Experimental Build v0.5.216

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

Hey explorers! We've been listening to you, recording any errors reported, and have a healthy set of fixes/improvements for you this week on the Experimental Branch. Let's get right to the change list...

Change List

Added - New Optimized system for detecting when an object is under the world, increasing performance in overpopulated worlds and better handling objects that have fallen through the world

Changed - Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability
Changed - Reworked multiplayer persistent object spawning to increase reliability
Changed - Spacestation travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code)
Changed - Reworked Spaceship Crash handler

Fixed - Various instances of Spaceships getting lost after the game is force closed
Fixed - Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible
Fixed - Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability
Fixed - Droids that are lost under the world will be teleported back to the surface after a short time
Fixed - Vehicles that are lost under the world will be teleported back to the surface after a short time
Fixed - Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long

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Lurking In The Shadows

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Experimental Build v0.5.214