb to Console Autocomplete
Removed extra mesh in center of Tech Ceiling 01
Space debris should now properly hide itself on the map once harvested
Lonsdaleite should no longer show up as Carbon on the GPS map
Missing script message on explosion prefab
Biodome lights should now operate like the Habitat's
Biodome glass should no longer pulse with the rest of the structure's highlighter
Spaceship inventory can now be accessed from the interior
Creative mode should now be respected for applying upgrades
Creative mode should now be respected for repairing wreckages
Testing mode should no longer be enabled by default in creative mode
Survival tool can now be properly dropped
Blank popup when aiming at the wrecked Biodome frame
Buildable renames should now properly network to other allied players
Buggie upgrade descriptions now properly note exclusivity
Added Mushroom material for Lutari Caves
Creature audio null reference on death
Colossus ragdoll now properly activates after death
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
TBuggie should be much less likely to launch the player when running into the hood
Droids will now properly sync in multiplayer
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Riding on or within vehicles is now much smoother
Watchtower collision meshes should no longer be visible
Incorrect creature spawning in Lutari mines has been swapped for finished creature
Compass now properly respects control/ownership
Compass markers no longer move with head-bob
Compass icons no longer display for currently occupied vehicle
Going too far in some directions on Aziel will no longer teleport you back to the origin
Salvaging wrecks should now properly network in multiplayer
Common FPS hitch when the player takes damage
Terrain collider issues on Lutari
Lab vehicles and droids are now properly buildable in creative mode
A single instance where item duplication was possible
Added Custom collider for space station ring module fixing some collision issues
Spaceship will no longer get blocked on Aziel when flying around
Texture tiling issue on distant Aziel material
Lutari cave without a door blocker
Typo in fuel cell description
Some instances of ice materials not sorting in fog
Normal issue with spore texture
Build icon material in the spaceship
Vehicles duplicating when other players enter a multiplayer room
Mineral world persistence corruptions should now be much less likely
Wreckages now properly consume resources when being repaired
Rotation issues when pathing on Security Droid
Droids not canceling their current paths when receiving a new command issue
Security droid not correcting path when headed toward obstacle
Instances of built objects, vehicles, and droids from older saves being invisible
Spaceship ramp should now properly open when the ship is floating above the ground
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Nicknamed objects selected on the map will now show their nickname
Creature Health and Attack damage sliders will now properly affect creatures
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Restricted droid display to owned droids on map panel
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
Buggie should be much less likely to launch the player when running into the hood
Droids will now properly sync in multiplayer
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Riding on or within vehicles is now much smoother
Watchtower collision meshes should no longer be visible
Incorrect creature spawning in Lutari mines has been swapped for finished creature
Compass now properly respects control/ownership
Compass markers no longer move with head-bob
Compass icons no longer display for currently occupied vehicle
Going too far in some directions on Aziel will no longer teleport you back to the origin
Salvaging wrecks should now properly network in multiplayer
Common FPS hitch when the player takes damage
Terrain collider issues on Lutari
Lab vehicles and droids are now properly buildable in creative mode
A single instance where item duplication was possible
Added Custom collider for space station ring module fixing some collision issues
Spaceship will no longer get blocked on Aziel when flying around
Texture tiling issue on distant Aziel material
Lutari cave without a door blocker
Typo in fuel cell description
Some instances of ice materials not sorting in fog
Normal issue with spore texture
Build icon material in the spaceship
Vehicles duplicating when other players enter a multiplayer room
Mineral world persistence corruptions should now be much less likely
Wreckages now properly consume resources when being repaired
Rotation issues when pathing on Security Droid
Droids not canceling their current paths when receiving a new command issue
Security droid not correcting path when headed toward the obstacle
Instances of built objects, vehicles, and droids from older saves being invisible
Spaceship ramp should now properly open when the ship is floating above the ground
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Nicknamed objects selected on the map will now show their nickname
Creature Health and Attack damage sliders will now properly affect creatures
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Restricted droid display to owned droids on the map panel
Text errors throughout the app caused by the first pass implementation of the localization system
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RisingFenix RisingFenix

June 2021 Change List

Added Roar animation to Arachnoid
Added HarvestableSegment to Arachnoid head
Added Server completion date to avatar save game
Added Count down to upper corner of UI in multiplayer modes to show Cycle Time Remaining
Added Hit reaction animations to Hybrid
Added Icon for makeshift Screw Driver and Prefab
Added Support to remove spaceship and asteroid collision during travel transitions
Added Hover Mode to Spaceship control
Added Support for mouse rotation to Space Ship while in Hover Mode
Added WASD to move Space Ship while in Hover Mode
Added Orbit cam to Space Ship while in Hover Mode
Added Orbit cam to Space Ship while in Flight
Added Orbit cam to Space Ship while in Low Orbit
Added Ramp collision sham to improve fluidly entering and exiting the spaceship via the ramp
Added Boundary forces on Space Ship to prevent leaving playable area
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional Alien Fiber
Added Support for text narration to missions
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber
Added Charred Alien Bits recipe to the furnace for early game meat food
Added Support for text narration to missions
Added UI Polish Pass on in Game GUI
Added UI Polish pass on Main Menu
Added Buggie vehicle
Added Wrecked Buggies around Proteus 2 available for repair or salvage
Added Vehicle Upgrade system first implemented on new Buggie
Added Buggie Active Scanner Upgrade
Added Buggie Fuel Reactor Upgrade
Added Buggie Tank Hauler Upgrade
Added Buggie Cargo Hauler Upgrade
Added Small Radar Dish utility
Added Beacons, Habitats, and Storage containers can now be nicknamed
Added Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Added Pause system to the Menu Options screen
Added Key Bindable support for all menu screens
Added Support to change map heading rotation lock
Added Updated Workbench Build Icon Animation
Added Support for vehicles in the new fuel system
Added Support for multiple inventories on vehicles
Added Improved interact UI for liquid and gas inventories
Added Vehicles destroyed will now spawn their repairable form if available
Added Grilled Alien Meat recipe to Kitchen
Added Makeshift Cloth Bundle recipe to Printer
Added Makeshift Laser Chisel to the workbench
Added Slightly slower MakeShiftClothBundle recipe to the workbench for earlier automated crafting
Added Compass and Minimap icons for Buggie, GAV, and Rover
Added Small resource clusters for critical resources on Proteus 2 that had one large cluster before
Added Panning to map while in Map Mode
Added Improved Laboratory build animation and FX
Added Updated Laboratory Build interface to be more consistent with other crafting stations
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable
Added Warp unstuck command to dev console
Added Species system and associated setup functions in CreatureHealth and IK system scripts
Added Species system settings
Added Aim target settings and associated functions for creatures to utilize in behavior tasks
Added Species selection control to CreatureZones
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager
Added Projectile attack handling to creatures
Added Expanded creature behavior systems to allow selection between melee and projectile attacks
Added Expanded movement behavior tasks for automatic switching between walking and sprinting
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures
Added New textures/materials for select creature species
Added Configured Scorpion creature and added to Lutari
Added Animation events for stepping and attacking to all applicable attack animations
Added Increased spider animations in use
Added Mouse Wheel zooming to Map Screen
Added Interaction to all map icons in Map Screen
Added Latitude and Longitude lines to Map
Added Support to pan map at a proper speed based on zoom level
Added Support for map items to pulse
Added Radar scanning radius for the player - shown as white radar sweep
Added Radar sweeps to satellite dishes set to proper radii
Added Improved Resource Scanning while in Map Screen
Added Support to display how many resources are found in a scan
Added Animation to Small Satellite Dish
Added Each species is now discoverable, discovery popup support is WIP
Added Set Space Debris to be selectable in Map Screen
Added Set Pod Stages to be selectable when in Map Screen
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2
Added Zer Planet
Added Deep Terrain Drill
Added Dungeons to Aziel Lutari and Zer
Added Lutari and Aziel Dungeon Room Prefabs
Added Minerals to all Dungeons
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid
Added Added creatures to Zer
Added Functionality to enter and pilot spaceship
Added Spaceship ramp functionality
Added InteractObject feature to allow any interaction with any design object
Added Completely reworked aerial creature functionality and updated creatures as necessary
Added Warp debug command now supports warping between moons and planets
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed
Added Deep Terrain Drill icon
Added New custom models to many of the minerals
Added Updated Items for minerals
Added Updated item icons for structures and mineral items
Added Updated plant prefabs with a proper name
Added Space Station now has red lights throughout that display when it is preparing for travel
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2
Added Zer Planet
Added Deep Terrain Drill
Added Dungeons to Aziel Lutari and Zer
Added Lutari and Aziel Dungeon Room Prefabs
Added Minerals to all Dungeons
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid
Added Added creatures to Zer
Alien Fiber
Added Functionality to enter and pilot spaceship
Added Spaceship ramp functionality
Added interactObject feature to allow any interaction with any design object
Added Completely reworked aerial creature functionality and updated creatures as necessary
Added Warp debug command now supports warping between moons and planets
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed
Added Deep Terrain Drill icon
Added New custom models to many of the minerals
Added Updated Items for minerals
Added Updated item icons for structures and mineral items
Added Updated plant prefabs with proper name
Added Space Station now has red lights throughout that display when it is preparing for travel
Added Species system and associated setup functions in CreatureHealth and IK system scripts
Added Species system settings
Added Aim target settings and associated functions for creatures to utilize in behavior tasks
Added Species selection control to CreatureZones
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager
Added Projectile attack handling to creatures
Added Expanded creature behavior systems to allow selection between melee and projectile attacks
Added Expanded movement behavior tasks for automatic switching between walking and sprinting
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures
Added New textures/materials for select creature species
Added Configured Scorpion creature and added to Lutari
Added Animation events for stepping and attacking to all applicable attack animations
Added Increased spider animations in use
Added Mouse Wheel zooming to Map Screen
Added Interaction to all map icons in Map Screen
Added Latitude and Longitude lines to Map
Added Support to pan map at a proper speed based on zoom level
Added Support for map items to pulse
Added Radar scanning radius for the player - shown as white radar sweep
Added Radar sweeps to satellite dishes set to proper radii
Added Improved Resource Scanning while in Map Screen
Added Support to display how many resources are found in a scan
Added Animation to Small Satellite Dish
Added Each species is now discoverable, discovery popup support is WIP
Added Set Space Debris to be selectable in Map Screen
Cooked Oreck Egg
Added Set Pod Stages to be selectable when in Map Screen
Added Panning to map while in Map Mode
Added Improved Laboratory build animation and FX
Added Updated Laboratory Build interface to be more consistent with other crafting stations
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable
Added Warp unstuck command to dev console
FOV on Main Menu camera
Updated materials for Foliage and Minerals
Updated Icons for New Planet foliage and some custom pieces
Updated some map icons to have specialized icons
Reduced Bloom intensity amount
Tweaked Nickel material to appear more metallic
Moved Asteroids in Proteus 2 low orbit to be out of the way during travel transitions
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Optimized all UI icons
Map zoom hotkey info to explore mission dialogue
Public multiplayer servers should now have resource recharge enabled
Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Increased passive thirst usage
Increased sprint thirst usage
CircuitBoard repair recipe now only takes 1 broken circuit board
Diamond Chisel no longer requires the Tool Station upgrade to craft
Fern Tree Berries of both colors will no longer roll, making them easier to gather
Reduced default vehicle fuel consumption
Minor texture optimizations
Darkened Mini Map background and lightened Player Heading
Optimized Workbench Mesh
Tweaked Low Heat Upgrade on Furnace to be less expensive
Rock Outcropping materials have been updated to be less metallic
Reduced speed buff effect on Shower
Adjusted grass distance in Graphics Settings
Lowered cost of Hab Cloth walls and Roof
Lessened placement restrictions on defensive walls
Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Updated all minerals and alloys to have a scientifically accurate description
Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Renamed Ni-Cr to Nichrome
Glass Container now requires 2 Aluminum instead of 1 Zamak
Updated Heat Sink Unit recipe to use Nichrome
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Renamed Carbon to Lonsdaleite and changed hardness and density
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Chisel moved from Forge to Workbench to further clarify tool progression
All users in private universes can now use the dev console, not only the owner
Hose recipe now takes 1 Iron and 2 Rubber
Moved Chisel progression to the center of workbench crafting list to improve visibility
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Overall sizing polish on in-game GUI and HUD
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven
Set compass marker text size limit higher
Updated all CreatureData assets to reflect changes to format and species system additions
Updated all creature Animation Controllers to be able to utilize the species system's speed
Increased functionality of Animation Event Hub script for custom events with parameters
Smoothed Strafe and Forward values in MecanimBridge
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list
Easter Egg map icons to green with pulse
Reimplemented and rewrote spaceship spawn after crash handling
Info to display during laboratory building
Reworked player respawn code to be more efficient and less error-prone
Drop inventory on death setting is currently ignored while the system gets rewritten
Trees now all input harvested items directly to inventory
Swapped plastic and scrap plastic icons to be more consistent with rubber
Reduced atmosphere density while in spaceship
Assault Rifle's recipe swapped Zircaloy for a Diamond
Creatures can now damage structures and vehicles
Any limb that has already been harvested on a creature will route damage properly
Queued up another Mineral persistence reset for version 0.5.0
Navigation Module now requires Engine Module within 500m to build
Updated Health Indicator prefab
Introduced public off-screen health indicator size multiplier, reduced size across the board
Updated all creature prefabs to utilize the new prefab
Sped up Space Station travel calculations
Reduced atmosphere density while in spaceship
Assault Rifle's recipe swapped Zircaloy for a Diamond
Creatures can now damage structures and vehicles
Any limb that has already been harvested on a creature will route damage properly
Queued up another Mineral persistence reset for version 0.5.0
Navigation Module now requires Engine Module within 500m to build
Updated Health Indicator prefab
Introduced public off-screen health indicator size multiplier, reduced size across the board
Updated all creature prefabs to utilize the new prefab
Sped up Space Station travel calculations
Overall sizing polish on in-game GUI and HUD
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven
Set compass marker text size limit higher
Updated all CreatureData assets to reflect changes to format and species system additions
Updated all creature Animation Controllers to be able to utilize the species system's speed
Increased functionality of Animation Event Hub script for custom events with parameters
Smoothed Strafe and Forward values in MecanimBridge
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list
Easter Egg map icons to green with pulse
Reimplemented and rewrote spaceship spawn after crash handling
Info to display during laboratory building
Reworked player respawn code to be more efficient and less error-prone
Drop inventory on death setting is currently ignored while the system gets rewritten
Trees now all input harvested items directly to inventory
Swapped plastic and scrap plastic icons to be more consistent with rubber
Buildable missions now properly complete
Plants will now properly show as harvested in their LOD states
Appliance build icons now properly destroy after building is complete
Biodome Bins are once again properly persistent
Fuel interface should no longer persist in various unintended places in the UI
Player count on server buttons is now accurate
Regenerated discovery data, should fix mismatched and incomplete discovery data entries
Remote clients now properly load buggie inventory
The last item in inventory now properly networks changes to all clients when updated
Map when in Pod Tutorial
Harvestable creatures now display proper species name
Player can once again swap equipables after death
Panning while in player-facing North mode
Blinking icons while scanning
Recentering of map when leaving Map Screen
Cinnefern LOD materials when harvested
Small Satellite Dish collision
Fungle Thicket name on Map
Names of Mines on Proteus in Interact Menu
Creature corpse segment loot amounts are now properly network synced
Crafting table inventory now properly syncs
Scribe menu pagination now works
Player deaths now appear in the scribe log
Crafting table should now properly network all actions
Durability system issue that caused durability to act unpredictably
Crafting table fuel should now be properly networked
Creature zones should now properly network their activation status
Dropped items should now properly despawn after 2 minutes
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool
Nickname updates should now be properly networked
Empty item persistence entries should not cause crashing on loading into the world
Player models left behind after a user has disconnected should now be cleaned in all instances
Guns should no longer be usable once durability has been depleted
Respawn vitals should now respect respawn HP slider amount
Shovels are no longer usable once durability has been depleted
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients
New lab building cancel option is now properly replacing the interaction button while building
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system
Optimized creature networking bandwidth usage
Biodome Bins now are now interactable in multiplayer
Owned structure display in the main menu should not have duplicate entries in multiplayer
Missing Left Shift control display to build UI for fine rotation control
Radar Scanners now respect the ownership
Optimized new creature syncing bandwidth and performance usage
Optimized new inventory syncing
Optimized weather networking
Multiple instances of objects being accessible when not owned
Multiple instances of objects not being accessible in multiplayer
Errors reported by our internal error reporting tool
Terrain activating when leaving deep space
Spaceship physics when entering and exiting vehicle
Creatures data for missing/incorrect information
Duplicate rover mesh issue
Improved spaceship load to be more stable and less crash prone
Improved stability of multiplayer load with multiple joining clients
Player should no longer get infinitely stuck under Aziel or any other planet
Player spawn point is once again properly set after exiting a Spaceship
Turrets should now mind their aim better
Descriptions in the Laboratory now properly update
Inventory contents are now properly refunded when dismantled, including all attached furniture
Entering atmosphere from low orbit will now properly clamp the spaceship's position
Dungeon generation on Aziel
Issue causing players to disconnect in multiplayer with 3 or more players connected
Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner
Crude Pipe can now be used as a weapon
Removed unneeded logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Removed Highlighter from Silver minerals
Multiple issues causing players to disconnect with 3+ players
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner
Reworked UI scaling handling to properly support all common aspect ratios
Improved first-person melee detection when inside of enemy colliders
Crude Pipe can now be used as a weapon
Logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Removed Highlighter from Silver minerals
Redicle display when tool is not equipped
Mission UI entries to properly display cancel button
Collect rocks tutorial mission no longer completes after harvesting only 1 rock
Mission objectives now display item display names instead of their item types
Added missing LODs on plants, improving performance on Proteus 2
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Players under the map should now be automatically placed on the correct terrain if airborne
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Utility Canvas Flicker and Local Player trigger issues
Two hidden inventory slots now visible
Building is no longer possible in vehicles as intended
Steam related input with XInput HID devices
Oxygen consumption when using weapons with different Universe Settings
CreatureZones on Aziel and Lutari
Wire item should no longer fall through colliders when dropped
Copper now shows proper hardness in GPS Filter
Crash site pods now appear on GPS with Fabricated filter
Mine entrances now appear on GPS with Fabricated filter
Updated fuel values for numerous items
Underground check will no longer teleport the player outside of the dungeon
Input should no longer break after respawn
Vehicle inventory persistence issues
Reduced Glide unit cost to 4 ingredients
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
There is now an input field as intended in the renaming dialog
Buildable missions now properly complete
Plants will now properly show as harvested in their LOD states
Appliance build icons now properly destroy after building is complete
Biodome Bins are once again properly persistent
Fuel interface should no longer persist in various unintended places in the UI
Player count on server buttons is now accurate
Regenerated discovery data, should fix mismatched and incomplete discovery data entries
Remote clients now properly load buggie inventory
The last item in inventory now properly networks changes to all clients when updated
Map when in Pod Tutorial
Harvestable creatures now display proper species name
Player can once again swap equipable after death
Panning while in player-facing North mode
Blinking icons while scanning
Recentering of the map when leaving Map Screen
Cinnefern LOD materials when harvested
Small Satellite Dish collision
Fungle Thicket name on Map
Names of Mines on Proteus in Interact Menu
Creature corpse segment loot amounts are now properly network synced
Crafting table inventory now properly syncs
Scribe menu pagination now works
Player deaths now appear in the scribe log
Crafting table should now properly network all actions
Durability system issue that caused durability to act unpredictably
Crafting table fuel should now be properly networked
Creature zones should now properly network their activation status
Creature zones should now properly network their activation status
Dropped items should now properly despawn after 2 minutes
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool
Nickname updates should now be properly networked
Empty item persistence entries should not cause crashing on loading into the world
Player models left behind after a user has disconnected should now be cleaned in all instances
Guns should no longer be usable once durability has been depleted
Respawn vitals should now respect respawn HP slider amount
Shovels are no longer usable once durability has been depleted
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients
New lab building cancel option is now properly replacing the interaction button while building
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system
Optimized creature networking bandwidth usage
Biodome Bins now are now interactable in multiplayer
Owned structure display in the main menu should not have duplicate entries in multiplayer
Missing Left Shift control display to build UI for fine rotation control
Radar Scanners now respect the ownership
Optimized new creature syncing bandwidth and performance usage
Optimized new inventory syncing
Optimized weather networking
Multiple instances of objects being accessible when not owned
Multiple instances of objects not being accessible in multiplayer
Errors reported by our internal error reporting tool
Terrain activating when leaving deep space
Spaceship physics when entering and exiting the vehicle
Updated Creatures data for missing/incorrect information
Duplicate rover mesh issue
Improved spaceship load to be more stable and less crash-prone
Improved stability of multiplayer load with multiple joining clients
Player should no longer get infinitely stuck under Aziel or any other planet
Player spawn point is once again properly set after exiting a Spaceship
Turrets should now mind their aim better
Descriptions in the Laboratory now properly update
Inventory contents are now properly refunded when dismantled, including all attached furniture
Entering atmosphere from low orbit will now properly clamp the spaceship's position
Dungeon generation on Aziel
Issue causing 3rd and subseuqent players from preventing to properly load the world
Spaceship bypasses for transitions between low orbit and planet to prevent getting stuck
Data issue in multiplayer causing built objects to randomly disappear
Clouderous plant should now be properly harvestable
Lonsdaleite should now properly read as in the Low density minerals filter on Discovery screen
Deep mineral vein of Chromium on Proteus marked as lithium
Copper veins from underground should no longer display on the surface radar of Proteus
All map icons are now properly intractable
Bug fixes for Silver
Collider issues on spaceship
Collider issues on Large Satellite
Crab Monster Mecanim Bridge issue
Crab Monster head harvestable segment issue
CrabMonster IK issue
CrabMonster rotation issue
Creature looping movement audio continuing after death issue
Display of time remaining in Server Cycle for multiplayer modes
Time remaining display to show correct time remaining
Droids not re-pathing wander error (stuck in rocks)
Droids rotation issues
Arachnoid rotation issue
Arachnoid ragdoll projection settings
Issues with Procedural Leg Hub rotation jitter (to be added back into creatures)
Clipping issue with Crab Mech
Animation issues with Crab Mech
Colossus loot drop amount
Zer will no longer greatly lag when loading in, hopefully fixing a common crash on Zer
Various Zer optimization issues
Errors reported by automated reporting tool
Remnants of legacy creature variables from various scripts
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May 2021 Change List

Added Hook Roach on Aziel
Added Bounce lighting in space, improving visuals while in Low Orbit
More improvements to Proteus planet rendering from Low Orbit
Added Space Ship texture improvements
Added Speed reading to Space Ship GUI
Added creature animations for Gnat, Arachnoid, and many others
Added gun models using deferred decal system
Improved Asteroid Art
Improved Ambient Particles on Proteus 2
Added color correcting on Intro Cinematic
Added turn in place in idle mode
New mineral radar scanning and filtering system
Radar Scanner can now drop in wreckage loot crates
Radar Scanner is now craftable in the Fabricator
Proficiency tree perks are now functional
Space Station modules now have interior lights
Set date and time on upper HUD
Discovery Details screen
Icons for Inventory item parameters
Feature to make selection icon appear on first inventory item
Added particle FX to new plants
Added icons for undiscovered creatures and plants
Added question icon for undiscovered harvest types
Updated Map UI screen for better formatting
Improved all melee swings of first-person weapons
Improved all gun sounds
Improved all muzzle flashes
Updated models on many guns
More coloring in post-process in space
Improved low orbit art on Aziel
Contextual interaction options when looking at a harvestable plant or creature part
Spaceship will now display controls at low speeds
Functionality support for discoverable harvest types
Completion icon to discovery types when fully filled out
New particle leaf texture for plant explosions
Improved Lutari low orbit art
Updated Ammo Icons
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings
Integrated new Proteus2 foliage particle effects and drops
Updated and added Plants discovery file for missing plants
Support for vehicles to easily drive up steep terrain
Feature for Mech to easily traverse hills and rough terrain
Movement sounds to Mech
Space Station modules are now buildable in Low Orbit
Space Utilities are now buildable in Low Orbit
Added Habitat Module
Added Airlock Module
Added Hallway Module
Added Window Module
Added Observation Module
Added Navigation Module
Added Communications Module
Added Skylights Module
Added Power Module
Added Auxiliary Module
Added Biosphere Module
Added Hub Module
Added Ring Module
Added Engine Module
Added Solar Array
Added Cryo Pod
Added Lockers
Added Biosphere Bin
New Buildable Upgrade system that allows for upgrades/attachments to be built
Added Furnace Precipitation Collector Upgrade
Added Furnace Water Distillery Upgrade
Added Furnace Fuel Cell Upgrade
Added Furnace Low Heat Upgrade
Added Forge High-Precision Upgrade
Added Printer Weapon Fabrication Upgrade
Added WorkBench Repair Table Upgrade
Added WorkBench Tool Station Upgrade
Added WorkBench Suit Station Upgrade
Added Fabricator High-Tech upgrade
Added Fabricator Suit Augmentation Upgrade
Added Kitchen Chef Upgrade
Added Creature Health Indicators
Added New Dungeon system on Proteus 2
Added Aerial Creature (Flying Skeliopod) and associated movement scripts
Huge art pass on Proteus 2
Added 8 new kinds of foliage on Proteus 2
Added Bioluminescent foliage on Proteus 2
Added Grass to various areas on Proteus 2
Added Rare and Specific minerals around the surface of Proteus 2
Improved sand dunes on Proteus 2
Support for Creatures to despawn when out of range of all players
Curated scenario Creature Zones to Proteus 2
Added New Creature Wasp
Added New Creature Bee
Added New Creature Fly
Added New Creature Mosquito
Added New Creature Dragonfly
Gatherable Methane puddles around Proteus
Puddles can now change height depending on fill amount and regenerate with precipitation
Added New soundtrack music
Added Many new craftable alloy items
Added 6al-4v
Added Brass
Added Bronze
Added Cast Iron
Duralumin
Added Dymalloy
Added Electrum
Added Ferrochrome
Added Gunmetal
Added Magnalium
Added Ni-Cr
Added Talonite
Added Zamak
Added Zircaloy
Plants and Creatures now drop different items depending on what tool is used to harvest them
Added Alien Blood
Added Alien Fiber
Added Alien Hide
Added Alien Insect Parts
Added Alien Organ
Added Alien Tissue
Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression
Added Survival Tool
Added Crab Screwdriver
Added Makeshift Screwdriver
Added Wrench
Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging
Added Broken Barrel
Added Broken Circuit Board
Added Broken Wire
Added Broken Hose
Added Broken Glass
Added Broken Computer Screen
Added Scrap Cloth
Added Scrap Hinge
Added Scrap Plastic
Added Scrap Rubber
Added Fuel Cell
Added Propellant Tank
Added New Makeshift tier of items to better round out the early game straight out of the crash-site
Added Survival Knife
Added Crude Metal Blade
Added Crude Metal Sword
Added Crude Pipe
Added Makeshift Cloth Bundle
Added Shaped Crab Antenna
Added Stone Shovel Head
Added many other new items to better round out progression
Added Adhesive
Added Berry Juice
Added Blaster Cell
Added Botany Kit
Added Chromium
Added Computer Screen
Added Cooked Crab Egg
Added Cooked Oreck Egg
Added Crab Stew
Added Explosive
Added Hose
Added Methane
Added Molybdenum
Added PowerCell
Added Quartz
Added Silver
Added Sponge Tubes
Added Steamed Carrot
Added Sulfur
Added Zinc
Added Uranium
Added Intro Cinematic
Added Skip to Intro Cinematic
Added New Repairables system that adds repairable/salvageable wrecks around the worldl
Repairable bases that spawn randomly around Proteus2 when a world is created
Added Repairable Habitat
Added Repairable Airlock
Added Repairable Rover
Added Repairable Biodome
Added Repairable Hallway
Added Repairable Repair Droid
Added New loot table system
Added Loot table for wreckage loot crates
Added Loot crates are now scattered through ruined bases
Biodome wreckage loot crates have a chance to spawn from a biodome loot table
Added Discoveries system for plants and creatures
Added New Dungeon teleport system to remove the need for loading screens for dungeons
Added Support for exiting and loading into Low Orbit
Added Support for exiting to main menu in Dungeons
Proper height and normal atlas for dungeon material
Added More room variety to mines
Added Depth-based algorith to dungeon system
Added Branch-based algorithm to dungeon system
Improved first-person melee detection
Added Auto crouch for climbing slopes
Map system is now in upper HUD
Added Map Screen in UI
Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap
Added Toggle option for First Person Helmet
Added Voice Logs screen to UI
Added New icons for Space Station Bin, Cryopod, and Lockers
Added Compass and Map icon to Hover Craft
Added Custom Resolution options in the main menu
Added Support for picking up Voice Log items
Added Waypoint alignment option to CreatureZone
Added Behavior override options to CreatureZones
Spawn chance settings to CreatureZones
Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides
Adjusted handling for CreatureZone waypoint alignment in dungeons
Defenses build tab for walls and turrets etc.
Added Space Station build tab
Added Space Utilities build tab
Added Underground build tab
Added Build recipe display support on center HUD
Added Warp debug command functionality for points of interest on Proteus 2
Added Proteus 2 dungeon tiles
Added Dust materials for Proteus 2 caves
Added Cave and Mine meshes
Support to display when a plant has been harvested in HUD
Added Prefabs for Hives
Added Materials for Hives
Added Tiles and Archetypes for Hives
Updated Crypt Layout
Added Hive Generated Prefab
Added Health indicator to Crab Monster
Added Health indicator to Claws
Added Health indicator to Spider
Added Health indicator to Skeliopod
Added Health indicator to Parasyte
Added Health indicator to Snubs
Added Health indicator to Hybrid
Added Health indicator to Minotaur
Health indicator to Giant Beetle
Added Health indicator to Giraffe
Added Creature alert icon
Hooked current creature prey detection into PlayerControl detection meter
Added Kill creature mission type
Added Hacking mission type
Added Password mission type
Added Support for map icons to be shown on edge of map properly
Added Support for dungeon weather and lighting without load screens
Added Connected buildable functionality
Added Curated scenario Creature Zones to Aziel
Added Curated scenario Creature Zones to Lutari
Added Weight, Hardness, and Damage icons to item description Hint
Updated Ammo Icons
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings
Integrated new Proteus2 foliage particle effects and drops
Updated and added Plants discovery file for missing plants
Support for vehicles to easily drive up steep terrain
Feature for Mech to easily traverse hills and rough terrain
Added Movement sounds to Mech
Added Organic Sludge liquid
Added Recipe in Chemistry Table to convert Organic Sludge into carbon
Added Sparks and animation on Survival Tool
Added Turn in place animation while in Third Person
Added Hit sound to some plants
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber
Support for text narration to missions
New tutorial missions that also maintain story immersion
Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber
Added Charred Alien Bits recipe to the furnace for early game meat food
Added Support for text narration to missions
Added UI Polish Pass on in Game GUI
Added UI Polish pass on Main Menu
Added Buggie Vehicle
Added Wrecked Buggies around Proteus 2 available for repair or salvage
Added Vehicle Upgrade system first implemented on new Buggie
Buggie Active Scanner Upgrade
Added Buggie Fuel Reactor Upgrade
Added Buggie Tank Hauler Upgrade
Added Buggie Cargo Hauler Upgrade
Added Small Radar Dish utility
Beacons, Habitats, and Storage containers can now be nicknamed
Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Pause system to the Menu Options screen
Keybindable support for all menu screens
Support to change map heading rotation lock
Updated Workbench Build Icon Animation
Support for vehicles in the new fuel system
Support for multiple inventories on vehicles
Improved interact UI for liquid and gas inventories
Vehicles destroyed will now spawn their repairable form if available
Grilled Alien Meat recipe to Kitchen
Makeshift Cloth Bundle recipe to Printer
Makeshift Laser Chisel to workbench
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting
Compass and Minimap icons for Buggie, GAV, and Rover
Small resource clusters for critical resources on Proteus 2 that had only one large cluster before
Cost of some kitchen food recipes
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit
Creature body despawn time increased to 5 minutes from 2
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds
Descriptions to the proficiency tree items
Improved accessing GAV, Rover
Optimized Mech systems when not in use
Improved Mech shooting and bullet FX
Upressed UI on Rover
Adjusted UI on all vehicles
Map is now called Radar Scanner/TD>
Set player crouch transitions to look more realistic
Set crouch indicator to only in First Person
Optimized World Time indicator
Set Map Items to not display when in a vehicle
Set Map Item to display in space for space vehicles
Rock shader to allow for double the detail resolution
Set rendering to Deferred to allow for faster depth rendering and deferred decals
Set Player GUI to overlay mode, which optimizes the camera rendering
Improved coloring and contrast in Space
Improved thrid person spacewalk, now faces the direction of the camera
Improved Health Indicators on creatures
Crafting Table UI with craftable at top
Updated Item icons for items, weapons, and utilities
Updated plant particle colors
Improved all Vehicle models
Update Art for Gas Tank, Liquid Tank, and Satellite Large
Updated Ammo Magazines art for Weapons
Optimized muzzle flash textures
AO to Scalable and Ambient only
Chlorine display name is now Cl2 from Cl
Increased Parasyte turning speed
Updated Proteus 2 ground material to not be wet
Updated Alien Fiber mesh, prefab, and Icon
Survival Knife changed the name to Dull Survival Knife to clarify the use
Renamed tool types to be better descriptive
Updated icons for a few buildable upgrades
All Utility recipes have been updated to fit the new economy system
All Structure recipes have been updated to fit the new economy system
Progression and Economy has been greatly reworked, all recipes and many items have been
Furnace now requires fuel
Improved all pathfinding in the mines
Plutonium is now an Alloy
Updated Skill Tree to first pass Proficiency Tree
Cost of some kitchen food recipes
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit
Creature body despawn time increased to 5 minutes from 2 minutes
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds
Added descriptions to the proficiency tree items
Improved accessing GAV, Rover
Optimized Mech systems when not in use
Improved Mech shooting and bullet FX
Upressed UI on Rover
Adjusted UI on all vehicles
Map is now called Radar Scanner
Set player crouch transitions to look more realistic
Set crouch indicator to only in First Person
Optimized World Time indicator
Set Map Items to not display when in a vehicle
Set Map Item to display in space for space vehicles
Rock shader to allow for double the detail resolution
Set rendering to Deferred to allow for faster depth rendering and deferred decals
Set Player GUI to overlay mode, which optimizes the camera rendering
Improved coloring and contrast in Space
Improved third person spacewalk, now faces the direction of the camera
Improved Health Indicators on creatures
Crafting Table UI with craftable at top
Updated Item icons for items, weapons, and utilities
Updated plant particle colors
Improved all Vehicle models
Update Art for Gas Tank, Liquid Tank, and Satellite Large
Updated Ammo Magazines art for Weapons
Optimized muzzle flash textures
AO to Scalable and Ambient only
Increased Parasyte turning speed
Updated Proteus 2 ground material to not be wet
Updated Alien Fiber mesh, prefab, and Icon
Survival Knife changed the name to "Dull Survival Knife" to clarify use
Renamed tool types to be better descriptive
Updated icons for a few buildable upgrades
Increased the size of all current storage utilities and furniture
Minerals will be respawned once for saves created before version 4.551
Updated Proteus 2 Missions
Map is now in the HUD and no longer on the Locator
Improved contrast and readability for in-game UI menus
Player ground friction improvement to prevent sliding
Increased parasite turning speed
Reduced hearing radius of Mantis
Mission Complete tag is now top center and improved
Level Up alert now occurs after Mission Complete alert
Starting missions clean up to use F1 to reflect the new UI schema
Occlusion for new terrain height
AStar cutting is now more optimal and allows for multiple graphs
Creature spawning triggers are now allowed in dungeons
Tweaked fog on Proteus 2
Expanded HUD background width
Added vignette to GUI mode to make UI more readable
Improved Mission tags and text to improve readability
Overall in-game UI polish
Updated aims for Moon Mantis
Improved Mission readability
Adjustments to textures on Proteus 2
Refinement and optimization of soundtrack controller
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab
Improvements to Colossus movement
Heartbeat now only plays during stamina penalty
Slightly increased size of colliders on insects
Size of Wasp creature
Oxygen display name is now O2 from O
Chlorine display name is now Cl2 from Cl
Nitrogen display name is now N2 from N
Methane display name is now CH4 from O (was unset after copy from oxygen)
Fluorine display name is now F2 from Fl
Player no longer respawns with any default items
Player no longer spawns with a chisel or a multi-tool in the crash-site
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site
Repairing and Salvaging wrecked bases now provides engineering proficiency
Adjustments to Flying Skeliopod default wander radius
Meteor now properly drops Uranium instead of Plutonium
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often
Ruined structures no longer appear on the map when off the edge of the minimap
Plants, Trees, and Creatures now show radial progress bar when harvesting
Updated many item descriptions to be more descriptive
Improved skinning of the player when crouching
Updated crouch animation
Updated foot IK to reduce strange foot rotations
Improved all weapon spring movement in first person
Updated occlusion culling for Proteus 2 B
Improved Proteus 2 low orbit art
Updated Main Menu with Space Station theme
When a rare weapon drops in a loot table, ammo is included
Hunger and Thirst can be overfilled when consuming items
Tweaked item food values to accompany new hunger/thirst cap
Fuel Cell max stack is now 5
Propellant Tank can now stack to 5
Guns can no longer be reloaded when at maximum ammo
Harvested Liquids and Gasses added to inventory will now prioritize existing containers
Ingots from the previous economy system in inventories have been converted into their ore
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description
Ferrochrome alloy no longer requires zirconium
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates
Updated weapon and tool descriptions to reflect their harvest types
Updated and balanced more plant drops
Adjusted hit particles on some plants
Set strafing to be faster on Player
Interaction menu is now able to swap equipped items
Only some trees drop pickups into the world, others now input straight into inventory
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool
Proteus 2 terrain height is now more dramatic
Proteus 2 terrain splat improvements to read slopes
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Optimized all UI icons
Added map zoom hotkey info to explore mission dialogue
Public multiplayer servers should now have resource recharge enabled
Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Increased passive thirst usage
Increased sprint thirst usage
CircuitBoard repair recipe now only takes 1 broken circuit board
Diamond Chisel no longer requires the Tool Station upgrade to craft
Fern Tree Berries of both colors will no longer roll, making them easier to gather
Reduced default vehicle fuel consumption
Minor texture optimizations
Darkened Mini Map background and lightened Player Heading
Optimized Workbench Mesh
Tweaked Low Heat Upgrade on Furnace to be less expensive
Rock Outcropping materials have been updated to be less metallic
Reduced speed buff effect on Shower
Adjusted grass distance in Graphics Settings
Lowered cost of Hab Cloth walls and Roof
Lessened placement restrictions on defensive walls
Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Updated all minerals and alloys to have a scientifically accurate description
Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Renamed Ni-Cr to Nichrome
Updated Heat Sink Unit recipe to use Nichrome
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Renamed Carbon to Lonsdaleite and changed hardness and density
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Chisel moved from Forge to Workbench to further clarify tool progression
All users in private universes can now use the dev console, not only the owner
Hose recipe now takes 1 Iron and 2 Rubber
Moved Chisel progression to the center of workbench crafting list to improve visibility
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Jittery first person with sprinting
All wheeled vehicle limited torque
Mech movement
Mech GUI
Dynamic interaction keys when resizing
Suit Upgrade Attachments are now functional
Projectiles can once again damage minerals and plants
Map glitch when leaving UI screens
Corrected rock cliff far gloss amount on Proteus 2
Jumping on Player, was sometimes performing a small jump
The inertia of hover while spacewalking
Foley sound in space
Weather when returning from space
Player jump auto colliding with the ground on the first frame of the jump
Set player sticky force to update in Physics update loop to eliminate jitter
Some materials on GAV, Rover, and Spaceship
Liquids and gases extracted from creatures and plants will now properly display
Botany Kit can now add contents to containers on the Hotbar
Wasp no longer has extra long-range sting attack
Wasp should no longer deal damage after it has been killed
Crab Monster can now drop Crab Meat
Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item
Spaceship prop on proteus no longer throws errors
A few misspellings in discovery descriptions
Tree bark now properly has a highlighter like other items
Set far terrain to not generate at runtime on Lutari
Optimized interact system so it doesn't drain performance when viewing an interactable object
Holes at end of dungeon rooms and hallways
Support for creatures to not kick up dust while in dungeons
Spaceship should no longer get stuck in space if throttled low when exiting the planet
Chat now works as intended in multiplayer
Reworked player ground sticky code to allow for improved traversal
Liquid and Gas names are no longer truncated in crafting menus
Creatures now have correct colliders on their limbs so should be easier to hit in first person
Voice Log UI functionality updates
Multiplayer world persistence is now properly saved on exit
Improved player animation controller, improving overall player movement feel
Jittery first person with sprinting
Workbench does not require power
Black barrel material
Skeliopod ragdoll not going underground on loot
Terrain no longer renderers when in Low Orbit
Logging out in dungeons properly places the player on the planet surface at the entrance
Raiding mission type
Collecting mission type
Key card mission type
Build object mission type
Discovery mission type
Skeliopod re-path issue
Inventory button rollovers
Stackable setting on Space Debris Chest
Updated airlock materials
Logging out in space now properly saves your location
Fixed player animation set, eliminating stuttering movement while holding weapons
Proximity highlighter now work on all items
Creatures can no longer walk through placed objects
Heat areas no longer persist after they have been disabled
Fixed a few more cloud save system stability issues
Tin material is no longer missing
Collision detection for aerial creature wandering task
Objects hidden underground in the sand dunes
Dismantling a buildable now provides the upgraded component recipes
Test mode now only provides the resources when actually building something
Loot crates in wreckages are now properly salvageable when empty
Water can no longer be seen from orbit
Loot crates now properly spawn their contents
Structure variants now have properly updated recipes to fit the new progression
Lutari and Aziel terrain should now properly appear when reentering the atmosphere
Building in the mines and hives now works as intended
Plants and trees should now drop items for more harvest types
Meteor can now be mined for Uranium instead of Plutonium
Both Shields are now placeable, no longer has 2 entries for CircuitBoard
Upper Story Habitat is now playable, no longer has 2 entries for Brass
Dyno recipe has been updated to contain a proper reagent
Fluorescence recipe has been updated to use mercury properly
Colossus body harvest colliders have been increased in size to match his model
Cobalt Pistol can now use Blaster Cells
Spelling errors in Zamak Description
Hardness values on other planet minerals
Player movement animations now properly network to remote clients
Small gap in the walls on the barracks
Chem light is once again light and brightens the area
Satellite Dish Large can now be dismantled as intended
When dismantling objects the full build cost should now be refunded
Storage items should now properly sort based on their contents
Upgrades now removes build cost from inventory
Items should no longer spawn under the crash pod
Water Reclaimer is now operational and its contents are persistent
Harvested Liquids and Gasses will make a popup displaying no container found if none available
Guns will now load first applicable ammo type found in the inventory
Fuel Cell upgrade for the furnace now works as intended
Furniture can now be built as intended
Mineral hardness values to unblock progression
Crude Metal Sword now works as intended
Upgrading utilities are now properly networked to other players and saved in multiplayer
Botany Kit no longer pushes the player backward when wielded
Airlock is now properly buildable without an incorrect recipe entry
Fabricator is now properly buildable without an incorrect recipe entry
Blaster Cell is now usable in the Pistol as intended
Elida creature is now harvestable
Repairable Habitat no longer requires Aluminum Ingots
Laboratory is now buildable with the resources displayed in the menu
Aziel and Lutari minerals now have proper hardness values
Crafting tables no longer take 2 opens to load
Crab Scythe now has a hardness of 1.5
Optimized all Space Station texture memory
All wheeled vehicle limited torque
Mech movement
Mech GUI
Dynamic interaction keys when resizing
Suit Upgrade Attachments are now functional
Projectiles can once again damage minerals and plants
Map glitch when leaving UI screens
Corrected rock cliff far gloss amount on Proteus 2
Jumping on Player, was sometimes performing a small jump
Inertia of hover while spacewalking
Foley sound in space
Weather when returning from space
Player jump auto colliding with the ground on first frame of jump
Set player sticky force to update in Physics update loop to eliminate jitter
Some materials on GAV, Rover, and Spaceship
Liquids and gases extracted from creatures and plants will now properly display
Botany Kit can now add contents to containers on the Hotbar
Botany Kit should now work on berry trees
Wasp no longer has extra long-range sting attack
Issue causing players to disconnect in multiplayer with 3 or more players connected
Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner
Crude Pipe can now be used as a weapon
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Multiple issues causing players to disconnect with 3+ players
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner
Reworked UI scaling handling to properly support all common aspect ratios
Improved first-person melee detection when inside of enemy colliders
Crude Pipe can now be used as a weapon
Removed logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Redicle display when tool is not equipped
Mission UI entries to properly display cancel button
Collect rocks tutorial mission no longer completes after harvesting only 1 rock
Mission objectives now display item display names instead of their item types
Added missing LODs on plants, improving performance on Proteus 2
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Players under the map should now be automatically placed on the correct terrain if airborne
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Utility Canvas Flicker and Local Player trigger issues
Two hidden inventory slots now visible
Building is no longer possible in vehicles as intended
Steam related input with XInput HID devices
Oxygen consumption when using weapons with different Universe Settings
CreatureZones on Aziel and Lutari
Wire item should no longer fall through colliders when dropped
Copper now shows proper hardness in GPS Filter
Crashsite pods now appear on GPS with Fabricated filter
Mine entrances now appear on GPS with Fabricated filter
Updated fuel values for numerous items
Underground check will no longer teleport the player outside of the dungeon
Input should no longer break after respawn
Vehicle inventory persistence issues
Reduced Glide unit cost to 4 ingredients
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
There is now an input field as intended in the renaming dialog
Strange sounds when consuming items
Shell casing particle on guns
Removed unneeded logs to help memory leak and performance hit during longer play sessions
Highlighter from Silver minerals
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April 2021 Change List

Added Space Station modules are now buildable in Low Orbit
Added New Repairables system that adds repairable/salvageable wrecks around the world
Added Discoveries system for plants and creatures
Added Creature Health Indicators
Added New Dungeon system on Proteus2
Aerial Creature (Flying Skeliopod) and associated movement scripts
Added New Dungeon teleport system to remove the need for loading screens for dungeons
Added Support for exiting and loading into Low Orbit
Support for exiting to the main menu in Dungeons
Added Space Utilities are now buildable in Low Orbit
Added Habitat Module
Added Airlock Module
Added Hallway Module
Added Window Module
Added Observation Module
Added Navigation Module
Added Communications Module
Added Skylights Module
Added Power Module
Added Auxiliary Module
Added Biosphere Module
Added Hub Module
Added Ring Module
Added Engine Module
Added Solar Array
Added Cryo pod
Added lockers
Added Biosphere bins
Added auto crouch for climbing slopes
Added Repairable bases that spawn randomly around Proteus2 when a world is created
Added Curated scenario Creature Zones to Proteus 2
Added Curated scenario Creature Zones to Aziel
Added Curated scenario Creature Zones to Lutari
Added New Creature Wasp
Added New Creature Bee
Added New Creature Fly
Added New Creature Mosquito
New Creature Dragonfly
Added Map system is now in upper HUD
Added missing Map Screen in UI
Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap
Added Toggle option for First Person Helmet
Added More Lead and Carbon on Proteus 2 surface
Added Defenses build tab for walls and turrets, etc
Added Space Station build tab
Added Space Utilities build tab
Added Underground build tab
Added Repairable Habitat
Added Repairable Airlock
Added Repairable Rover
Added Repairable Biodome
Added Repairable Hallway
Added Repairable Repair Droid
Added Build recipe display support on center HUD
Added Warp debug command functionality for points of interest on Proteus 2
Added sProteus 2 dungeon tiles
Added Dust materials for Proteus 2 caves
Added Cave and Mine meshes
Added Support to display when a plant has been harvested in HUD
Added Prefabs for Hives
Added Materials for Hives
Tiles and Archetypes for Hives
Updated Crypt Layout
Added Hive Generated Prefab
Added Health indicator to Crab Monster
Added Health indicator to Claws
Added Health indicator to Spider
Added Health indicator to Skeliopod
Added Health indicator to Crab Snubs
Added Health indicator to Hybrid
Added Health indicator to Minotaur
Added Health indicator to Giant Beetle
Added Health indicator to Giraffe
Added Creature alert icon
Added Hooked current creature prey detection into PlayerControl detection meter
Added Kill creature mission type
Added Hacking mission type
Added Password mission type
Added Support for map icons to be shown on edge of map properly
Added foley ramp in on fade in and out
Added Support for dungeon weather and lighting without load screens
Added Connected buildable's functionality
Added Huge art pass on Proteus 2
Added New biomes around Proteus 2
Added 8 new kinds of foliage on Proteus 2
Added Bioluminescent foliage on Proteus 2
Added Grass to various areas on Proteus 2
Added Rare and Specific minerals around the surface of Proteus 2
Added Improved sand dunes on Proteus 2
Added Improved first-person melee detection
Added Support for Creatures to despawn when out of range of all players
Added New soundtrack music
Added Voice Logs screen to UI
Added New icons for Space Station Bin, Cryopod, and Lockers
Added Compass and Map icon to Hover Craft
Added Custom Resolution options in the main menu
Added Support for picking up Voice Log items
Added Waypoint alignment option to CreatureZones
Added Behavior override options to CreatureZones
Added Spawn chance settings to CreatureZones
Added Adjusted all existing creature prefabs for compatibility with Creature Zones
Added Adjusted handling for CreatureZone waypoint alignment in dungeons
Added Furnace Precipitation Collector Upgrade
Added Furnace Water Distillery Upgrade
Added Furnace Fuel Cell Upgrade
Added Furnace Low Heat Upgrade
Added Forge High-Precision Upgrade
Added Printer Weapon Fabrication Upgrade
Added WorkBench Repair Table Upgrade
Added WorkBench Tool Station Upgrade
Added WorkBench Suit Station Upgrade
Added Fabricator High-Tech upgrade
Added Fabricator Suit Augmentation Upgrade
Added Kitchen Chef Upgrade
Added Many new craftable alloy items
Added 6al-4v
Added Brass
Added Bronze
Added Cast Iron
Added Duralumin
Added Dymalloy
Added Electrum
Added Ferrochrome
Added Gunmetal
Added Megnalium
Added Ni-Cr
Added Talonite
Added Zamak
Added Zircaloy
Added Plants and Creatures now drop different items depending on tool used for harvesting them
Added Alien Blood
Added Alien Fiber
Added Alien Hide
Added Insect Parts
Added Alien Organs
Added Alien Tissue
Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages
Added Survival Tool
Added Crab Screwdriver
Added Makeshift Screwdriver
Added Wrench
New Broken, Scrap, and Found items to give better depth to the early game of salvaging
Added Broken Barrel
Added Broken Circuit Board
Added Broken Circuit Board
Added Broken Wire
Added Broken Hose
Added Broken Glass
Added Broken Computer Screen
Added Scrap Cloth
Added Scrap Hinge
Added Plastic
Added Rubber
Added Fuel Cell
Added Propellant Tank
Added Plastic
Added New Makeshift tier of items, bettering the early game straight out of the crash site
Added Survival Knife
Added Crude Metal Blade
Added Crude Metal Sword
Added Crude Pipe
Added Crude Pipe
Added Makeshift Cloth Bundle
Added Shaped Crab Antenna
Added Stone Shovel Head
Added Many other new items to better round out progression
Added Adhesive
Added Berry Juice
Added Blaster Cell
Added Botany Kit
Added Chromium
Added Computer Screen
Added Cooked Crab Egg
Added Cooked Orcek Egg
Added Crab Stew
Added Explosive
Added Hose
Added Methane
Added Molybdenum
Added PowerCell
Added Quartz
Added Silver
Added Sponge Tools
Added Steamed Carrots
Added Sulfur
Added Zinc
Added Uranium
Added Proteus Dungeons have been updated to be functional once again
Added Proper height and normal atlas for dungeon material
Added More room variety to mines
Added Depth-based algorithm to dungeon system
Added Weight, Hardness, and Damage icons to item description Hint
Added New fuel system currently in use on the Furnace
Added New loot table system
Added Loot table for wreckage loot crates
Added Loot crates are now scattered through ruined bases
Added Gatherable Methane puddles around Proteus
Added Puddles now change height
Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production
Added Loose Diamonds were missing in the world, they have been added where intended
Added Slope based velocity for improved slope traversal
Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture
Added Intro Cinematic
Added Skip to Intro Cinematic
Added Biodome wreckage loot crates have a chance to spawn from loot tables
Proteus 2 terrain height is now more dramatic
Minerals will be respawned once for saves created before version 4.551
Updated Proteus 2 Missions
Map is now in the HUD and no longer on the Locator
Improved contrast and readability for in-game UI menus
Player ground friction improvement to prevent sliding
Proteus 2 terrain splat improvements to read slopes
Increased parasite turning speed
Reduced hearing radius of Mantis
Mission Complete tag is now top center and improved
Level Up alert now occurs after Mission Complete alert
Starting missions clean up to use F1 to reflect the new UI schema
Occlusion for new terrain height
AStar cutting is now more optimal and allows for multiple graphs
Creature spawning triggers are now allowed in dungeons
Tweaked fog on Proteus 2
Tweaked Extreme thirst and hunger drain
Expanded HUD background width
Added vignette to GUI mode to make UI more readable
Improved Mission tags and text to improve readability
Overall in-game UI polish
Updated aims for Moon Mantis
Improved Mission readability
Adjustments to textures on Proteus 2
Refinement and optimization of soundtrack controller
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab
Improvements to Colossus movement
Heartbeat now only plays during stamina penalty
Slightly increased size of colliders on insects
Size of Wasp creature
Oxygen display name is now O2 from O
Chlorine display name is now Cl2 from Cl
Nitrogen display name is now N2 from N
Methane display name is now CH4 from O (was unset after copy from oxygen)
Fluorine display name is now F2 from Fl
Plutonium is now an Alloy
Improved all pathfinding in the mines
Player no longer respawns with any default items
Player now spawns with a Survival Knife and Tool in the initial Crash Site
Repairing and Salvaging wrecked bases now provides engineering proficiency
Adjustments to Flying Skeliopod default wander radius
Meteor now properly drops Uranium instead of Plutonium
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often
Ruined structures no longer appear on the map when off the edge of the minimap
Plants, Trees, and Creatures now show radial progress bar when harvesting
Updated many item descriptions to be more descriptive
Improved skinning of the player when crouching
Updated crouch animation
Updated foot IK to reduce strange foot rotations
Improved all weapon spring movement in first person
Updated occlusion culling for Proteus 2 B
Progression and Economy reworked, matching new economy and progression systems
All Utility recipes have been updated to fit the new economic system
Furnace now requires fuel
Improved Proteus 2 low orbit art
Updated Skill Tree to first pass Proficiency Tree
Updated Main Menu with Space Station theme
Increased the size of all current storage utilities and furniture
When a rare weapon drops in a loot table, ammo is included
Hunger and Thirst can be overfilled when consuming items
Tweaked item food values to accompany new hunger/thirst cap
Fuel Cell max stack is now 5
Propellant Tank can now stack to 5
Guns can no longer be reloaded when at maximum ammo
Liquids and Gasses added to inventory will now prioritize existing containers
Ingots from the previous economic system have been converted into ore counterparts
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft
Chisels now have Hardness value written in their description
Ferrochrome alloy no longer requires zirconium
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates
Multi-Tools can now be dropped from inventory
Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table
Weight description on items now displays total stack weight
Multiplayer world persistence is now properly saved on the exit
Improved player animation controller, improving overall player movement feel in both first and third-person
Jittery first person with sprinting
Workbench does not require power
Black barrel material
Skeliopod ragdoll not going underground on loot
Terrain no longer renderers when in Low Orbit
Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in
Raiding mission type
Collecting mission type
Key card mission type
Build object mission type
Discovery mission type
Skeliopod re-path issue
Inventory button rollovers
Stackable setting on Space Debris Chest
Updated airlock materials
Logging out in space now properly saves your location
Spaceship should no longer get stuck in space if throttled low when exiting the planet
Chat now works as intended in multiplayer
Reworked player ground sticky code to allow for improved traversal
Liquid and Gas names are no longer truncated in crafting menus
Creatures now have correct colliders improving first person combat
Voice Log UI functionality updates
Fixed player animation set, eliminating stuttering by holding weapons
Proximity highlighter now work on all items
Creatures can no longer walk through placed objects
Heat areas no longer persist after they have been disabled
Fixed a few more cloud save system stability issues
Tin material is no longer missing
Collision detection for aerial creature wandering task
Objects hidden underground in the sand dunes
Dismantling a buildable now provides the upgraded component recipes
Test mode now only provides the resources when actually building something
Loot crates in wreckages are now properly salvageable when empty
Water can no longer be seen from orbit
Loot crates now properly spawn their contents
Structure variants now have properly updated recipes to fit the new progression
Lutari and Aziel terrain should now properly appear when reentering the atmosphere
Holes at end of dungeon rooms and hallways
Support for creatures to not kick up dust while in dungeons
Stamina from being used when trying to sprint on a slope
Walls AI collision increased, preventing creatures from walking through wall placements
Crafting vehicles in the laboratory no longer requires the ability to be unlocked
Items requiring an upgrade are no longer buildable without said upgrade
Some jittering on the camera in some instances
Removed untextured blocks within mines
Building in the mines and hives now works as intended
Plants and trees should now drop items for more harvest types
Meteor can now be mined for Uranium instead of Plutonium
Both Shields are now placeable, no longer has 2 entries for CircuitBoard
Upper Story Habitat is now palpable, no longer has 2 entries for Brass
Dyno recipe has been updated to contain a proper reagent
Fluorescence recipe has been updated to use mercury properly
Colossus body harvest colliders have been increased in size to match his model
Cobalt Pistol can now use Blaster Cells
Spelling errors in Zamak Description
Hardness values on other planet minerals
Player movement animations now properly network to remote clients
Small gap in the walls on the barracks
Chem light is once again light and brightens the area
Satellite Dish Large can now be dismantled as intended
When dismantling objects the full build cost should now be refunded
Storage items should now properly sort based on their contents
Upgrades now removes build cost from inventory
Items should no longer spawn under the crash pod
Water Reclaimer is now operational and its contents are persistent
Harvested Liquids and Gasses will alert no container found if none are in the inventory
Guns will now load first applicable ammo type found in the inventory
Fuel Cell upgrade for the furnace now works as intended
Furniture can now be built as intended
Mineral hardness values to unblock progression
Crude Metal Sword now works as intended
Upgrading utilities are now properly networked to other players and saved in multiplayer
Botany Kit no longer pushes the player backward when wielded
Airlock is now properly buildable without an incorrect recipe entry
Fabricator is now properly buildable without an incorrect recipe entry
Blaster Cell is now usable in the Pistol as intended
Elida creature is now harvestable
Repairable Habitat no longer requires Aluminum Ingots
Laboratory is now buildable with the resources displayed in the menu
Aziel and Lutari minerals now have proper hardness values
Crafting tables no longer take 2 opens to load
Crab Scythe now has a hardness of 1.5
Optimized all Space Station texture memory
Circuit Board recipe in the Printer that required quartz
Single mineral Ingots now replaced by alloys created by combining various minerals
Advanced Fabricator (now a Fabricator Upgrade)
Standalone Repair Table (now a WorkBench upgrade)
Furnace Water Collector (replaced by various upgrades)
Slope sliding when the slope is about max slope range
Disabling structure coloring until proper interface and data are set up
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March 2021 Change List

Added Hive Generated Prefab for DunGen
Added Prefabs for Hives
Added Materials for Hives
Added Tiles and Archetypes for Hives
Added DunGen Proteus Mine Prefab
Added Proteus 2 room prefabs
Added Dungeon Tiles to DunGen Generator
Added dust materials for proteus caves
Added Cave and Mine Meshes
Added First Pass Intro Cinematic
Added Scene, timelines, animation tracks
Added Debris Effects
Added Graphics Jobs for more optimizations
Added Laser Tool Added Diamond Tip Chisel
Added makeshift Chisel
Added Chisel Prefabs and Character Handling
Added Icons
Added materials for Chisels
Added Space Station Build Icons and Prefabs
Added a few space station materials
Added Trophies
Added Mushrooms
Added Alien Ruins
Added plant models, materials, textures and prefabs
Added build icons for space station
Added icons for plants, creatures, planets and droids
Adding creature organ models, materials and prefabs
Added Space Station models and updated materials
Added connected buildables functionality
Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap
Added Base Randomizer tool to assist with repairable base generation
Added Support for exiting and loading into Low Orbit
Added warp console command is now operational on Proteus
Added Repairable Habitat
Added Repairable Rover
Added build recipe display support to Center HUD
Added Dev Console for both players and devs in singleplayer or for private server owners.
Added main menu PPV
Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options
Added missing creature types to SpawnEvent CreatureType enumeration
Added inline editor to CreatureHealth CreatureData field
Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp
Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee
Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly
Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito
Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly
Added spawn radius to CreatureZone
Added CreatureZone template prefab
Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees.
Added endum with ProceduralLegManager changes
Added volume control to DroidSound audio cues
Added Console compiler flags Changed
Added support for going in and out of dungeons without a load screen
Added support for map icons to be shown on edge of map properly Changed
Added lots of dungeon level design tools for creating and pathfinding dungeons
Added support for dungeon weather and lighting without load screens
Added support to display when a plant has been harvested in HUD
Added Title for each in game UI screen
Added Map panel Changed Field Guide to Discoveries
Added Defenses build Tab Added Space Station build Tab
Added Underground build Tab
Added Intro Cinematic
Added Dungeon entrance and exit system
Added new dungeon triggers in Proteus 2 B for testings
Added Gizmos to Creature Zones
Added Editor controls for generating dungeons
Added Eye icons
Added Player Hiding Spot script
Added noise and vision detection readings
Added Hiding Spot system
Added Hiding Spots to Plants
Added dungeon creation system
Added build prerequisites for proper build order of Structures
Added polish on icon mouse over panel and right click panel
Added UI audio while in Cinematic mode
Added more detail when fading out audio during exit game
Added cinematic snow to Aziel
Added atmosphere to mines
Added wind sound to mines
Added Instant update to Main Menu terrain
Added foley ramp in on fade in and out
Added Instant updated to Terrain in Lutari and Aziel
Added fade in and out for all loading transitions
Added auto swinging to Melee Weapons
Added Redicle to Melee Weapons
Added support to send mode in Feedback Reports
Added cinematic snow in Main Menu Added Snow assets
Added Space PPV to Lutari
Added Panic audio to Player
Added durability and hardness to Tactical Knife and Chisel
Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame
Added hardness system Added harness to all minerals
Added flashing red icon to destroyed items Added chisel hardness detection
Added harness to all melee weapons and tools
Added proper subtitle for Utilities and Structures
Added dynamic key interactions to Utilities
Added math to determine proper placement of 3rd person hit collisions
Added knockback particle effect handling
Adding Aerial Creature (Flying Skeliopod) and associated movement scripts
Added creature alert icon
Added health indicator to Spider
Added health indicator to Skeliopod
Added health indicator to Parasyte
Added health indicator to Snubs
Added health indicator to Hybrid
Added health indicator to Minotaur
Added health indicator to Giant Beetle
Added health indicator to Giraffe
Added curated scenario Creature Zones to Proteus 2
Added curated scenario Creature Zones to Aziel
Added curated scenario Creature Zones to Lutari
Added Transform List Size comparison Behavior Tree task
Added variability function to SendMessage Behavior Tree task
Added Cancel Path Behavior Tree task
Added dungeon settings to CreatureZones
Added and configured new Scarab enemy type
Added Cryotube prop and hab module crate asset
Added airlock repairable prefab
Added airlock repairable prefab
Added Password mission type
Added vignette to GUI mode to make UI more readable
Added blur to Main Menu bottom bar buttons
Added dynamic key interactions to Utilities
Added math to determine proper placement of 3rd person hit collisions
Added variety to meteor impact sounds
Adding Decal System Adding Decal Library
Added Kill creature mission type
Added Hacking mission type
Added 3rd person hit pause with successful hit
Added biodome repairable prefab
Added Discovery system foundation
Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation
Implemented animation speed control for knockback in animation-driven creatures
Implemented animation speed control for knockback in animation-driven creatures
Committed missed Incremental Slider script
Migrated Insects prefab package from beta branch
Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit
Migrated tail/tentacle plugin from beta branch
Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic
Bite Triggers
Re-added PPV for Item Renderer
Re-added Dev Console to GUI
Moved Proteus 2 DunGen Tiles for GeneratorI
Optimized icons for structures, vehicles, furniture, utilities
Changed material for Module 1
Reduced glow on Spaceship Engines
Reduced reentry audio volume
Cleaned up Space Station Module project
Adjusted space station materials
Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity
Icon optimization
Normal difficulty Thirst and Hunger usage reduced by 20%
Increased emission on the beacon material
Tweaked Droid obstacle avoidance when in groups
Tweaked Droid obstacle avoidance when in groups
Reordered fade in order on establishing shot text
Unlocked all buildables from their position grid
Vehicles now settle with physics when spawned and flipped
Spaceship can now be flipped
Tuned chisel durability to be more in-line with other harvest tools
Reduced fuel consumption on Rover and GAV
Tweaked Extreme thirst and hunger drain
Dungeons now count as a pressurized area for consuming food and water
Upped TOD cycle slider to max out at 10x
Increased climbable slope in Normal and Easy difficulties
Doubled default TOD cycle length
Extended weather system lengths except storm
Storm now has a lower chance to damage the player by default
Made knockback raycast length dynamic
Hooked current creature prey detection into PlayerControl detection meter
Configured Crab Monster to add CreatureHealthIndicator
Adjusted Snubs' animation controller to use the correct speed variable
Configured Crab Monster to use the new behavior tree base
Configured Crab Monster to use available attack animations
Configured Crab Monster to flee from the player when below 10% health
Configured Crab Monster to use dynamic bite triggers
Adjusted Crab Monster agent locomotion and rotation
Configured Moon Mantis to use the new behavior tree base
Configured Moon Mantis to flee from the player when below 20% health
Configured Moon Mantis to sprint toward the player when pursuing or fleeing
Configured Moon Mantis to use dynamic bite triggers
Adjusted NatureObject/NatureFragment for Creature Zone compatibility
Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts
Configured Skeliopod to use new tail/tentacle plugin
Adjusted used Minotaur loot table to match the changes made to the legacy one
Refined animation on Larvae creature
Changed Proteus 2 terrain splat improvements to read slopes
Changed Proteus 2 terrain height is now more dramatic
Changed occlusion for new terrain height
Changed AStar cutting so now more optimal and allows for multiple graphs
Changed creature spawning triggers are now allowed in dungeon
Changed loot
Improved contrast and readability for in game UI menus
Map is now in the HUD and no longer on the Locator
Improved Mission tags and text to improve readability
Changed overall in game UI polish
Mission Complete tag is now top center and Improved
Changed level Up alert now occurs after Mission Complete alert
Improved contrast and readability for in game UI menus
Changed stackable setting on Space Debris Chest
Changed expanded HUD background width
Increased Parasyte turning speed Reduced hearing radius of Mantis
Reworked Dungen to keep prefabs
Changed increased resolution of Small Solar Panel textures
Adjusted Reflections in Mine
Set Pop Up to Right side of screen
Changed BuildDiety to a God reference
Changed hover to allow mid jump hovers if hover fuel is available
Adjustments to layout in Main Menu
Changed hit speed in 3rd person up to 0.5 from 0.1
Made glitch FX a singleton
Changed durability to no longer destroy items
Changed repair to be more simplified when repairing structures
Plants now emit fx on each hit
Improved textures and materials for Structures and Utilities
Set flashing wall interaction to match highlighter pulsing
3rd Person melee is now zoomed in for third person
Stamina penalty now has slow jog instead of forced walk
Improved hit sounds
Improved hit sparks
Improved chisel swing animation
More interaction on Reticle system
Creatures are now forced to knock back when hit
Improved meteor sounds
Repair Tool material improvements
Set all textures to be more optimal
Optimized textures
Set Texture settings for more optimal texture memory
Changing rendering to Deferred for better depth buffer handling
Rebalanced hovercraft fuel consumption
Improved harvest rate of Barrels
Increased capacity of Glass Container to 100 units of liquid
Normalized vehicle refuel amount from both the tanks and player interaction
Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties
Reduced fog in rain storm on Proteus
Clean up mine design systems
Softened walk to Idle in 3rd Person
Set Plant triggers to off after harvest
Improved plant hit FX for all Proteus plants
Set all textures to be more optimal
Optimized all minerals
Optimized Structures with LODs
Reenabled creature zones on Proteus
Repairable system functionality complete
Repairable system functionality complete
Repairables system is fully functional with locations added for Proteus 2
Adjusted Snubs' hearing and vision radius
Updated Unity Connect Settings adding support for error logs
Updated Atmosphere in Beta Mine
Updated all PhotonViews with proper view IDs
Updated art in Alpha Mine
Updated GAV materials and projectile sound
Updated death message UI
Updated build version warning UI on Main Menu
Updated Repair Droid spark sound volume
Updated Airlock Texture
Updated airlock albedo texture and emissive
Updated Large Ring Optimized Mesh for Ring Module
Updated item Ingot Renderer Scene
Updated Item Render
Updated Item Renderer PPV
Updated Cave meshes and Prefabs for DunGen Layout
Updated Crypt Layout for DunGen
Fixed null on Audio for FX Handler
Fixed tree material
Fixed Spacestation objects being disabled by default
Fixed Instance where loading screens could incorrectly delete persistent objects
Fixed Some instances where Mouse and Input would pause every few seconds for some players
Fixed Dev console can now spawn more than 1 Item
Fixed Crash Site pod panels now properly persist
Fixed Exiting during the tutorial properly restarts the tutorial
Fixed extendable structure ramps
Fixed Stackable Object rotation
Fixed Take All button in crafting tables
Fixed Mouse and Input that would pause every few seconds for some players
Fixed Dev console can now spawn more than 1 Item
Fixed Crash Site pod panels now properly persist
Fixed Exiting during the tutorial properly restarts the tutorial
Bug Fix Handling feature discrepancies
Fixed Abilities are no longer required to build Utilities
Bug Fix Build compilation fix for TilePlacmentData
Fixed Abilities are no longer required to build Utilities
Fixed back left wall in barracks no longer places furniture outside
Fixed Feedback panel no longer fails when sending special characters
Fixed Glass Container and Barrel can now deposit any leftovers into tanks
Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references
Fixed Nature object syncing preventing loading
Fixed Nature object syncing preventing loading
Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active)
Fixed Vehicle ownership string updating
Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option
Fixed tanks inventory not properly saving
Fixed autocomplete on dev console for Barrels and Glass Containers
Fixed Barracks and Habitat joint connections
Fixed temporary crafting bug
Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel
Fixed more issues with singletons not getting registered after a scene load
Fixed some networking issues concerning players travelling between planets that already have players on the surface
Fixed a cause of massive FPS drop in multiplayer
Fixed numerous saving issues with spaceships and remote players
Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover
Fixed an error caused by leaving a planet inhabited by pathfinding AI
Fixed first time load issues
Fixing issues with skydome scaling and space planet positioning
Fixed Liquid and Gas Tanks
Fixed more buildable manager legacy code issues
Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier
Fixed 0 hardness on Conduit Bender
Fixed 0 hardness on Pickaxe
Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues
Fixed checksum handling, this fixes some cases of the saving loading issues
Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited
Fixed some Saving and Loading stability issues
Feedback panel now retries up to 5 times when a bug fails transmission
Feedback panel will now not clear the previous bug settings when the previous transmission failed
Fixed slightly offset panels on Laboratory
Fixed Main Menu not loading properly after getting disconnected
Fixed Require Pressurization to Eat
Fixed issue with Ally map not getting updated causing the turret to still fire at allies
Fixed enemy syncing in multiplayer (enemies should no longer teleport around)
Fixed collision on Colossus beetle
More debug for Disconnect to Main Menu
Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them
Fixed spaceship duplication issues
Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer
Turrets should no longer target Allies
Panels on the escape pod should no longer respawn when reloading the world
Fixed Skeliopod repath issue
Fixed Player ground friction to prevent sliding
Fixed Skeliopod ragdoll not going underground
Fixed Discovery mission type
Fixed Build object mission type
Fixed Key card mission type
Fixed Raiding mission type
Fixed Collecting mission type
Fixed Inventory button rollovers
Fixed black barrel material
Fixed extendable structure ramps
Fixed Stackable Object rotation
Fixed Take All button in crafting tables
Fixed Workbench does not require power
Fixed all mine stairs
Fixed terrain in mines
Fixed Melee Distance on weapons in 3rd Person
Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space
Fixed Space distance on all Persistent Scenes
Fix to camera far distance settings Fix to fossil collision and pathfinding
Fix to Stackable Object rotation
Removed blur focus from build events
RBrought in minimum build distance to 2M
More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default
Polished Pistol first person springs Removed slow down when looking down sights when holding a gun
Fixed 3rd person melee animation when walking from idle
Fixed sound radius on Droid Repair
Fixed invisible collision in craters of Lutari
Fixed Lutari Low Orbit
Fixed low gravity movement speed
Fixed infinite terrain in Lutari causing frame hitches
Fixed infinite terrain in Lutari causing frame hitches
Fixed Aziel disappearing in Low Orbit
Fixed particles showing on Aziel surface from space
Fixed hover landing in first person
Fixed display weather only on Planet
Fixed shovelling from crouch in 3rd Person
Fixed jumping from crouch
Fixed Glitch option
Fixed Gas Tank trigger blocking other triggers
Fixed solid green lab wall on interact
Possible fix for Timeout with Main Menu UI
Fixed Feedback when not added a screenshot
Fixed Repair Droid repair sound
Fixed Run Reticle size
Fixed overblown depth of field on establishing shot
Fixed distance rendering in Main Menu
Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs
Removed rain sound on Aziel
Disable Barracks foundation
Collider is now disabled on branches when it is harvested
Removed renderers from colliders on vehicles
Objects no longer appear on the surface of the planet when in low orbit
Oxygen is no longer in space
Disabling TOD Camera's automatic skydome scaling
Disabled landing animation in First Person
Removed Editor script for Map Icons
Removed disable of Barracks foundation
Removed Skill Tree locks for crafting Structures and Utilities
Removed Sentry from Main Menu
Removed pick up animation
Removed Listener management
Removed convex collider from Potato
Removed space thurst debug info
Removed Jump Idle Start from Player Movement
Removed Distance Asteroids from Proteus 2 Low Orbit
Removing debug text from build
Removing unneeded Debug Logs
Removed rain sound on Aziel
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RisingFenix RisingFenix

February 2021 Change List

Added in Droid Sentry Weapon
Added Crab Antenna Icon
Added Texture Compression settings for sentry droid
Added Lutari world
Added Zer and Lutari scenes with art pass
Added multiplayer buffer system
Added a failsafe to not run the dynamic wave spawner if no enemies are specified
Updated Crab mesh pick ups and other optimized meshes
Added logic to request the master client save every 30 seconds while a player is attempting to join
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Added null check to weathermanager's photonview setting in awake
Added texture meshes
Added messages for the remote user when they are added and removed as Allies
Null checks for enemy spawn system
Added more loading and saving stability fixes
Adding null checks
Added Ally system. An Ally System can access all your items, even when you are offline
Added more data loss failsafes
5 patch tape now spawns in the pod
Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals
Added sentry bot to main menu
Added Cloth Ceiling variant to Hab
Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible
Added melee stance to melee weapons
Added prefab testing scene
Added sound fadeout system to fire
Added illumination to droid materials
Added legacy custom colors in character creation
Added transitions to main menu screens
Added highlighter on all crash site object
Added Map icons to Hab
Added icons to Airlock
Added icons to Biodome
Added Map icons to many utilities
Added map icons for the droids
Added highlighter to many utilities
Added LOD to many utilities
Added Map Magic
Added Infinity Terrain to Lutari
Added RTP to Infinity Terrain
Adding Transition system
Added transitions to in game menus
Added Crystal shader
Added Lutari mineral variants
Added lots of minerals to Lutari
Added Highlighter to crab and rock pickups
Added Creature enum for pick ups
Added color coding for Cover during storms
Added Quick Level Test spawn points to World
Migrated Claws creature from beta branch
Merged fixes to Spaceship entry to planet
Added mode title to Main Menu
Added snow to giant crystals on Aziel.
Reverted debris meshes
Rebalanced all player weapons to each have their strengths and weaknesses
Changed hearing range of monsters in the mine by half to better allow stealth gameplay
Renamed Berry to Fern Tree Berry
Renamed RedBerry to Redfern Tree Berry
Renamed RedBerry (the tree) to Redfern Berry Tree
Player's ControlType (First or Third person) is now remembered on a per-avatar basis
Buffed Pistol damage to better match other weapons and new creature HP
Capped mine difficulty scaling
Mineral Map Icons no longer respawn when reloading the world
Enemies can now freely move around Alpha and Gamma Mines
The Minotaur's front legs are now attackable
The Minotaur's front legs are now attackable
Tweaked lighting in Alpha and Gamma mines
Reduced the difficulty cost threshold of enemies in the mines by half
Repair droid will no longer harvest tentacle tree infinitely
Tweaked how the spaceship respawns after a crash during space travel
Tweaked Beta mine to allow creatures to freely walk around the entire area
Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on
Public server characters created under the new save system will now display the time remaining in the server
Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber
Rubber is now only crafted in the Chem Station
Reduced build cost of Airlock
Solar panels once again show their effective range when interacted with
Fast tracked a few economy rebalance changes to improve current playability
Patch Tape now costs 1 Cloth Bundle
Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended
Changed in-game description on Cloth Bundle
Habitat and Beacon now appear both on the compass and have icons on the map
Crash Site spawn wave is now clamped to a maximum of 2 weak creatures
Upped the data storage size for player XP to prevent any overflow issues
Added automated file backup
Added automated syncing of backup
Legacy migration is now only ran once, instead of in the instance of not finding current data
Switched out BuildableObjectManager's list handling with a dictionary
Lowered timeout to 180 seconds from 360
Spaceship is now removed when a client leaves low orbit to enter space
Reverted creature pickup model updates
Reverted missed meta files from structure model revert
Network instantiated player prefabs are now properly removed from the world when their owning player leaves
Singleplayer buildables have their Avatar IDs set on every initialization
The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed
Printer and Chem station no longer have low resolution materials
Configured hit reactions on all creatures with available animations
Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit
Adjusted ragdoll kill force on all creatures
Adjusted base health values for all creatures
Adjusted AudioSource 3D settings on all creatures and droids
Configured saving of a Droid's current command so they continue to follow when exiting mines etc
Slowed down Sentry Droid's walking / patrolling speed
Increased Sentry Droid's enemy targeting radius
Replaced Sentry Droid rifle animations with pistol animations
Replaced Sentry Droid rifle animations with pistol animations
Migrated Droid systems from Beta branch
Droid weapon systems from Beta branch
Configured Repair Droid to work with new systems
Migrated and configured Mining Droid from beta branch
Renamed Claws to 'Moon Mantis'
Re-baked AStar in Lutari
Configured Lutari plants for collection
Optimized Workbench
Chisel animation improvement
First Person hit detection of Chisel at 2 meters instead of 4
Moved pick up prompt to side of screen
Increased size of all inventory icons
UI polish on Player GUI
Improved sway on starting weapons and tools
Made Inflatable Dome pick up able again
Changed hover particles
Outdoor sounds are now muted when in a structure
Reduced the distance creatures can detect the player
Increased flashlight brightness
Widened flashlight radius
Reduced sound of player breath by half
Capped snow and sand coverage on player at 10%
Changed Debris lauer to Item
Brightened Proteus night sky
Optimized Gas Tank
Optimized Liquid Tank
Changed Liquid Tank color to Blue
Optimized all Ground Turrets
Optimized Forge
Optimized Landmine
Added feature making Landmines no longer able to hurt owner
Optimized Marker
Making Depth of Field available for Proteus 2
Optimized HAB canvases
Changed Item interact sounds
Changed text in Pick Up Canvas to be more clear
Changed collision detection size on Tactical Knife
Reduced echo in Proteus 2
Decreased volume of heart beat
Changed ordering of Utilities, Structures, and Furniture in build menus
Changed Mantis shader and emissive texture to blue
Made adjustments to incline sliding
Changed sliding to take less time
Changed sliding to only give damage at a low chance percentage
Trimmed jump landing animation to make it quicker and more responsive
Polished Lutari materials, terrain, and rock materials
Zeroed out Lutari for proper placement
Made Spaceship exhaust materials less bright
Upressed textures on crude melee weapons
Player breath is now off when in a vehicle
Increased speed of all projectiles in vehicles
Reworked shader for Diamonds
Changed all Lutari textures to 2K
Set camera rendering to Forward to fix RTP black terrain issue
Set atmosphere, stars, planet and weather settings for Lutari
Set thin atmosphere to lower audio levels
Improved Pick Up HUD
Improved Always Up HUD
Adjusted atmosphere settings on Proteus 2
Adjusted Sound Mixer for better volume control in first and third person modes
Adjusted LOD distances for crab and skeliopod items
Fixes to Crab Pickup materials
Increased resolution of displacement maps on Proteus 2 terrain
Increased ambient and sky illumination at night
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Optimized Spaceship Landing Gear
Changed server debug text to be wider
Tweaked mineral colors on Aziel
Gave important scene Photon Views their own fixed IDs
Harvesting berries now provides science
Looting creature bodies now provides science
Harvesting broken droids now provides extra engineering XP
Depth of Field now focuses build object during build sequence
Replaced Sentry Droid rifle animations with pistol animations
Tweaked prop and lighting locations in Alpha and Gamma mines
Tweaked Hab Ceiling variants costs to be more balanced
Tweaked Hab Wall costs to be more balanced
The Elida's head is now attackable
Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space
Polished fire and FX in crash site
Fixed Map icons to all minerals
Fixed legacy icon model from appearing at wrong times
Fixed smoothing groups on Coupler
Fixed more Cloud save system stability bugs
Fixed mine nav meshes
Fixed Texture size fix for RTP
Fixed commander mission reading as Alpha mine instead of Beta mine
Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned
Fixed commander in Beta Mine
Fixed missing collider on ground of rover in beta mine
Fixed interactables being marked as busy in single player
Fixed droids giving proficiencies for nature objects they gather
Fixed the player now respawns with a repaired suit instead of the broken suit persisting
Fixed dust storms should no longer damage the player in space
Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines
Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button
Fixed spaceship getting stuck returning to planet from low orbit
Fixed Excrement collector now properly persists its time remaining
Fixed activatable objects such as the shield and flood light now store their state when saving and loading
Fixed furnace's water collector's storage is now persistent when saving and loading
Fixed an issue where the player would sometimes lose their crash site persistence
Speculative fix for floating creatures
Speculative fix for lost spaceship when crashing during spaceflight
Fixed double spawning crash sites
Fixed QuickLevelTest
More save data path fixes -Droids actually have a map icon now
Fixed the private server invite functionality
Fixed pink Buggie Tires outside Gamma mine
Fixed import settings for Aziel normal map
Fixed player vitals not properly persisting
Fixed spaceship duplicating
Fixed legacy migration of world files
Fixed Snubs, Skeliopod, and Parasyte from floating
Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures
Fixed legacy migration
Fixed Nature object persistence
Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory
Speculative fix for furniture being invisible sometimes
Fixed Scribe Log party filter
Speculative fix for structures owned by a party member showing up in the compass
Fixed Legacy Mission coordinates
Fixed misspelling when Geyser is depleted
Fixed private server ownership for new private servers
Fixed some path issues with private servers, hopefully fixing multiple private server issues
Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites
Fixed pink materials on Custom Ramps and Skylights
Fixed a bug causing the Crash Site enemy wave to spawn twice
Fixed a bug causing the player to lose Science points when logging in and out
Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character
Fixed assigning of persistence IDs within buildable object manager
Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout
Fixed backup file sync path
Fixed infinite loop in saving on failure to save
Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet
Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time
Fixed a bug causing remote clients destroy to not clean up the item locally
Fixed ownership discrepancies for party members
Fixed creature logic being ran on remote clients when unintended
More divide by zero fixes
Fixed a divide by zero error when starting fresh in a multiplayer universe
Fixed some null refs in item pickup
Fixed persistent data duplication issue
Hopefully fixed some issues with remote clients requesting saves
Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic
Fixed general errors during loading
Fixed player respawn. Player now properly spawns when remote client enters planet
Fixed some instabilities and errors in multiplayer
Fixed some errors ran into through testing multiplayer
Fixed corrupted file handling for non-data critical save files
Fixed FileStreams remaining open due to mid-stream errors
Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data
Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced
Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files
Fixed viewIDs not properly getting sent to remote clients for Droids
Fixed issue preventing players from joining a master client that is inside of a vehicle/main
Made lingering smoke on meteor darker to make it easier to find
Fix for room names being inconsistent -Fixed owned structures and vehicles not populating
Parasyte body will no longer fall beneath the world and be inaccessible
Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped
Fixed more Cloud save system stability bugs
Fixed load order issues with spaceflight in multiplayer due to longer load and save times
Fixed names not showing up in interact HUD display
Fixed party ownership
Fixed owned display on remote client
Numerous Cloud Save System bug fixes and polishes
Spaceship no longer is lost when disconnecting or crashing during transit between planets
Fixed hab window not counting as cover
Enemies no longer should damage the player through walls
Fixed instances where interact HUD would cutoff some descriptions and build costs
Fixed a spot where the player could walk through a wall in gamma mine
Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects
Fixed some issues with private server IDs not getting properly set and saved when creating characters
Fixed some errors during saving within the new save system
Fixed structure variant saving
Fixed utility saving
Fixed varius bugs in the new save system New fixes
Fixed avatar delete
Fixed the private server legacy data migration
Fixed Seek task from indefinitely retreating from player
Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure
Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health
Fixed droid audio issues
Fixed Mining Droid inventory issue
Fixed position of creature zones in Lutari_LevelDesign
Fixed Crab Mech multiplayer sync issue
Fixed all weapon shadows
Fixed light in Inflatable Dome
Fixed Trigger in Inflatable Dome
Fixed Ramp in Inflatable Dome
Adjusted Sound Mixer for better volume control in first and third person modes
Upressed textures on crude melee weapons
Fixed interaction on environment objects
Fixed Crafting Table crafted icons not appearing
Fixed 3rd person melee hit detection
Optimized Repair Table
Fixed crafting icon amount text
Fixed Player stuck in structures after jumping
Fixed Landmine Textures
Fixed server disconnection loop to Main Menu
Fixed Large Satellite Dish model
Crab Antenna Icon Fixed
Turret aiming is fixed and now set to center of aim object
Fixed terrain perlin noise amounts
Fixed gravity when planet travelling to low gravity worlds
Fixed 3rd Person camera for Mech
Fixed Mech sounds
Fixed hovercraft engine material
Fixed Hovercraft exhaust materials
Fixed all camera distances for all vehicles
Fixed all headlights for all vehicles
Fixed 3rd person Camera Collision from jittering
Fixed jittery camera on Mech and MechCrab
Fixes to UI on Haver and GAV
Fixes to Particle system on Hover
Fixed speed on bullets for GAV and MechaCrab
Fixed Player jumping over small bluffs in the terrain
Fixed Bloom options
Fixed shadow distance options
Fixed mineral placement heights on Aziel
Removed Party system (replaced by Ally system, fixing many of the issues the party system had)
Removed aluminum from Steel recipe
Disabled enemy spawn wave with crashsite
Disabled forced sandstorm at crashsite
Removed compiler directive from Droid FX handling
Removed region objects from furniture, hopefully fixed randomly disappearing furniture
Removed Zer collider from sun on Aziel
Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption
Disabled despawning of Creatures temporarily
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit
Removed Debug from Seek task
Removed RegionObjects on all creatures and droids
Disabled highlighters by default on all creatures and droids
Removed any dummy renderers from all creatures and droids
Removed inventory sound from Droids mining minerals
Disabled highlighters and region objects on all droid prefabs
Removed bad audio cue from repair droid
Removed Zer from Aziel and Lutari Sky Dome
Removed customize structure for now until new features are in
Removed unused proxy model
Removed dummy missions from Mission Transmission
Removed the need for Draw Distance limits
Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt
Disabled BuildableObjectManager's passive syncing, fixing duplication issue
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit
Disabled Spawn screen shake
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