Change List
April 2024 Change List
| Queen boss fight complete with larvae egg spanning and planet roaming | |
| Field Guide full of helpful information so you can get the most out of the game | |
| New server for better data stability | |
| Map Markers are now saved in avatar persistence | |
| Added support for weapon IK for remote players | |
| Added support to play melee animations for remote players | |
| Added subtitles to dialogue voice logs | |
| Added saving of multiplayer server info to Avatar at creation time | |
| Added support to save more frequently in multiplayer | |
| Added support to save nature on a separate interval | |
| Added more Map Markers | |
| Mines always show on map | |
| Rocks now appear in radar | |
| Added support to play audio from story and tutorials in the Mission Voice Log UI | |
| Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting | |
| Added all audio files for Voice Log UI | |
| Added support to override played audio in Voice Log UI | |
| Added support to load back into vehicle after saving in vehicle | |
| Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item | |
| Added space walk stabilize volumes for getting in and out of spaceship easier | |
| Added wind blocking to spaceship | |
| Added support for no friendly fire | |
| Lots of work on Map Icons for allies | |
| Added more info in rollover of map icons | |
| Added build refund amount confirm box when dismantling | |
| Added persistence to player buffs | |
| Added support to force remote player into vehicle seats | |
| Added support to make Build Goal from Wall Build menu | |
| Added support to make sure passengers can't leave spaceship unless it's stopped | |
| Added support to make sure structures can only be dismantled if there is no furniture or walls | |
| Added support to make sure crates can only be dismantled if they are empty | |
| Added support to make Build Goal from Wall Build menu | |
| Added support for Allies to manage drones | |
| Added screen spaced shadows | |
| Added dynamic maps for dungeons | |
| Added space parking to spaceship | |
| Added spacewalk stabilization volumes for getting in and out of spaceship easier | |
| Added wind blocking to spaceship | |
| The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain | |
| Updated creature sounds for some creatures, such as the Crab Monster | |
| Changed screen background to a darker color | |
| Server name now shows more accurate info in Public mode | |
| Reduced bloom amount for Lutari and Space | |
| Increased amount of ambient light possible in a scene | |
| Improved drone management UI in Map menu | |
| Improved filtering of owned objects in map | |
| First item in build section will now be autoselected | |
| Improved loading progress numbers | |
| Improved cloud capacity so that clouds occlude distant planets | |
| Improved cloud shadows | |
| Smoother load transitions in Main Menu | |
| Improved player jumping and staying grounded | |
| Improved vehicle collision | |
| Improved Mech sounds and camera shake | |
| Improved spacewalk physics and control | |
| Updated quality settings to have a lower low value | |
| Improved item highlighter visibility | |
| Improved Mecha Crab movement | |
| Adjustments to helmet sound mixer | |
| Minor change to Post Processing Effects for improved lighting and colors | |
| Skill Tree Lock up | |
| Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2 | |
| Remote players now more consistently destroy themselves when they leave a world | |
| Remote players now properly hide their first-person arms on remote clients | |
| Cloud save icon now properly hides after saving | |
| Last save time should now be correct | |
| Fixed duplicate arms when viewing remote players while in first person | |
| Fixed last save time to update immediately after save so it displays properly on exit in singleplayer | |
| Fixed Remote player IK when entering and exiting vehicles | |
| Fixed Local player IK when entering a passenger seat | |
| Fixed harvested plant transparency issue | |
| Fixed extra arms in first person with some weapons | |
| Fixed remote weapons in the wrong place on remote player | |
| Fixed Player last save time | |
| Fixed Player Last Save Time in the game window when leaving to the Main Menu | |
| Fixed Gnat bite trigger | |
| Fixes to minor multiplayer warning errors | |
| Fixed chat for multiplayer | |
| Fixes to minor multiplayer warning errors | |
| Fixes server end-time display | |
| Fixes Player last save time | |
| Fixes to minor multiplayer warning errors | |
| Fixed shadow and terrain text in Main Menu options | |
| Fixed remote player seat positions for all vehicles | |
| Fixed sorting on planet ring | |
| Fixed sorting on Spaceship | |
| Fixes to minor multiplayer warning errors | |
| And many more small fixes to improve the overall experience | |
| Removed extra JSon for making clean builds | |
| Removed wind sound from the main menu | |
| Removed friendly fire from vehicles | |
| Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning |
August 2022 Change List
| Support to play skinning animations on creatures when harvesting | |
| Support to flash durability penalty | |
| Button down holding interface for crafting actions | |
| Grunt sound when taking damage from fall | |
| Player sounds for getting hurt in various ways | |
| Color coding to replenish triggers | |
| Display to show how much time is remaining on cooldowns | |
| Support to spawn any creature from under the ground | |
| Legacy AStar support to new AI behavours | |
| More intelligent support to creature spawning system to allow balance in frequency of encounters and difficulty | |
| Support for durability hit flash on item icons | |
| Support to get upgrade from buildable objects in code | |
| Support for crafting tables to have the option of repairing functionality | |
| Support for harvestable segments to be skinned | |
| Color coded info to harvesting amounts of plants and trees | |
| Support to display quick slots when recieving a durability penalty | |
| Proper hit stunning of creatures | |
| Prop blood spawning when hitting creatures | |
| Debug support to display interface object | |
| Skinning action to player control system | |
| Skinning support to consumable items | |
| Further support for skinning creatures across weapon system | |
| Balancing of durability rules | |
| Lessened amount of hunger and oxygen used when using melee weapons and chisels | |
| Balancing of player sound | |
| Less player breathing in idle and low impact states | |
| More player breathing sound when hurt or in danger | |
| Increased heart sound durring stamina penalty | |
| Increased footstep sounds | |
| Changed oxygen no longer replenished automatically | |
| Cleaned up durability system on inventory objects | |
| Increased durability usage when repairing and salvaging | |
| Increased durability usage when firing guns | |
| Clean up of new AI system debug target indicators | |
| Improved knockback on creatures | |
| Improved death ragdoll on creatures | |
| Clean up of one shot audio functions | |
| Creature indicators to only display health when hit | |
| Repair tables now display the amount of repair and modifier | |
| Utility upgrades to build automatically and not need the bluprint interface | |
| Durability usage on equipped items | |
| Creatures spazing out in ragdoll form | |
| Null instances on PF particle systems | |
| Crash Site object save game data | |
| Left hand in IK system when holding rifles | |
| Unneeded debug log | |
| Notice that oxygen is replenishing | |
| Storage ownership for now | |
| Ownership when salvaging | |
| Harvesting locks after discoving new plant or creature | |
| Ownership on fuel systems |
July 2022 Change List
| Upgraded blood FX to creature hits | |
| Polished fading in and out throughout Main Menu | |
| Support to properly record all structures in save game display | |
| Support to change brightness of stars based on location and time | |
| Support to damage structures durring weather patterns | |
| Larvae animations | |
| Stuructures and utilities icons to properly display in Avatar Selection screen | |
| Creature skinning animation in 3rd person | |
| Updated localization files | |
| Updated particle shaders | |
| Updated blood shaders | |
| Updated all Geyser Particle Systems | |
| Updated grass shaders | |
| Updated soundtracks for all levels | |
| Audiomixer settings for player sounds | |
| Improved 3rd person character animations | |
| Improved starting and stopping in 3rd person | |
| Minor material fixes | |
| Cleaned up planet names displayed from save games | |
| Changed Hut and Bed saving text to "Save Successful" instead of "Location Saved" | |
| Cleaned up creature damage system to show particles | |
| Mouse cursor to no longer turn off in map mode or in character rotation | |
| Updated Main Menu | |
| Updated Character Select screen in Main Menu | |
| Updated Launage interface in Options | |
| Updated Options interface | |
| Updated Key Binding interface | |
| Updated Server Buttons in Main Menu | |
| Updated Character Buttons in Main Menu | |
| Cleaned up game hints in load screens | |
| Set Player Leveling to have a more improved XP curve | |
| Data saving on Crash Site | |
| Timed Destroy function | |
| Royalty Free Music | |
| Unneeded collision detection from interface system | |
| Vehicle ownership for now | |
| Ownership from repairing structures | |
| Ownership on elevators for now |
June 2022 Change List
| Rock formations to Main Menu | |
| Water interaction | |
| Support for more instant movement in first person | |
| Support to auto close right click menu based on cursor distance | |
| Support for Map to be navigated by input controls | |
| Support to adjust first person camera sway | |
| Suit readouts to backpack for Scientist | |
| Interaction context menu for Fabricated objects | |
| Proper fading in and out of character select from Main Menu | |
| PPV in Character Select Screen | |
| Vignette in Character Select Screen | |
| Original Proteus scene as background of Main Menu | |
| Foot IK interpolates in based on movement speed, reducing foot artifacts while climbing | |
| Physically Based Creatures now take damage | |
| Physically Based Creatures now Spawn | |
| Physically Based Creatures can now be killed and harvested | |
| Fade in and out during character select in Main Menu | |
| Support to remove cursor when viewing characters in Menu | |
| Support to removing cursor when navigating the map in Map mode | |
| Cinematic camera shot of Pod destruction | |
| IMPORTANT! - Successfully updated to Unity 2021.3.1f1 | |
| Framerate is now propelry clamped in intro cinematic | |
| Updates to Main Menu background | |
| Increased resolution on Player Helmet and Backpack | |
| Enumeration clean up for gameplay modes | |
| Character rotate in select screen is more responsive | |
| Removed splash dolly effect | |
| Inflatable Dome now deforms terrain and cuts grass when built | |
| Cleaned up various Photon warnings and errors in Sky system | |
| Updated Final IK | |
| Updated RTP | |
| Updated Rewired | |
| Improved character idle to run animations | |
| Improved character idle to strafe animations | |
| Player input to no long move while in Map Mode | |
| First Person Bob values for less roll and more step movement | |
| Hover IK is now smoother | |
| Cleaned up always up redicle activations | |
| Updated suit breach overlay | |
| Highlighting of objects is now more clear, based on if you have a tool equipped | |
| First Person camera is now more smooth | |
| Both camera modes can now zoom to see into the distance | |
| Footsteps now create dust | |
| Cleaned up Main Menu avatar load screen | |
| Outlining is not more selective based on what mode or tool you are using | |
| Fabricated items now have a quick equip interface similar to foliage | |
| Destruction fire no longer displays on subsequent plays | |
| Running up steep hills no longer accelerates you | |
| Mouse losing focus in Window Mode in Main Menu | |
| Multiplayer button getting turned off in navigation | |
| Create Player progression when no players are listed in Single Player Mode | |
| Main Menu multiplayer mode selection interface for new layout | |
| Fire reappearing on crashed pod when returning to game | |
| Removed old Steamworks plugin | |
| Removed Unused Unity Plugins | |
| Removed step in avatar screen in Main Menu |
May 2022 Change List
| Ability to invite players to private universe using Player ID | |
| Structure recipe balancing | |
| Creature and Ground physics layers | |
| Creature models and animations | |
| Internal Tool for mineral balancing | |
| Support for VO in missions | |
| Timelines for in game cinematics | |
| Survival animations | |
| Main Menu animation controller | |
| AI Avoidance Sensor script | |
| AI Avoidance Behavour script | |
| AI Avoidance Debug script | |
| AI Avoidance Debug script | |
| AI Debug Switching | |
| Foliage Interaction system | |
| Shader Keywords Optimizer | |
| Spline System for wiring | |
| New nature shader system for grass | |
| Missing translation files | |
| Panel Based Main Menu scene | |
| Support to deform ground when creating structures | |
| Support for cinematics in Pod Sequence | |
| Support for discovering all pickups | |
| Epic Games logging in tag | |
| Mission director to project | |
| Build Shader to be more subtle | |
| Improved grass shaders for better lighting | |
| Legacy terrain clean up | |
| Run cycle animation revisions | |
| Minor project cleanup | |
| Cleanup of console log warnings | |
| Updated Object Exporter utility | |
| Mission script clean up | |
| Updated various materials | |
| Clean up of console logs for main gameplay scripts | |
| Improved logging for Multiplayer Controller | |
| Changed AA to TAA | |
| Changed physics layers for improved AI physics | |
| Huge creature commit. All creatures are wandering, seeking and locomoting all with physics with very little overhead | |
| Reset Pivot points on all mineral to be at the base | |
| Normalized all Mineral Node scales to ensure proper sizing | |
| EOS Reading of login tokens from command line | |
| Camera fade in durring pod sequence | |
| Outdated and unused Unity methods | |
| Unused shaders | |
| Legacy decal system |
April 2022 Change List
| Custom Map Markers can be placed anywhere on the map | |
| Support for Low Orbit spawn points | |
| Low orbit spawn points to all planets | |
| Creature spawns to Proteus 2 Site A | |
| Proteus 2 Site A Level Design first pass | |
| Red Berry Trees to Proteus 2 Site A | |
| Tool for anchoring objects to the world | |
| Timer on ground lerping for First Person after entering ground | |
| Support for health indicators for creatures | |
| Support for improved first person camera for Pod interior | |
| Support for saving and loading persistence files in ScriptableObject form | |
| Swapped out Custom Marker icons to display their number | |
| Force an Asset Save after saving new PersistenceSaveAsset file | |
| Meteors now properly despawn after 5 minutes to not cause performance issues/TD> | |
| The Giant Worm will no longer spawn within 1 minute of level loads/TD> | |
| Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles/TD> | |
| Optimized vehicle seat model/TD> | |
| Adjusted remote player position for Hovercraft/TD> | |
| Increased speed of MechaCrab/TD> | |
| Increased speed of the Mech/TD> | |
| Scarburros Palm harvest visuals fixed for all LODs | |
| Custom Map Markers can once again be cleared | |
| Offline mode in Single Player | |
| Passengers can no longer initiate travel | |
| Arachnoid animator warning | |
| Persistence Save Asset | |
| Vehicle headlights are now properly synced in multiplayer | |
| Remote pilot position for Buggie | |
| Singleplayer games are now properly marked as offline and no longer connect other players | |
| The player is no longer teleported back to last boarded position when exiting vehicles | |
| Meteors should no longer arrive every 10~30 seconds on Lutari | |
| Intraplanetary ground travel is no longer possible while within a cave | |
| Dungeon entrance on Zer no longer sends the player to the void | |
| Extreme number of dropped items within a world will no longer cause all networking to break | |
| Players should no longer jitter in vehicle seats in multiplayer | |
| Turret on GAV should now properly sync in multiplayer | |
| Improved seating positions for SpaceShip Interior for remote Pilot and Passengers | |
| Improved resolution of Buggie UI | |
| Improved seated animation | |
| Proteus A Cinematic Camera position | |
| Smoothed out spaceship landing sequence in multiplayer | |
| Landing gear no longer rubber bands outside of spaceship while flying | |
| Landing gear no longer extends outside of spaceship when landing | |
| Passengers will now exit their seat in the proper positions | |
| Tool redicle from appearing when going in and out of pause screen | |
| Crafting Table Fuel sync in multiplayer | |
| Mech animations should now sync in multiplayer | |
| Improved remote passenger positions for Rover | |
| Players disappearing when one player enters a Mech | |
| Optimized mech perfomance impact when not boarded |
March 2022 Change List
| Remastered Proteus Site A | |
| Support for more forms of intraplanetary and interplanetary travel | |
| Support for ground travel between sites | |
| Support for multiplayer ground/space travel | |
| Support for World Boundaries to allow cross planet ground travel | |
| Instanced Grass to Proteus Site A | |
| Color coding to Proficiency upgrades | |
| Sound to showing and hiding Repair Wireframes | |
| Sound to all Tools for affective interactions | |
| Support for Voice Log count alerts | |
| Upgraded OMPA and Mining Bot dust particles | |
| Support to show Creator in Private Universe Button | |
| Support to show storage amount on Item Icons | |
| Support for creatures to pause during cinematics | |
| 6 Passenger seats to the Corsair | |
| "Empty" if Barrel has no contents | |
| Switched world loading to use Loading Screens and transition cinematics to improve game stability | |
| Increased size of Center Text Alerts | |
| Removed black border from Large Satelite Dish icon/TD> | |
| Player physical material to be slippery on dynamic objects/TD> | |
| Reduced volume on OMMA/TD> | |
| Rotated ground UV's in Habitat to be square with the first Coupler/TD> | |
| Reduced specularity on Hovercraft engines/TD> | |
| Missions no longer reprompt after loading back in from save/TD> | |
| Grass shader to Tint instead of HSL due to graphics glitches/TD> | |
| Reduced specularity on Cryochamber glass/TD> | |
| Avatar Selection button to display PLanet location instead of Server Name/TD> | |
| Zer lighting is less bright/TD> | |
| Zer is no longer low gravity/TD> | |
| Workbench upgrades are no longer mutually exclusive/TD> | |
| Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build/TD> | |
| Removed Berry collection objective from temporary Sample Plant Life mission/TD> | |
| Increased resolution of collision for Rock 4 on Proteus 2/TD> | |
| Increased sand depth to -1000 on terrain/TD> | |
| Improved sand dunes material/TD> | |
| Improved flying insect wing material/TD> | |
| Spaceships no longer get lost during space travel | |
| Spacestations no longer get lost during space travel | |
| Vehicles should no longer become inoperable if another player joins the room while piloted | |
| Placement markers when placing buildables are now properly networked in multiplayer | |
| Zinc can now be found in trace mineral veins on Proteus 2 | |
| Repairable objects are now properly synced in multiplayer | |
| Vehicle headlights are now properly synced in multiplayer | |
| Remote pilot position for Buggie | |
| Passenger positioning in Buggie | |
| Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching | |
| Rigidbody interpolation to Player for smoother hovering | |
| Unintentional continuous weather syncing causing multiplayer slowdown | |
| Private universes should now properly be wiped when deleted | |
| Private Server button to show players in Universe and World | |
| Shower to properly clean player suit and give correct speed burst | |
| Remote weapons that were showing extra limbs | |
| Improved surface normals on Airlock model | |
| Cleaned up decal sorting and improved various materials for Furniture items | |
| Dropped/Spawned items now properly network their position to remote clients | |
| Spaceship engine rotations should now be properly networked | |
| Spaceship should now properly sync position while landing | |
| Passengers in the Buggie should no longer collide with the body of the vehicle while inside it | |
| When master client switches while a player is joining, new player should now properly load in | |
| Smoothed out spaceship engine syncing | |
| Spacestations should no longer get lost during travel | |
| Spaceship ramp state is now networked to all players | |
| Passengers in vehicles no longer collide with pilots on remote clients | |
| Jitter in First Person Helmet | |
| Planetside objects appearing while loading in Low Orbit | |
| Added fail safe on Meteor explosions | |
| Jitter in GUI | |
| Mipping on GUI textures | |
| Creatures should now sync much better during combat | |
| Remote players will no longer disappear when entering a spaceship interior or getting on an elevator | |
| Remote players piloting vehicles will no longer rubberband around the drivers seat | |
| Borders of Proteus 2 Site A sand dunes | |
| Remote seated players should now be visible | |
| Vehicle engine spamming the log in multiplayer | |
| Intermittent crashing on Zer | |
| Items aquired in and around the crashed pod can now be properly recycled withour relogging | |
| Patched the hole in Epsilon mine on Proteus 2 | |
| New private universes created or updated by their owner will now display the owners username | |
| Death is now properly synced in multiplayer | |
| Other players should no longer display as (Deceased) after they respawn in multiplayer |
February 2022 Change List
| Slider for controlling HUD opacity fade | |
| Outlines and drop shadows for vital warning | |
| Outlines and drop shadows to Mission header | |
| Sound to Level Up | |
| Sound to Stat increase buttons | |
| GAV driving lights now illuminate | |
| Names to Build Goal recipe icons | |
| Buggie driving lights now illuminate | |
| Mission title text color changed to a more readable color | |
| Removed wording in tutorial referencing "skittering noise" | |
| New characters now start with 3 stat points by default/TD> | |
| Health stat points now offer 2 hit points per level/TD> | |
| Stamina stat points now offer 2% increase from base per level/TD> | |
| Speed stat points now offer 2% increase from base per level/TD> | |
| Strength stat points now offer 10% increase in carry capacity from base per level/TD> | |
| Increasing health stat points now heals the amount of hit points aquired/TD> | |
| Temperature warning messages now display more accurate information/TD> | |
| Set sound on Level Up to play when text is also shown/TD> | |
| Set Level Meter to orange/TD> | |
| Temperature Vital to color code the outside and suit temperature/TD> | |
| Updated particle dust to handle lighting better/TD> | |
| Set improved dust lighting on all vehicles/TD> | |
| Buggie camera now has much larger range of motion/TD> | |
| GAV camera now has much better range of motion/TD> | |
| Buggie headlighting is now much improved/TD> | |
| Matched particle lighting for some Proteus 2 plants/TD> | |
| Improved driver sitting IK while in Buggie/TD> | |
| Player Map icon to Green/TD> | |
| Improved Zirconium material/TD> | |
| Inventory Weight text label now reads Max Weight Multiplier in custom settings screen/TD> | |
| Reenabled clock in HUD/TD> | |
| Laboratory interact once again works as intended | |
| Player is no longer considered outside when walking between connected pressurized structures | |
| Buildables with upgrades dismantled after building them in the same session now properly refund all spent materials | |
| Large Radar Installation can now be properly interacted with | |
| Large Radar Installation now has 1500 hit points | |
| Funnel Leaf Tree can now be harvested with Sharp and Shearing tools | |
| Vital tooltips will no longer stick to the mouse after closing the menu | |
| Launch!!! button in character creation will now no longer sometimes read Update | |
| Update button in difficulty change menu will no longer sometimes read Launch!!! | |
| Removed proximity build requirements from buildable icons | |
| Locked buildables are no longer buildable when still locked | |
| Baked potato, Potato, Packaged Food, and Sand should no longer fall through the floor, and should be interactable | |
| Main menu and in-game settings panels are now at parity with one another | |
| All buildables can once again be dismantled | |
| Build goal can now display more types of recipes | |
| Build goal will no longer display outdated build information | |
| Changing HUD Opacity within the in-game settings will now properly apply without restarting | |
| Set suit temperature reading dial to accurately display | |
| Vital tool tip to turn off properly when leaving a menu | |
| Blur background in Mission Menu entries | |
| Error in Map System when travelling between planets | |
| Scorpion is now discoverable and harvestable when killed | |
| Collision on Spaceship ramp | |
| Some instances where creature corpses would teleport back to the surface after being harvested | |
| Sentry decal graphic glitch | |
| Potential fix for cursor remaining locked after returning to the main menu | |
| Center redicle circle no longer appears while driving a vehicle | |
| Extreme hot and cold outside temperature now stay within gauge readout | |
| Player hover dust now fades with hover height off ground | |
| Player no longer has look IK while driving a vehicle |
January 2022 Change List
| 3D HUD | |
| Animated the HUD based on input | |
| New Deposit All and Deposit Like buttons to inventory UI | |
| Fade out nominal vitals | |
| Fade out Equip Slots, fade in when used for a time | |
| Harvest interact is based on what you're holding | |
| Level Up physical stats with improved interface | |
| Cleaned up Item descriptions panel | |
| Player Model back into Inventory Screen | |
| Weight Meter in Inventory Screen | |
| Faded out inactive Interacts | |
| Better interact instructions for Geysers | |
| Mouse overs to Vitals in Menu Screens | |
| Battery icon pulse when flashlight is on | |
| Tab Circle when pressing Tab in a menu | |
| Inspection Descriptions now turn off when going to a menu and resume when leaving menu | |
| Voice Log system added as a pickup and raid item | |
| Voice Log Listening interface | |
| Support to bring in debug missions for testing | |
| More detail to auto typing text | |
| Fuel Cell upgrade to Forge | |
| Full screen layout for all menu modes | |
| Turn off Stat Elements when in Map and Skills Screen | |
| Planet day cycle data Show Planet Rotation Speed in Hours on Clock | |
| Location coords to Menu | |
| Planet Name and site to Menus | |
| Fail safe to teleport droid to base | |
| Location type to Menus | |
| Locked build objects to menus | |
| Unlock requirements to locked build objects | |
| Level Up Alert | |
| Show Structures in Map Screen | |
| Text and layout pass on all UI menus | |
| Smoothed out rock textures when viewed from a distance | |
| Set raid object to always give listed objects for missions/TD> | |
| Repositioned Battery Icon/TD> | |
| Cleaned up Center Queue alerts/TD> | |
| Improved Centered Interact Text/TD> | |
| Forge no longer requires Fuel Cell to build/TD> | |
| Forge by default requires fuel/TD> | |
| Forges built before this update will gain the Fuel Cell Upgrade by default/TD> | |
| Player slightly moved to center in 3rd person/TD> | |
| Minerals now properly render on the minimap/TD> | |
| Utilities/Inventories can now be accessed and operated while holding a Tinkering tool/TD> | |
| Improved and clarified UI in Crash Pod tutorial sequence/TD> | |
| Improve HUD meters on all objects/TD> | |
| Compass text size/TD> | |
| Clean up various Inventory screens/TD> | |
| Tweaked build object colors for various states/TD> | |
| Improved description in unstuck Buttons/TD> | |
| Rework Map controls in Map Panel/TD> | |
| Discovery now shows Minerals first/TD> | |
| Improved Depository material/TD> | |
| Improved Printer Collision/TD> | |
| Improved Printer active lights/TD> | |
| Spacecraft and Space Appliances are now all unlocked with the building of a Laboratory/TD> | |
| Map now is displayed in all vehicle types | |
| New Mission gets turned off after viewing missions | |
| Duplication bug when quick stacking items into multiple stacks | |
| Optimized runtime impact of the Minimap and GPS screens | |
| Numerous issues with items not properly rendering on the minimap or GPS map | |
| Graphics settings will no longer reset to defaults after planet travel | |
| Walking diagonally reduces stamina | |
| Redicle re activates when going in and out of menus | |
| Some objects not pickable in 3rd Person | |
| Disappearing Space debris on Proteus 2 | |
| Habitats with walls missing will no longer render ghost walls after leaving and returning | |
| Weather is now properly persistent in save games | |
| Issues causing Weather to not sync to other players properly in multiplayer |
December 2021 Change List
| Updated Radar Scanner handheld screen graphic to better represent current use | |
| VFX and SFX for upgrade completion to match that of construction completion | |
| Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner | |
| Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface | |
| Right click while wielding the Radar Scanner will now open the GPS screen/TD> | |
| Gave planet's informational cards realistic temperature values when highlighting them in low orbit/TD> | |
| Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)/TD> | |
| Disabled missions in Creative Mode/TD> | |
| Swapped out Zer Creature shaders with optimized variant/TD> | |
| Improved inventory persistence stability | |
| GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved | |
| Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there | |
| Polished a few instances of mesh edges visible on Zer | |
| Reset VSync to saved value during intro cinematic to reduce screen tearing | |
| Cut off text in difficulty buttons in main menu | |
| Removed explosion sounds from intro cinematic | |
| Instances where Spaceship landing gear would fly in from offscreen after takeoff | |
| TOD cycle rate no longer affects Main menu and Intro Cinematics |
November 2021 Change List
| Added custom markers now appear on compass | |
| Added new meteor type to Proteus 2 | |
| Added multiplayer data safeguards to better persist through crashes of either host or clients | |
| Added additional loading screen messaging for remote clients joining a host | |
| Added more robust system for syncing save data among all clients | |
| Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon | |
| Tweaked current mission set to lead the player through the tech tree | |
| Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves/TD> | |
| Objects can once again be built on Custom Piece structures | |
| Removed nonfunctional customize screen on various objects | |
| Zer planet is no longer blindingly bright in low orbit | |
| Default language now properly is applied based on system language | |
| Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards | |
| Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated | |
| Crashes occurring during client joining or leaving should no longer cause data losses or duplication | |
| Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit | |
| Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship | |
October 2021 Change List
| Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well | |
| Added Lurking in the Shadows Event Additions | |
| Added makeshift Marker to utilities and dungeon early game crafting options | |
| Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well | |
| Localization will now automatically default to your local system's default language NOTE: Saved localization language setting has been reset to local system's default language with this update | |
| Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability | |
| Reworked multiplayer persistent object spawning to increase reliability/TD> | |
| Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code) | |
| Reworked Spaceship Crash handler | |
| Rocks and plants should no longer be invisible after a trip into the mines | |
| Reduced severity of common framerate hitches when navigating around a large space station | |
| Azalea bush should remain visually harvested at a distance | |
| Persistent objects that were previously dismantled should no longer reappear after reloading | |
| More instances where spaceships were getting duplicated after travel between planets | |
| Conduit Bender now properly works in third person | |
| Multiplayer disconnects should be much less frequent | |
| Performance impact of droids and creatures should be greatly reduced | |
| Various instances of Spaceships getting lost after the game is force closed | |
| Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible | |
| Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability | |
| Droids that are lost under the world will be teleported back to the surface after a short time | |
| Vehicles that are lost under the world will be teleported back to the surface after a short time | |
| Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long |
September 2021 Change List
| Added underground Soundtrack | |
| Added support to have more detailed LODs on Minerals | |
| Added world boundaries back in on Proteus 2 Site B | |
| Added rocks in mine pits to allow traversal out of pits | |
| Added sleep Mechanic | |
| Added sleep option to Bed, Crab Hut, Skeliopod Hut, Debris Hut and Inflatable Dome | |
| Added sleep cinematic displaying local time acceleration | |
| Added Space Ship Collision System that auto throttles ship into hover mode on impact | |
| Added Biodome Lights | |
| Added Custom map markers are now removable | |
| Increased speed of Repair Tools | |
| All Drone commands are now buttons in the GPS instead of number key inputs | |
| Lowered volume on Biodome Climate Controller/TD> | |
| Improved positioning of Creature Health Indicator | |
| Clean up all mine entrances and exits | |
| Exit of Epsilon Mine | |
| Theta Mine mineral harvesting | |
| Icarus Mine entrance | |
| Drone commands | |
| Creatures should no longer despawn immediately after spawning | |
| Desync issue in multiplayer with repairables | |
| Spaceship will no longer collide with floating rocks when leaving or entering atmosphere | |
| A couple instances of syncing errors in Multiplayer when a second player loads the world | |
| Shovel no longer has green gizmo box | |
August 2021 Change List
| Added new progressive buildable unlock system | |
| Updated news screen with notification about build progression system | |
| Big optimization pass | |
| Added Collision LOD system | |
| Added LOD fading shader | |
| Added Collision optimizations for dungeons and low orbit | |
| Added Collision optimizations to all minerals | |
| Added new textures to Proteus ground | |
| Added sound to on person crafting | |
| Added new interior helmet art | |
| Optimized first person helmet interior | |
| Added helmet interior to first person camera rig | |
| Added improvements to first person helmet interior | |
| Added new rotation methods for directional and strafe rotation to AI | |
| Configured all movement behavior tasks to properly utilize interface rotation method | |
| Optimized Sand Dunes | |
| Added Scalar to creature species animation speed | |
| Added Minimap to HUD | |
| Added Map Markers to Mini Map | |
| Added Right-click menu to Map Buttons | |
| Added All mineral descriptions to Map panel | |
| Updated Proteus 2 Mine Art | |
| Art pass for Hives | |
| Added More Entry points for cave systems | |
| Added Creatures Zones now spawn different creature sets depending on location and time of day | |
| Readded and improved support for specific spawn groups to Creature Zones | |
| Added Decorated mine entrances | |
| Added Far LOD management for persistent objects | |
| Added Variants of Meteors to drop all types of ores | |
| Meteors now fall on Lutari, and at a much higher rate than on proteus | |
| Added Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on | |
| Added Assault Rifle to random loot crates | |
| Added Automatic unlocking of already placed buildables | |
| Added Unlock icon to build buttons to denote buildables that unlock additional tech tree stages | |
| Added Custom option to toggle new Progression Buildable Unlock system | |
| Added fullscreen support for GPS panel | |
| Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency | |
| Added Power Cells can be used as a power source for the flashlight at 50% efficiency | |
| When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit | |
| Added Entry trigger to all huts to make third-person interaction easier | |
| Added Teleport feature to Third Person Camera for going in and out of dungeons | |
| Added Event to respawn to properly display all scenery | |
| Added Mouse over the display to inventory | |
| Added Support for hand-placed manually configured repairables for use in missions | |
| Added More features to voice log system for use in missions | |
| Added Entrances and exits to all mines on Proteus 2 | |
| Added Hit interaction to rock walls | |
| Added Full-screen GPS | |
| Added Movement while in UI modes | |
| Added FOV slider to first-person camera | |
| Added FOV slider to third-person camera | |
| Added Roll for spacewalk | |
| Added Near camera for improved first-person detail | |
| Added Key binding to inventory equip slots | |
| Added Moving HUD, based on camera rotation | |
| Added Option to turn off ambient camera movement | |
| Added AimIK to CrabMonster | |
| Added Max time parameter to Seek task to prevent getting stuck in rocks when backing up | |
| Added Weather volume to sound mixer | |
| Added Slider to weather volume | |
| Added Post-processing volume to near camera | |
| Added Prefab for game settings UI | |
| Added Tool materials | |
| Added Space dust to increase movement visibility while in space | |
| Added New Item Recycle system, allowing the dismantling of items for various resources | |
| Added Low Tech Recycle, High Tech Recycle, and Metallurgy as unlockable abilities to the skill tree | |
| Workbench now supports Basic, Low Tech, and High Tech recycling | |
| Forge now supports Metallurgy (Alloy recycling) | |
| Added Tools inventory buttons now show Harvest Type such as Sharp, Blunt, Surgical | |
| Support for adding and remove Build Goals through Right Click Menu | |
| Added Proper location names for Aziel | |
| Added Improved Aziel planet rendering | |
| Added Improved Zer planet rendering | |
| Added More detail on loading levels in readout | |
| Added Creature health indicator is now back on | |
| Set all planets to have proper map location names | |
| Tweaked hunger and thirst drains | |
| Improved first person camera springs to higher frame rate | |
| Set build item to move much snappier | |
| Optimized minimap | |
| Optimized all mineral colliders | |
| Optimized all environment base colliders | |
| Optimized all Proteus 2 environment rock colliders | |
| Removed the need to crouch when walking down a slope | |
| Optimized all plant colliders | |
| Proteus fruit and berry balance tweaks | |
| Up res pod and map textures | |
| Various UI layout changes | |
| Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles | |
| Optimized various creature calculations to improve framerates | |
| Creature Zones now have set hours within the day that they can spawn, proteus creatures are now mostly nocturnal with very few active during daylight | |
| Ground fitter on creatures to be more performant and look a bit less robotic, more organic | |
| Skeliopod sped up rotations | |
| Lower worm earthquake intensity | |
| Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in progression | |
| Creatures will once again spawn at all times of the day, different creatures will spawn at different times | |
| Improved look sensitivity with a game controller | |
| Increased size of Battery charge meter in HUD | |
| Improved Buggie sound | |
| Improved Buggie handling and wheel sizes | |
| Adjusted Drone Map UI | |
| Meteors are now more common on Zer | |
| Reduced prevalence of Radar Scanner in loot crates | |
| Increase prevalence of Broken Wires in loot crates | |
| Branches now have less weight | |
| Updated Optimized Aziel terrain | |
| Updated Optimized Proteus 2 terrain | |
| Map icons buttons to click instead of mouseover | |
| Improved first-person camera springs to higher frame rate | |
| Optimized HUD to one canvas | |
| Widened compass | |
| Optimized various vehicle calculations while they are not piloted to improve framerates | |
| Improved third-person camera and movement in space | |
| Improved camera orientation when switching modes while in space | |
| Turned off weapon unequip while in space | |
| Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged | |
| Improved build particle to be more vibrant | |
| Adjusted all first-person items, weapons, and tools to use the new camera | |
| DOF to slightly fade from near focus on first-person arms | |
| Updated Rover salvageable model | |
| Updated and optimized salvage satellite | |
| Updated Item, Structure, and Utility icons | |
| Updated Tool Melee items with better art | |
| Updated Tool Icons | |
| Updated Structures/BuildIcons with Particles and Sounds | |
| Updated Aziel Occlusion data, low orbit atmosphere, and planet art | |
| Updated Aziel Rock materials | |
| Optimized creature despawn check | |
| Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression | |
| Moved a creature spawn zone that intersected with a spawn point to instead be nearby | |
| Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone | |
| Improved Buggie UI | |
| Leather now has less weight | |
| Space Debris Chest now has 18 inventory slots | |
| Silver material to more shiny | |
| Weather sounds now fade faster to keep up with visuals | |
| Increased size of unlock icon on the build button | |
| Various Texture optimizations | |
| Optimized various sounds | |
| Updated Aziel Mines and updated wall/floor materials | |
| Updated Aziel Distance Terrain | |
| Optimized Aziel terrain | |
| Optimized Lutari terrain | |
| Optimized Proteus 2 terrain | |
| Optimized establishing shot camera | |
| Optimized Proteus 2 world art scene | |
| Increased flight speed of Flying Skeliopod | |
| Map icons buttons to click instead of mouseover | |
| Adjusted Arachnoid IK values | |
| Added improved transitions to Crab Monster animations | |
| Turned off colliders on Space Station Airlock doors when opening and closing | |
| Inflatable Dome Kit now requires 4 Cloth Bundles instead of 1 | |
| Removed Space Debris conversion recipe from Furnace (replaced by Recycle system) | |
| Removed Scrap Hinge conversion recipe from Workbench (replaced by Recycle system) | |
| Kitchen is now unlocked by building a Habitat | |
| Bin and Smart Bin are now unlocked by building a Bio Dome | |
| Inflatable Dome now replenishes 30 hit points when activated | |
| All Huts now replenish 15 hit points when activated | |
| Bed now fully replenishes hit points when activated | |
| Set player to die if falling from a really high distance | |
| Adjustment to Sprint speed to be a little more realistic | |
| Set VSync back on for now, may create an option for this | |
| Temporarily turned off creature foot camera shake | |
| Texture and sound optimizations | |
| Aziel terrain specularity adjustments | |
| Limited Compass to display up to 3 names on merged markers | |
| Disabled creature dust particles at night until their lighting is fixed | |
| Player should no longer spawn within rocks or under structures after loading back into the world | |
| Creature zones will properly spawn while the player is in a vehicle, correctly this time | |
| All buildables are now unlocked by default in creative mode | |
| Interaction sounds on utilities are now played when interacting with them instead of just looking at them | |
| Set up movement to not move while in console or pop up modes | |
| A bug where the weather would never go back to sunny after hazy | |
| Rename popup should now properly ignore unintended key input | |
| Crash when looking at crates | |
| Rotations on item crates | |
| Set all rock materials to opaque by default | |
| Chat panel will no longer appear in singleplayer after the player is killed | |
| Moving inventory off an equip slot now forces the player to unequip an item | |
| Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones | |
| Flashlight energy is now persistent and no longer resets upon login | |
| Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature | |
| Repairable colliders should now properly reenable when the player is nearby | |
| Player death animation now properly plays | |
| Battery meter now properly displays battery charge | |
| Clock in HUD now displays correct in-game time | |
| Proficiencies are now properly visible within the skills screen | |
| TSpelling error for Fluorine in many locations | |
| Moved space debris on proteus that was stuck inside rocks | |
| Small Crates Appliance should be easier to interact with | |
| Repairable colliders should no longer randomly be disabled | |
| Should no longer spawn beneath a structure when logging out inside or above said structure | |
| Repaired structures are now properly unlocked as buildables after repaired | |
| Undiscovered structures can now be properly examined | |
| Crab scythe should now properly inflict damage on all intended targets | |
| Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items | |
| Set map screen canvas size to properly border icons | |
| Set Easter Egg icons to appear on the map | |
| Various errors that were causing players to be unable to load their worlds | |
| Hydrocarbon Solution interactions | |
| Weapon and tool interaction when item lost durability | |
| Red Berry Tree collision with LOD system | |
| Gem Leaf fruit should no longer fall through the map | |
| Autowalk will now properly walk instead of sprint | |
| Fixed broken Forge Upgrades | |
| Moving inventory off an equip slot now forces the player to unequip an item | |
| Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones | |
| Flashlight energy is now persistent and no longer resets upon login | |
| Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature | |
| Repairable colliders should now properly reenable when the player is nearby | |
| Player death animation now properly plays | |
| Battery meter now properly displays battery charge | |
| Clock in HUD now displays correct in-game time | |
| Proficiencies are now properly visible within the skills screen | |
| Spelling error for Fluorine in many locations | |
| Moved space debris on proteus that was stuck inside rocks | |
| Small Crates Appliance should be easier to interact with | |
| Repairable colliders should no longer randomly be disabled | |
| Should no longer spawn beneath a structure when logging out inside or above said structure | |
| Repaired structures are now properly unlocked as buildables after repaired | |
| Undiscovered structures can now be properly examined | |
| Crab scythe should now properly inflict damage on all intended targets | |
| Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items | |
| Set map screen canvas size to properly border icons | |
| Set Easter Egg icons to appear on the map | |
| Various errors that were causing players to be unable to load their worlds | |
| Hydrocarbon Solution interactions | |
| Weapon and tool interaction when item lost durability | |
| Red Berry Tree collision with LOD system | |
| Gem Leaf fruit should no longer fall through the map | |
| Autowalk will now properly walk instead of sprint | |
| Wreckage loot crates are now properly persistent and will not respawn after a relog | |
| Logging out in dungeons now properly returns you to the entrance when loading back in | |
| Potential fix for creatures not spawning in multiplayer | |
| Creature zones will now properly spawn creatures while the player is within a vehicle | |
| Camera bob in space | |
| Camera bob on weapons in space | |
| Melee weapon animation in space | |
| Exiting space ship in space with proper orientation | |
| Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft | |
| Some instances of autosaves failing | |
| Numerous instances of localization bugs in GUI | |
| Numerous errors reported by our backend tool | |
| Shovel when looking down sights | |
| Adding missed LODs on objects throughout proteus2 | |
| Lessened range of third-person FOV Zoom | |
| Potential fix for malware warning concerning open localization folder button | |
| First-person layer sorting when getting in and out of vehicles | |
| Screen FX sorting for new first-person rendering | |
| Droid passive particles not disabling on death | |
| Hunger warning will no longer display eat in pressurized structure when it is not a requirement | |
| Errors caused by the repair droid repairing while a structure is dismantled | |
| Errors propagating from the spawning of unfinished creatures | |
| Potential issue causing creatures to sometimes become desynced between clients | |
| Errors arising during creature death, potentially causing bugged invincible enemies | |
| Error when reopening language panel | |
| Prevented Autosave from occurring while leaving the game to prevent data loss | |
| A few errors appearing during unsetting a build goal | |
| Errors arising from highlighting a vehicle on the map | |
| Errors with auto crafting causing storage instability | |
| Errors with network propagation of creatures, fixing some instances of creature desync | |
| Errors caused when using any repair tool on wreckages | |
| Various errors arising from the use of some weapons | |
| Errors intermittently being thrown when extracting gasses from geysers | |
| Rotation issues with CrabMonster | |
| Resources with duplicated mesh issue | |
| Deleted old rover mesh that was causing a duplicated mesh issue | |
| Player should no longer spawn within rocks or under structures after loading back into the world | |
| Creature zones will properly spawn while the player is in a vehicle, correctly this time | |
| All buildables are now unlocked by default in creative mode | |
| Interaction sounds on utilities are now played when interacting with them instead of just looking at them | |
| Set up movement to not move while in console or pop up modes | |
| A bug where the weather would never go back to sunny after hazy | |
| Rename popup should now properly ignore unintended key input | |
| Crash when looking at crates | |
| Rotations on item crates | |
| Set all rock materials to opaque by default | |
| Chat panel will no longer appear in single player after the player is killed | |
| 0% loading hang and crash in most instances, greatly improving load times and game memory usage | |
| Optimized colliders within Proteus mines and dungeons | |
| Huge Bug fixing pass on Proteus Mines and Hives | |
| Dungeon teleport routing issues on Proteus | |
| Instances where the game would soft lock when canceling placing an item mid-build | |
| Tool Redicle on building structure walls | |
| Mouse button click bug when building walls | |
| Build Buttons now show green if recipe is in inventory | |
| Stopped player movement while building a structure or wall | |
| Build events now complete instantly | |
| Walls should now properly refund all costs when dismantled | |
| Highlighter now properly displays when looking at a Workbench | |
| Missing materials on crashed satellite | |
| Small Crates are once again interactable | |
| Highlighter should now properly display on Small solar panel | |
| Repairable Buggie should no longer duplicate when repaired | |
| Stim unit recipe now fits within 4 item slots | |
| Adjusted space depth of field to proper settings | |
| Solved 0% loading error | |
| Droid control panel in the map is once again operational | |
| Minimap now turns back on when exiting dungeons | |
| After death, player's animation state is now properly reset | |
| Removed all colliders in Main Menu | |
| Increased resolution of melee crosshair | |
| Particle lighting to gather correct location settings | |
| Reticle displaying at player death | |
| Particles to show correct color per planet | |
| Cleaned up extra colliders in all dungeons | |
| Simplified carrot collider | |
| Camera shake in spaceship when entering atmosphere | |
| Health indicators on creatures | |
| Outdated Survive and Collect Beetle Balls missions that were uncompleted | |
| Unused heat triggers in Aziel trench | |
July 2021 Change List
| Added New tutorial missions that also maintain story immersion | |
| Added Spawn Creature command in dev console can now accept a level parameter | |
| Added Wreckages are now able to be fully salvaged | |
| Added Display on chests now can display the nickname of the container | |
| Added Droid Control panel to F3 map screen in PlayerGUI | |
| Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles | |
| Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal | |
| Added Various droid minimap icon improvements | |
| Added Travel to position behavior tasks to all available droid types | |
| Various pathing corrections in droid behavior trees | |
| Added Reworked compass display to greatly improve system's performance and improve readability | |
| Added New compass supports merging nearby markers, mostly preventing overlap | |
| Added Updated Interior of the spaceship with Decals and flight screens | |
| Added Updated a portion of the Proteus mines | |
| Added Updated Proteus Hives with new Art | |
| Added Explosive Icon | |
| Added Ground turret medium decals and emissive power mesh | |
| Added Specific map icon for hovercraft | |
| Added First pass localization system implementation for various menus in the app | |
| Added Summon dev console command to allow manually teleporting vehicles and droids to your location | |
| Added Destroy dev console command to allow manually destroying vehicles and droids in the world | |
| Added Event support for damage states on buildables | |
| Added Fx support for build icons for build completion | |
| Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space | |
| Added Integrated Structures, Utilities, and Vehicles into the map info panel | |
| Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination | |
| Added Behavior task for updating home position for droids | |
| Added Behavior task for spawning a valid/invalid GUI popup message | |
| Added Droid Control panel to F3 map screen in PlayerGUI | |
| Added First pass localization system implementation for various menus in the app | |
| Added Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles | |
| Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal | |
| Added Various droid minimap icon improvements | |
| Added Travel to position behavior tasks to all available droid types | |
| Added Various pathing corrections in droid behavior trees | |
| Added Reworked compass display to greatly improve system's performance and improve readability | |
| Added New compass supports merging nearby markers, mostly preventing overlap | |
| Added Updated Interior of the spaceship with Decals and flight screens | |
| Added Updated a portion of the Proteus mines | |
| Added Updated Proteus Hives with new Art | |
| Added Explosive Icon | |
| Added Ground turret medium decals and emissive power mesh. | |
| Added Specific map icon for hovercraft | |
| Added Summon dev console command to allow manually teleporting vehicles and droids to your location | |
| Added Destroy dev console command to allow manually destroying vehicles and droids in the world | |
| Added Event support for damage states on buildable | |
| Added Fx support for build icons for build completion | |
| Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space | |
| Added Integrated Structures, Utilities, and Vehicles into the map info panel | |
| Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination | |
| Added Behavior task for updating home position for droids | |
| Behavior task for spawning a valid/invalid GUI popup message | |
| Updated weapon damage and critical values to better match their place in progression | |
| Increased the max capacity of both the Gas Tank and the Liquid Tank | |
| Improved Sentry droid's gun damage | |
| Optimized occlusion data to reduce build size/TD> | |
| Updated and optimized vehicle console textures | |
| Optimized occlusion in caves | |
| Updated Aziel sky material | |
| Updated wall defense Prefabs with optimized textures | |
| Updated wall Icons | |
| Updated Aziel Atmosphere material and clouds | |
| Updated Zer and Aziel plants with impact sounds | |
| Restricted panning and zooming of the minimap to the bounds of the screen | |
| Updated more Aziel and Zer planet materials | |
| Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible | |
| Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt | |
| Updated more Aziel and Zer planet materials | |
| Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible | |
| Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt | |
| Improved Sentry droid's gun damage | |
| Optimized occlusion data to reduce build size | |
| Updated and optimized vehicle console textures | |
| Optimized occlusion in caves | |
| Updated Aziel sky material | |
| Updated wall defense Prefabs with optimized textures | |
| Updated wall Icons | |
| Updated Aziel Atmosphere material and clouds | |
| Updated Zer and Aziel plants with impact sounds | |
| Restricted panning and zooming of the minimap to the bounds of the screen | |
| Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player | |
| Added FungtipleBulb to Console Autocomplete | |
| Removed extra mesh in center of Tech Ceiling 01 | |
| Space debris should now properly hide itself on the map once harvested | |
| Lonsdaleite should no longer show up as Carbon on the GPS map | |
| Missing script message on explosion prefab | |
| Biodome lights should now operate like the Habitat's | |
| Biodome glass should no longer pulse with the rest of the structure's highlighter | |
| Spaceship inventory can now be accessed from the interior | |
| Creative mode should now be respected for applying upgrades | |
| Creative mode should now be respected for repairing wreckages | |
| Testing mode should no longer be enabled by default in creative mode | |
| Survival tool can now be properly dropped | |
| Blank popup when aiming at the wrecked Biodome frame | |
| Buildable renames should now properly network to other allied players | |
| Buggie upgrade descriptions now properly note exclusivity | |
| Added Mushroom material for Lutari Caves | |
| Creature audio null reference on death | |
| Colossus ragdoll now properly activates after death | |
| Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world | |
| TBuggie should be much less likely to launch the player when running into the hood | |
| Droids will now properly sync in multiplayer | |
| The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat | |
| Riding on or within vehicles is now much smoother | |
| Watchtower collision meshes should no longer be visible | |
| Incorrect creature spawning in Lutari mines has been swapped for finished creature | |
| Compass now properly respects control/ownership | |
| Compass markers no longer move with head-bob | |
| Compass icons no longer display for currently occupied vehicle | |
| Going too far in some directions on Aziel will no longer teleport you back to the origin | |
| Salvaging wrecks should now properly network in multiplayer | |
| Common FPS hitch when the player takes damage | |
| Terrain collider issues on Lutari | |
| Lab vehicles and droids are now properly buildable in creative mode | |
| A single instance where item duplication was possible | |
| Added Custom collider for space station ring module fixing some collision issues | |
| Spaceship will no longer get blocked on Aziel when flying around | |
| Texture tiling issue on distant Aziel material | |
| Lutari cave without a door blocker | |
| Typo in fuel cell description | |
| Some instances of ice materials not sorting in fog | |
| Normal issue with spore texture | |
| Build icon material in the spaceship | |
| Vehicles duplicating when other players enter a multiplayer room | |
| Mineral world persistence corruptions should now be much less likely | |
| Wreckages now properly consume resources when being repaired | |
| Rotation issues when pathing on Security Droid | |
| Droids not canceling their current paths when receiving a new command issue | |
| Security droid not correcting path when headed toward obstacle | |
| Instances of built objects, vehicles, and droids from older saves being invisible | |
| Spaceship ramp should now properly open when the ship is floating above the ground | |
| Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear | |
| Nicknamed objects selected on the map will now show their nickname | |
| Creature Health and Attack damage sliders will now properly affect creatures | |
| Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks | |
| Restricted droid display to owned droids on map panel | |
| Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world | |
| Buggie should be much less likely to launch the player when running into the hood | |
| Droids will now properly sync in multiplayer | |
| The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat | |
| Riding on or within vehicles is now much smoother | |
| Watchtower collision meshes should no longer be visible | |
| Incorrect creature spawning in Lutari mines has been swapped for finished creature | |
| Compass now properly respects control/ownership | |
| Compass markers no longer move with head-bob | |
| Compass icons no longer display for currently occupied vehicle | |
| Going too far in some directions on Aziel will no longer teleport you back to the origin | |
| Salvaging wrecks should now properly network in multiplayer | |
| Common FPS hitch when the player takes damage | |
| Terrain collider issues on Lutari | |
| Lab vehicles and droids are now properly buildable in creative mode | |
| A single instance where item duplication was possible | |
| Added Custom collider for space station ring module fixing some collision issues | |
| Spaceship will no longer get blocked on Aziel when flying around | |
| Texture tiling issue on distant Aziel material | |
| Lutari cave without a door blocker | |
| Typo in fuel cell description | |
| Some instances of ice materials not sorting in fog | |
| Normal issue with spore texture | |
| Build icon material in the spaceship | |
| Vehicles duplicating when other players enter a multiplayer room | |
| Mineral world persistence corruptions should now be much less likely | |
| Wreckages now properly consume resources when being repaired | |
| Rotation issues when pathing on Security Droid | |
| Droids not canceling their current paths when receiving a new command issue | |
| Security droid not correcting path when headed toward the obstacle | |
| Instances of built objects, vehicles, and droids from older saves being invisible | |
| Spaceship ramp should now properly open when the ship is floating above the ground | |
| Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear | |
| Nicknamed objects selected on the map will now show their nickname | |
| Creature Health and Attack damage sliders will now properly affect creatures | |
| Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks | |
| Restricted droid display to owned droids on the map panel | |
| Text errors throughout the app caused by the first pass implementation of the localization system | |
June 2021 Change List
| Added Roar animation to Arachnoid | |
| Added HarvestableSegment to Arachnoid head | |
| Added Server completion date to avatar save game | |
| Added Count down to upper corner of UI in multiplayer modes to show Cycle Time Remaining | |
| Added Hit reaction animations to Hybrid | |
| Added Icon for makeshift Screw Driver and Prefab | |
| Added Support to remove spaceship and asteroid collision during travel transitions | |
| Added Hover Mode to Spaceship control | |
| Added Support for mouse rotation to Space Ship while in Hover Mode | |
| Added WASD to move Space Ship while in Hover Mode | |
| Added Orbit cam to Space Ship while in Hover Mode | |
| Added Orbit cam to Space Ship while in Flight | |
| Added Orbit cam to Space Ship while in Low Orbit | |
| Added Ramp collision sham to improve fluidly entering and exiting the spaceship via the ramp | |
| Added Boundary forces on Space Ship to prevent leaving playable area | |
| Added New tutorial missions that also maintain story immersion | |
| Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
| Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional Alien Fiber | |
| Added Support for text narration to missions | |
| Added New tutorial missions that also maintain story immersion | |
| Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
| Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber | |
| Added Charred Alien Bits recipe to the furnace for early game meat food | |
| Added Support for text narration to missions | |
| Added UI Polish Pass on in Game GUI | |
| Added UI Polish pass on Main Menu | |
| Added Buggie vehicle | |
| Added Wrecked Buggies around Proteus 2 available for repair or salvage | |
| Added Vehicle Upgrade system first implemented on new Buggie | |
| Added Buggie Active Scanner Upgrade | |
| Added Buggie Fuel Reactor Upgrade | |
| Added Buggie Tank Hauler Upgrade | |
| Added Buggie Cargo Hauler Upgrade | |
| Added Small Radar Dish utility | |
| Added Beacons, Habitats, and Storage containers can now be nicknamed | |
| Added Additional ore clusters into the Dunes surrounding the continent on Proteus 2 | |
| Added Pause system to the Menu Options screen | |
| Added Key Bindable support for all menu screens | |
| Added Support to change map heading rotation lock | |
| Added Updated Workbench Build Icon Animation | |
| Added Support for vehicles in the new fuel system | |
| Added Support for multiple inventories on vehicles | |
| Added Improved interact UI for liquid and gas inventories | |
| Added Vehicles destroyed will now spawn their repairable form if available | |
| Added Grilled Alien Meat recipe to Kitchen | |
| Added Makeshift Cloth Bundle recipe to Printer | |
| Added Makeshift Laser Chisel to the workbench | |
| Added Slightly slower MakeShiftClothBundle recipe to the workbench for earlier automated crafting | |
| Added Compass and Minimap icons for Buggie, GAV, and Rover | |
| Added Small resource clusters for critical resources on Proteus 2 that had one large cluster before | |
| Added Panning to map while in Map Mode | |
| Added Improved Laboratory build animation and FX | |
| Added Updated Laboratory Build interface to be more consistent with other crafting stations | |
| Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable | |
| Added Warp unstuck command to dev console | |
| Added Species system and associated setup functions in CreatureHealth and IK system scripts | |
| Added Species system settings | |
| Added Aim target settings and associated functions for creatures to utilize in behavior tasks | |
| Added Species selection control to CreatureZones | |
| Added Settings and associated control to ProceduralLegHub and ProceduralLegManager | |
| Added Projectile attack handling to creatures | |
| Added Expanded creature behavior systems to allow selection between melee and projectile attacks | |
| Added Expanded movement behavior tasks for automatic switching between walking and sprinting | |
| Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching | |
| Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures | |
| Added New textures/materials for select creature species | |
| Added Configured Scorpion creature and added to Lutari | |
| Added Animation events for stepping and attacking to all applicable attack animations | |
| Added Increased spider animations in use | |
| Added Mouse Wheel zooming to Map Screen | |
| Added Interaction to all map icons in Map Screen | |
| Added Latitude and Longitude lines to Map | |
| Added Support to pan map at a proper speed based on zoom level | |
| Added Support for map items to pulse | |
| Added Radar scanning radius for the player - shown as white radar sweep | |
| Added Radar sweeps to satellite dishes set to proper radii | |
| Added Improved Resource Scanning while in Map Screen | |
| Added Support to display how many resources are found in a scan | |
| Added Animation to Small Satellite Dish | |
| Added Each species is now discoverable, discovery popup support is WIP | |
| Added Set Space Debris to be selectable in Map Screen | |
| Added Set Pod Stages to be selectable when in Map Screen | |
| Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 | |
| Added Zer Planet | |
| Added Deep Terrain Drill | |
| Added Dungeons to Aziel Lutari and Zer | |
| Added Lutari and Aziel Dungeon Room Prefabs | |
| Added Minerals to all Dungeons | |
| Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects | |
| Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid | |
| Added Added creatures to Zer | |
| Added Functionality to enter and pilot spaceship | |
| Added Spaceship ramp functionality | |
| Added InteractObject feature to allow any interaction with any design object | |
| Added Completely reworked aerial creature functionality and updated creatures as necessary | |
| Added Warp debug command now supports warping between moons and planets | |
| Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed | |
| Added Deep Terrain Drill icon | |
| Added New custom models to many of the minerals | |
| Added Updated Items for minerals | |
| Added Updated item icons for structures and mineral items | |
| Added Updated plant prefabs with a proper name | |
| Added Space Station now has red lights throughout that display when it is preparing for travel | |
| Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 | |
| Added Zer Planet | |
| Added Deep Terrain Drill | |
| Added Dungeons to Aziel Lutari and Zer | |
| Added Lutari and Aziel Dungeon Room Prefabs | |
| Added Minerals to all Dungeons | |
| Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects | |
| Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid | |
| Added Added creatures to Zer | |
| Alien Fiber | |
| Added Functionality to enter and pilot spaceship | |
| Added Spaceship ramp functionality | |
| Added interactObject feature to allow any interaction with any design object | |
| Added Completely reworked aerial creature functionality and updated creatures as necessary | |
| Added Warp debug command now supports warping between moons and planets | |
| Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed | |
| Added Deep Terrain Drill icon | |
| Added New custom models to many of the minerals | |
| Added Updated Items for minerals | |
| Added Updated item icons for structures and mineral items | |
| Added Updated plant prefabs with proper name | |
| Added Space Station now has red lights throughout that display when it is preparing for travel | |
| Added Species system and associated setup functions in CreatureHealth and IK system scripts | |
| Added Species system settings | |
| Added Aim target settings and associated functions for creatures to utilize in behavior tasks | |
| Added Species selection control to CreatureZones | |
| Added Settings and associated control to ProceduralLegHub and ProceduralLegManager | |
| Added Projectile attack handling to creatures | |
| Added Expanded creature behavior systems to allow selection between melee and projectile attacks | |
| Added Expanded movement behavior tasks for automatic switching between walking and sprinting | |
| Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching | |
| Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures | |
| Added New textures/materials for select creature species | |
| Added Configured Scorpion creature and added to Lutari | |
| Added Animation events for stepping and attacking to all applicable attack animations | |
| Added Increased spider animations in use | |
| Added Mouse Wheel zooming to Map Screen | |
| Added Interaction to all map icons in Map Screen | |
| Added Latitude and Longitude lines to Map | |
| Added Support to pan map at a proper speed based on zoom level | |
| Added Support for map items to pulse | |
| Added Radar scanning radius for the player - shown as white radar sweep | |
| Added Radar sweeps to satellite dishes set to proper radii | |
| Added Improved Resource Scanning while in Map Screen | |
| Added Support to display how many resources are found in a scan | |
| Added Animation to Small Satellite Dish | |
| Added Each species is now discoverable, discovery popup support is WIP | |
| Added Set Space Debris to be selectable in Map Screen | |
| Cooked Oreck Egg | |
| Added Set Pod Stages to be selectable when in Map Screen | |
| Added Panning to map while in Map Mode | |
| Added Improved Laboratory build animation and FX | |
| Added Updated Laboratory Build interface to be more consistent with other crafting stations | |
| Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable | |
| Added Warp unstuck command to dev console | |
| FOV on Main Menu camera | |
| Updated materials for Foliage and Minerals | |
| Updated Icons for New Planet foliage and some custom pieces | |
| Updated some map icons to have specialized icons | |
| Reduced Bloom intensity amount | |
| Tweaked Nickel material to appear more metallic | |
| Moved Asteroids in Proteus 2 low orbit to be out of the way during travel transitions | |
| Moved diamond chisel recipe location in workbench menu to improve visibility | |
| Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility | |
| Updated Dull Survival Knife description | |
| Optimized gameplay sounds/TD> | |
| Further improved slope traversal | |
| Minor UI Polish in Main Menu | |
| Levels adjustments on fruit icons | |
| Moved diamond chisel recipe location in workbench menu to improve visibility | |
| Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility | |
| Updated Dull Survival Knife description | |
| Optimized gameplay sounds | |
| Further improved slope traversal | |
| Minor UI Polish in Main Menu | |
| Levels adjustments on fruit icons | |
| Optimized all UI icons | |
| Map zoom hotkey info to explore mission dialogue | |
| Public multiplayer servers should now have resource recharge enabled | |
| Giant Worms no longer require a dust storm to spawn, effectively reenabling them | |
| Increased passive thirst usage | |
| Increased sprint thirst usage | |
| CircuitBoard repair recipe now only takes 1 broken circuit board | |
| Diamond Chisel no longer requires the Tool Station upgrade to craft | |
| Fern Tree Berries of both colors will no longer roll, making them easier to gather | |
| Reduced default vehicle fuel consumption | |
| Minor texture optimizations | |
| Darkened Mini Map background and lightened Player Heading | |
| Optimized Workbench Mesh | |
| Tweaked Low Heat Upgrade on Furnace to be less expensive | |
| Rock Outcropping materials have been updated to be less metallic | |
| Reduced speed buff effect on Shower | |
| Adjusted grass distance in Graphics Settings | |
| Lowered cost of Hab Cloth walls and Roof | |
| Lessened placement restrictions on defensive walls | |
| Lead is now dropped from the Crashed Pod Bottom Section's heat shield | |
| Updated all minerals and alloys to have a scientifically accurate description | |
| Swapped out Tin on Gunmetal alloy recipe for Molybdenum | |
| Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel | |
| Renamed Ni-Cr to Nichrome | |
| Glass Container now requires 2 Aluminum instead of 1 Zamak | |
| Updated Heat Sink Unit recipe to use Nichrome | |
| Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate | |
| Renamed Carbon to Lonsdaleite and changed hardness and density | |
| Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum | |
| Chisel moved from Forge to Workbench to further clarify tool progression | |
| All users in private universes can now use the dev console, not only the owner | |
| Hose recipe now takes 1 Iron and 2 Rubber | |
| Moved Chisel progression to the center of workbench crafting list to improve visibility | |
| Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus | |
| Overall sizing polish on in-game GUI and HUD | |
| Updated Gnat to operate as an animation-driven creature as opposed to IK-driven | |
| Set compass marker text size limit higher | |
| Updated all CreatureData assets to reflect changes to format and species system additions | |
| Updated all creature Animation Controllers to be able to utilize the species system's speed | |
| Increased functionality of Animation Event Hub script for custom events with parameters | |
| Smoothed Strafe and Forward values in MecanimBridge | |
| Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list | |
| Easter Egg map icons to green with pulse | |
| Reimplemented and rewrote spaceship spawn after crash handling | |
| Info to display during laboratory building | |
| Reworked player respawn code to be more efficient and less error-prone | |
| Drop inventory on death setting is currently ignored while the system gets rewritten | |
| Trees now all input harvested items directly to inventory | |
| Swapped plastic and scrap plastic icons to be more consistent with rubber | |
| Reduced atmosphere density while in spaceship | |
| Assault Rifle's recipe swapped Zircaloy for a Diamond | |
| Creatures can now damage structures and vehicles | |
| Any limb that has already been harvested on a creature will route damage properly | |
| Queued up another Mineral persistence reset for version 0.5.0 | |
| Navigation Module now requires Engine Module within 500m to build | |
| Updated Health Indicator prefab | |
| Introduced public off-screen health indicator size multiplier, reduced size across the board | |
| Updated all creature prefabs to utilize the new prefab | |
| Sped up Space Station travel calculations | |
| Reduced atmosphere density while in spaceship | |
| Assault Rifle's recipe swapped Zircaloy for a Diamond | |
| Creatures can now damage structures and vehicles | |
| Any limb that has already been harvested on a creature will route damage properly | |
| Queued up another Mineral persistence reset for version 0.5.0 | |
| Navigation Module now requires Engine Module within 500m to build | |
| Updated Health Indicator prefab | |
| Introduced public off-screen health indicator size multiplier, reduced size across the board | |
| Updated all creature prefabs to utilize the new prefab | |
| Sped up Space Station travel calculations | |
| Overall sizing polish on in-game GUI and HUD | |
| Updated Gnat to operate as an animation-driven creature as opposed to IK-driven | |
| Set compass marker text size limit higher | |
| Updated all CreatureData assets to reflect changes to format and species system additions | |
| Updated all creature Animation Controllers to be able to utilize the species system's speed | |
| Increased functionality of Animation Event Hub script for custom events with parameters | |
| Smoothed Strafe and Forward values in MecanimBridge | |
| Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list | |
| Easter Egg map icons to green with pulse | |
| Reimplemented and rewrote spaceship spawn after crash handling | |
| Info to display during laboratory building | |
| Reworked player respawn code to be more efficient and less error-prone | |
| Drop inventory on death setting is currently ignored while the system gets rewritten | |
| Trees now all input harvested items directly to inventory | |
| Swapped plastic and scrap plastic icons to be more consistent with rubber | |
| Buildable missions now properly complete | |
| Plants will now properly show as harvested in their LOD states | |
| Appliance build icons now properly destroy after building is complete | |
| Biodome Bins are once again properly persistent | |
| Fuel interface should no longer persist in various unintended places in the UI | |
| Player count on server buttons is now accurate | |
| Regenerated discovery data, should fix mismatched and incomplete discovery data entries | |
| Remote clients now properly load buggie inventory | |
| The last item in inventory now properly networks changes to all clients when updated | |
| Map when in Pod Tutorial | |
| Harvestable creatures now display proper species name | |
| Player can once again swap equipables after death | |
| Panning while in player-facing North mode | |
| Blinking icons while scanning | |
| Recentering of map when leaving Map Screen | |
| Cinnefern LOD materials when harvested | |
| Small Satellite Dish collision | |
| Fungle Thicket name on Map | |
| Names of Mines on Proteus in Interact Menu | |
| Creature corpse segment loot amounts are now properly network synced | |
| Crafting table inventory now properly syncs | |
| Scribe menu pagination now works | |
| Player deaths now appear in the scribe log | |
| Crafting table should now properly network all actions | |
| Durability system issue that caused durability to act unpredictably | |
| Crafting table fuel should now be properly networked | |
| Creature zones should now properly network their activation status | |
| Dropped items should now properly despawn after 2 minutes | |
| Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool | |
| Nickname updates should now be properly networked | |
| Empty item persistence entries should not cause crashing on loading into the world | |
| Player models left behind after a user has disconnected should now be cleaned in all instances | |
| Guns should no longer be usable once durability has been depleted | |
| Respawn vitals should now respect respawn HP slider amount | |
| Shovels are no longer usable once durability has been depleted | |
| Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients | |
| New lab building cancel option is now properly replacing the interaction button while building | |
| Prolific duplicate spaceship bug with the previous spaceship after crash spawn system | |
| Optimized creature networking bandwidth usage | |
| Biodome Bins now are now interactable in multiplayer | |
| Owned structure display in the main menu should not have duplicate entries in multiplayer | |
| Missing Left Shift control display to build UI for fine rotation control | |
| Radar Scanners now respect the ownership | |
| Optimized new creature syncing bandwidth and performance usage | |
| Optimized new inventory syncing | |
| Optimized weather networking | |
| Multiple instances of objects being accessible when not owned | |
| Multiple instances of objects not being accessible in multiplayer | |
| Errors reported by our internal error reporting tool | |
| Terrain activating when leaving deep space | |
| Spaceship physics when entering and exiting vehicle | |
| Creatures data for missing/incorrect information | |
| Duplicate rover mesh issue | |
| Improved spaceship load to be more stable and less crash prone | |
| Improved stability of multiplayer load with multiple joining clients | |
| Player should no longer get infinitely stuck under Aziel or any other planet | |
| Player spawn point is once again properly set after exiting a Spaceship | |
| Turrets should now mind their aim better | |
| Descriptions in the Laboratory now properly update | |
| Inventory contents are now properly refunded when dismantled, including all attached furniture | |
| Entering atmosphere from low orbit will now properly clamp the spaceship's position | |
| Dungeon generation on Aziel | |
| Issue causing players to disconnect in multiplayer with 3 or more players connected | |
| Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner | |
| Crude Pipe can now be used as a weapon | |
| Removed unneeded logs to help memory leak and performance hit during longer play sessions | |
| Spawning under the map when exiting the crashed pod | |
| Frame spikes when creatures spawn | |
| Creature zones now spawn for remote players | |
| Propellant Tank now properly disappears when dropped on the ground | |
| The player is no longer thrown into the air when exiting the crashed pod | |
| Removed Highlighter from Silver minerals | |
| Multiple issues causing players to disconnect with 3+ players | |
| Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner | |
| Reworked UI scaling handling to properly support all common aspect ratios | |
| Improved first-person melee detection when inside of enemy colliders | |
| Crude Pipe can now be used as a weapon | |
| Logs to help memory leak and performance hit during longer play sessions | |
| Spawning under the map when exiting the crashed pod | |
| Frame spikes when creatures spawn | |
| Creature zones now spawn for remote players | |
| Propellant Tank now properly disappears when dropped on the ground | |
| The player is no longer thrown into the air when exiting the crashed pod | |
| Removed Highlighter from Silver minerals | |
| Redicle display when tool is not equipped | |
| Mission UI entries to properly display cancel button | |
| Collect rocks tutorial mission no longer completes after harvesting only 1 rock | |
| Mission objectives now display item display names instead of their item types | |
| Added missing LODs on plants, improving performance on Proteus 2 | |
| Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 | |
| Players under the map should now be automatically placed on the correct terrain if airborne | |
| Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles | |
| Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies | |
| Utility Canvas Flicker and Local Player trigger issues | |
| Two hidden inventory slots now visible | |
| Building is no longer possible in vehicles as intended | |
| Steam related input with XInput HID devices | |
| Oxygen consumption when using weapons with different Universe Settings | |
| CreatureZones on Aziel and Lutari | |
| Wire item should no longer fall through colliders when dropped | |
| Copper now shows proper hardness in GPS Filter | |
| Crash site pods now appear on GPS with Fabricated filter | |
| Mine entrances now appear on GPS with Fabricated filter | |
| Updated fuel values for numerous items | |
| Underground check will no longer teleport the player outside of the dungeon | |
| Input should no longer break after respawn | |
| Vehicle inventory persistence issues | |
| Reduced Glide unit cost to 4 ingredients | |
| Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory | |
| Jumping beneath an invisible asteroid will no longer teleport the player into low orbit | |
| There is now an input field as intended in the renaming dialog | |
| Buildable missions now properly complete | |
| Plants will now properly show as harvested in their LOD states | |
| Appliance build icons now properly destroy after building is complete | |
| Biodome Bins are once again properly persistent | |
| Fuel interface should no longer persist in various unintended places in the UI | |
| Player count on server buttons is now accurate | |
| Regenerated discovery data, should fix mismatched and incomplete discovery data entries | |
| Remote clients now properly load buggie inventory | |
| The last item in inventory now properly networks changes to all clients when updated | |
| Map when in Pod Tutorial | |
| Harvestable creatures now display proper species name | |
| Player can once again swap equipable after death | |
| Panning while in player-facing North mode | |
| Blinking icons while scanning | |
| Recentering of the map when leaving Map Screen | |
| Cinnefern LOD materials when harvested | |
| Small Satellite Dish collision | |
| Fungle Thicket name on Map | |
| Names of Mines on Proteus in Interact Menu | |
| Creature corpse segment loot amounts are now properly network synced | |
| Crafting table inventory now properly syncs | |
| Scribe menu pagination now works | |
| Player deaths now appear in the scribe log | |
| Crafting table should now properly network all actions | |
| Durability system issue that caused durability to act unpredictably | |
| Crafting table fuel should now be properly networked | |
| Creature zones should now properly network their activation status | |
| Creature zones should now properly network their activation status | |
| Dropped items should now properly despawn after 2 minutes | |
| Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool | |
| Nickname updates should now be properly networked | |
| Empty item persistence entries should not cause crashing on loading into the world | |
| Player models left behind after a user has disconnected should now be cleaned in all instances | |
| Guns should no longer be usable once durability has been depleted | |
| Respawn vitals should now respect respawn HP slider amount | |
| Shovels are no longer usable once durability has been depleted | |
| Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients | |
| New lab building cancel option is now properly replacing the interaction button while building | |
| Prolific duplicate spaceship bug with the previous spaceship after crash spawn system | |
| Optimized creature networking bandwidth usage | |
| Biodome Bins now are now interactable in multiplayer | |
| Owned structure display in the main menu should not have duplicate entries in multiplayer | |
| Missing Left Shift control display to build UI for fine rotation control | |
| Radar Scanners now respect the ownership | |
| Optimized new creature syncing bandwidth and performance usage | |
| Optimized new inventory syncing | |
| Optimized weather networking | |
| Multiple instances of objects being accessible when not owned | |
| Multiple instances of objects not being accessible in multiplayer | |
| Errors reported by our internal error reporting tool | |
| Terrain activating when leaving deep space | |
| Spaceship physics when entering and exiting the vehicle | |
| Updated Creatures data for missing/incorrect information | |
| Duplicate rover mesh issue | |
| Improved spaceship load to be more stable and less crash-prone | |
| Improved stability of multiplayer load with multiple joining clients | |
| Player should no longer get infinitely stuck under Aziel or any other planet | |
| Player spawn point is once again properly set after exiting a Spaceship | |
| Turrets should now mind their aim better | |
| Descriptions in the Laboratory now properly update | |
| Inventory contents are now properly refunded when dismantled, including all attached furniture | |
| Entering atmosphere from low orbit will now properly clamp the spaceship's position | |
| Dungeon generation on Aziel | |
| Issue causing 3rd and subseuqent players from preventing to properly load the world | |
| Spaceship bypasses for transitions between low orbit and planet to prevent getting stuck | |
| Data issue in multiplayer causing built objects to randomly disappear | |
| Clouderous plant should now be properly harvestable | |
| Lonsdaleite should now properly read as in the Low density minerals filter on Discovery screen | |
| Deep mineral vein of Chromium on Proteus marked as lithium | |
| Copper veins from underground should no longer display on the surface radar of Proteus | |
| All map icons are now properly intractable | |
| Bug fixes for Silver | |
| Collider issues on spaceship | |
| Collider issues on Large Satellite | |
| Crab Monster Mecanim Bridge issue | |
| Crab Monster head harvestable segment issue | |
| CrabMonster IK issue | |
| CrabMonster rotation issue | |
| Creature looping movement audio continuing after death issue | |
| Display of time remaining in Server Cycle for multiplayer modes | |
| Time remaining display to show correct time remaining | |
| Droids not re-pathing wander error (stuck in rocks) | |
| Droids rotation issues | |
| Arachnoid rotation issue | |
| Arachnoid ragdoll projection settings | |
| Issues with Procedural Leg Hub rotation jitter (to be added back into creatures) | |
| Clipping issue with Crab Mech | |
| Animation issues with Crab Mech | |
| Colossus loot drop amount | |
| Zer will no longer greatly lag when loading in, hopefully fixing a common crash on Zer | |
| Various Zer optimization issues | |
| Errors reported by automated reporting tool | |
| Remnants of legacy creature variables from various scripts | |
May 2021 Change List
| Added Hook Roach on Aziel | |
| Added Bounce lighting in space, improving visuals while in Low Orbit | |
| More improvements to Proteus planet rendering from Low Orbit | |
| Added Space Ship texture improvements | |
| Added Speed reading to Space Ship GUI | |
| Added creature animations for Gnat, Arachnoid, and many others | |
| Added gun models using deferred decal system | |
| Improved Asteroid Art | |
| Improved Ambient Particles on Proteus 2 | |
| Added color correcting on Intro Cinematic | |
| Added turn in place in idle mode | |
| New mineral radar scanning and filtering system | |
| Radar Scanner can now drop in wreckage loot crates | |
| Radar Scanner is now craftable in the Fabricator | |
| Proficiency tree perks are now functional | |
| Space Station modules now have interior lights | |
| Set date and time on upper HUD | |
| Discovery Details screen | |
| Icons for Inventory item parameters | |
| Feature to make selection icon appear on first inventory item | |
| Added particle FX to new plants | |
| Added icons for undiscovered creatures and plants | |
| Added question icon for undiscovered harvest types | |
| Updated Map UI screen for better formatting | |
| Improved all melee swings of first-person weapons | |
| Improved all gun sounds | |
| Improved all muzzle flashes | |
| Updated models on many guns | |
| More coloring in post-process in space | |
| Improved low orbit art on Aziel | |
| Contextual interaction options when looking at a harvestable plant or creature part | |
| Spaceship will now display controls at low speeds | |
| Functionality support for discoverable harvest types | |
| Completion icon to discovery types when fully filled out | |
| New particle leaf texture for plant explosions | |
| Improved Lutari low orbit art | |
| Updated Ammo Icons | |
| Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings | |
| Integrated new Proteus2 foliage particle effects and drops | |
| Updated and added Plants discovery file for missing plants | |
| Support for vehicles to easily drive up steep terrain | |
| Feature for Mech to easily traverse hills and rough terrain | |
| Movement sounds to Mech | |
| Space Station modules are now buildable in Low Orbit | |
| Space Utilities are now buildable in Low Orbit | |
| Added Habitat Module | |
| Added Airlock Module | |
| Added Hallway Module | |
| Added Window Module | |
| Added Observation Module | |
| Added Navigation Module | |
| Added Communications Module | |
| Added Skylights Module | |
| Added Power Module | |
| Added Auxiliary Module | |
| Added Biosphere Module | |
| Added Hub Module | |
| Added Ring Module | |
| Added Engine Module | |
| Added Solar Array | |
| Added Cryo Pod | |
| Added Lockers | |
| Added Biosphere Bin | |
| New Buildable Upgrade system that allows for upgrades/attachments to be built | |
| Added Furnace Precipitation Collector Upgrade | |
| Added Furnace Water Distillery Upgrade | |
| Added Furnace Fuel Cell Upgrade | |
| Added Furnace Low Heat Upgrade | |
| Added Forge High-Precision Upgrade | |
| Added Printer Weapon Fabrication Upgrade | |
| Added WorkBench Repair Table Upgrade | |
| Added WorkBench Tool Station Upgrade | |
| Added WorkBench Suit Station Upgrade | |
| Added Fabricator High-Tech upgrade | |
| Added Fabricator Suit Augmentation Upgrade | |
| Added Kitchen Chef Upgrade | |
| Added Creature Health Indicators | |
| Added New Dungeon system on Proteus 2 | |
| Added Aerial Creature (Flying Skeliopod) and associated movement scripts | |
| Huge art pass on Proteus 2 | |
| Added 8 new kinds of foliage on Proteus 2 | |
| Added Bioluminescent foliage on Proteus 2 | |
| Added Grass to various areas on Proteus 2 | |
| Added Rare and Specific minerals around the surface of Proteus 2 | |
| Improved sand dunes on Proteus 2 | |
| Support for Creatures to despawn when out of range of all players | |
| Curated scenario Creature Zones to Proteus 2 | |
| Added New Creature Wasp | |
| Added New Creature Bee | |
| Added New Creature Fly | |
| Added New Creature Mosquito | |
| Added New Creature Dragonfly | |
| Gatherable Methane puddles around Proteus | |
| Puddles can now change height depending on fill amount and regenerate with precipitation | |
| Added New soundtrack music | |
| Added Many new craftable alloy items | |
| Added 6al-4v | |
| Added Brass | |
| Added Bronze | |
| Added Cast Iron | |
| Duralumin | |
| Added Dymalloy | |
| Added Electrum | |
| Added Ferrochrome | |
| Added Gunmetal | |
| Added Magnalium | |
| Added Ni-Cr | |
| Added Talonite | |
| Added Zamak | |
| Added Zircaloy | |
| Plants and Creatures now drop different items depending on what tool is used to harvest them | |
| Added Alien Blood | |
| Added Alien Fiber | |
| Added Alien Hide | |
| Added Alien Insect Parts | |
| Added Alien Organ | |
| Added Alien Tissue | |
| Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression | |
| Added Survival Tool | |
| Added Crab Screwdriver | |
| Added Makeshift Screwdriver | |
| Added Wrench | |
| Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging | |
| Added Broken Barrel | |
| Added Broken Circuit Board | |
| Added Broken Wire | |
| Added Broken Hose | |
| Added Broken Glass | |
| Added Broken Computer Screen | |
| Added Scrap Cloth | |
| Added Scrap Hinge | |
| Added Scrap Plastic | |
| Added Scrap Rubber | |
| Added Fuel Cell | |
| Added Propellant Tank | |
| Added New Makeshift tier of items to better round out the early game straight out of the crash-site | |
| Added Survival Knife | |
| Added Crude Metal Blade | |
| Added Crude Metal Sword | |
| Added Crude Pipe | |
| Added Makeshift Cloth Bundle | |
| Added Shaped Crab Antenna | |
| Added Stone Shovel Head | |
| Added many other new items to better round out progression | |
| Added Adhesive | |
| Added Berry Juice | |
| Added Blaster Cell | |
| Added Botany Kit | |
| Added Chromium | |
| Added Computer Screen | |
| Added Cooked Crab Egg | |
| Added Cooked Oreck Egg | |
| Added Crab Stew | |
| Added Explosive | |
| Added Hose | |
| Added Methane | |
| Added Molybdenum | |
| Added PowerCell | |
| Added Quartz | |
| Added Silver | |
| Added Sponge Tubes | |
| Added Steamed Carrot | |
| Added Sulfur | |
| Added Zinc | |
| Added Uranium | |
| Added Intro Cinematic | |
| Added Skip to Intro Cinematic | |
| Added New Repairables system that adds repairable/salvageable wrecks around the worldl | |
| Repairable bases that spawn randomly around Proteus2 when a world is created | |
| Added Repairable Habitat | |
| Added Repairable Airlock | |
| Added Repairable Rover | |
| Added Repairable Biodome | |
| Added Repairable Hallway | |
| Added Repairable Repair Droid | |
| Added New loot table system | |
| Added Loot table for wreckage loot crates | |
| Added Loot crates are now scattered through ruined bases | |
| Biodome wreckage loot crates have a chance to spawn from a biodome loot table | |
| Added Discoveries system for plants and creatures | |
| Added New Dungeon teleport system to remove the need for loading screens for dungeons | |
| Added Support for exiting and loading into Low Orbit | |
| Added Support for exiting to main menu in Dungeons | |
| Proper height and normal atlas for dungeon material | |
| Added More room variety to mines | |
| Added Depth-based algorith to dungeon system | |
| Added Branch-based algorithm to dungeon system | |
| Improved first-person melee detection | |
| Added Auto crouch for climbing slopes | |
| Map system is now in upper HUD | |
| Added Map Screen in UI | |
| Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap | |
| Added Toggle option for First Person Helmet | |
| Added Voice Logs screen to UI | |
| Added New icons for Space Station Bin, Cryopod, and Lockers | |
| Added Compass and Map icon to Hover Craft | |
| Added Custom Resolution options in the main menu | |
| Added Support for picking up Voice Log items | |
| Added Waypoint alignment option to CreatureZone | |
| Added Behavior override options to CreatureZones | |
| Spawn chance settings to CreatureZones | |
| Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides | |
| Adjusted handling for CreatureZone waypoint alignment in dungeons | |
| Defenses build tab for walls and turrets etc. | |
| Added Space Station build tab | |
| Added Space Utilities build tab | |
| Added Underground build tab | |
| Added Build recipe display support on center HUD | |
| Added Warp debug command functionality for points of interest on Proteus 2 | |
| Added Proteus 2 dungeon tiles | |
| Added Dust materials for Proteus 2 caves | |
| Added Cave and Mine meshes | |
| Support to display when a plant has been harvested in HUD | |
| Added Prefabs for Hives | |
| Added Materials for Hives | |
| Added Tiles and Archetypes for Hives | |
| Updated Crypt Layout | |
| Added Hive Generated Prefab | |
| Added Health indicator to Crab Monster | |
| Added Health indicator to Claws | |
| Added Health indicator to Spider | |
| Added Health indicator to Skeliopod | |
| Added Health indicator to Parasyte | |
| Added Health indicator to Snubs | |
| Added Health indicator to Hybrid | |
| Added Health indicator to Minotaur | |
| Health indicator to Giant Beetle | |
| Added Health indicator to Giraffe | |
| Added Creature alert icon | |
| Hooked current creature prey detection into PlayerControl detection meter | |
| Added Kill creature mission type | |
| Added Hacking mission type | |
| Added Password mission type | |
| Added Support for map icons to be shown on edge of map properly | |
| Added Support for dungeon weather and lighting without load screens | |
| Added Connected buildable functionality | |
| Added Curated scenario Creature Zones to Aziel | |
| Added Curated scenario Creature Zones to Lutari | |
| Added Weight, Hardness, and Damage icons to item description Hint | |
| Updated Ammo Icons | |
| Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings | |
| Integrated new Proteus2 foliage particle effects and drops | |
| Updated and added Plants discovery file for missing plants | |
| Support for vehicles to easily drive up steep terrain | |
| Feature for Mech to easily traverse hills and rough terrain | |
| Added Movement sounds to Mech | |
| Added Organic Sludge liquid | |
| Added Recipe in Chemistry Table to convert Organic Sludge into carbon | |
| Added Sparks and animation on Survival Tool | |
| Added Turn in place animation while in Third Person | |
| Added Hit sound to some plants | |
| Added New tutorial missions that also maintain story immersion | |
| Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
| Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber | |
| Support for text narration to missions | |
| New tutorial missions that also maintain story immersion | |
| Recipe in Forge to meltdown Scrap Metal into Aluminum | |
| Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber | |
| Added Charred Alien Bits recipe to the furnace for early game meat food | |
| Added Support for text narration to missions | |
| Added UI Polish Pass on in Game GUI | |
| Added UI Polish pass on Main Menu | |
| Added Buggie Vehicle | |
| Added Wrecked Buggies around Proteus 2 available for repair or salvage | |
| Added Vehicle Upgrade system first implemented on new Buggie | |
| Buggie Active Scanner Upgrade | |
| Added Buggie Fuel Reactor Upgrade | |
| Added Buggie Tank Hauler Upgrade | |
| Added Buggie Cargo Hauler Upgrade | |
| Added Small Radar Dish utility | |
| Beacons, Habitats, and Storage containers can now be nicknamed | |
| Additional ore clusters into the Dunes surrounding the continent on Proteus 2 | |
| Pause system to the Menu Options screen | |
| Keybindable support for all menu screens | |
| Support to change map heading rotation lock | |
| Updated Workbench Build Icon Animation | |
| Support for vehicles in the new fuel system | |
| Support for multiple inventories on vehicles | |
| Improved interact UI for liquid and gas inventories | |
| Vehicles destroyed will now spawn their repairable form if available | |
| Grilled Alien Meat recipe to Kitchen | |
| Makeshift Cloth Bundle recipe to Printer | |
| Makeshift Laser Chisel to workbench | |
| Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting | |
| Compass and Minimap icons for Buggie, GAV, and Rover | |
| Small resource clusters for critical resources on Proteus 2 that had only one large cluster before | |
| Cost of some kitchen food recipes | |
| Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit | |
| Creature body despawn time increased to 5 minutes from 2 | |
| Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds | |
| Descriptions to the proficiency tree items | |
| Improved accessing GAV, Rover | |
| Optimized Mech systems when not in use | |
| Improved Mech shooting and bullet FX | |
| Upressed UI on Rover | |
| Adjusted UI on all vehicles | |
| Map is now called Radar Scanner/TD> | |
| Set player crouch transitions to look more realistic | |
| Set crouch indicator to only in First Person | |
| Optimized World Time indicator | |
| Set Map Items to not display when in a vehicle | |
| Set Map Item to display in space for space vehicles | |
| Rock shader to allow for double the detail resolution | |
| Set rendering to Deferred to allow for faster depth rendering and deferred decals | |
| Set Player GUI to overlay mode, which optimizes the camera rendering | |
| Improved coloring and contrast in Space | |
| Improved thrid person spacewalk, now faces the direction of the camera | |
| Improved Health Indicators on creatures | |
| Crafting Table UI with craftable at top | |
| Updated Item icons for items, weapons, and utilities | |
| Updated plant particle colors | |
| Improved all Vehicle models | |
| Update Art for Gas Tank, Liquid Tank, and Satellite Large | |
| Updated Ammo Magazines art for Weapons | |
| Optimized muzzle flash textures | |
| AO to Scalable and Ambient only | |
| Chlorine display name is now Cl2 from Cl | |
| Increased Parasyte turning speed | |
| Updated Proteus 2 ground material to not be wet | |
| Updated Alien Fiber mesh, prefab, and Icon | |
| Survival Knife changed the name to Dull Survival Knife to clarify the use | |
| Renamed tool types to be better descriptive | |
| Updated icons for a few buildable upgrades | |
| All Utility recipes have been updated to fit the new economy system | |
| All Structure recipes have been updated to fit the new economy system | |
| Progression and Economy has been greatly reworked, all recipes and many items have been | |
| Furnace now requires fuel | |
| Improved all pathfinding in the mines | |
| Plutonium is now an Alloy | |
| Updated Skill Tree to first pass Proficiency Tree | |
| Cost of some kitchen food recipes | |
| Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit | |
| Creature body despawn time increased to 5 minutes from 2 minutes | |
| Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds | |
| Added descriptions to the proficiency tree items | |
| Improved accessing GAV, Rover | |
| Optimized Mech systems when not in use | |
| Improved Mech shooting and bullet FX | |
| Upressed UI on Rover | |
| Adjusted UI on all vehicles | |
| Map is now called Radar Scanner | |
| Set player crouch transitions to look more realistic | |
| Set crouch indicator to only in First Person | |
| Optimized World Time indicator | |
| Set Map Items to not display when in a vehicle | |
| Set Map Item to display in space for space vehicles | |
| Rock shader to allow for double the detail resolution | |
| Set rendering to Deferred to allow for faster depth rendering and deferred decals | |
| Set Player GUI to overlay mode, which optimizes the camera rendering | |
| Improved coloring and contrast in Space | |
| Improved third person spacewalk, now faces the direction of the camera | |
| Improved Health Indicators on creatures | |
| Crafting Table UI with craftable at top | |
| Updated Item icons for items, weapons, and utilities | |
| Updated plant particle colors | |
| Improved all Vehicle models | |
| Update Art for Gas Tank, Liquid Tank, and Satellite Large | |
| Updated Ammo Magazines art for Weapons | |
| Optimized muzzle flash textures | |
| AO to Scalable and Ambient only | |
| Increased Parasyte turning speed | |
| Updated Proteus 2 ground material to not be wet | |
| Updated Alien Fiber mesh, prefab, and Icon | |
| Survival Knife changed the name to "Dull Survival Knife" to clarify use | |
| Renamed tool types to be better descriptive | |
| Updated icons for a few buildable upgrades | |
| Increased the size of all current storage utilities and furniture | |
| Minerals will be respawned once for saves created before version 4.551 | |
| Updated Proteus 2 Missions | |
| Map is now in the HUD and no longer on the Locator | |
| Improved contrast and readability for in-game UI menus | |
| Player ground friction improvement to prevent sliding | |
| Increased parasite turning speed | |
| Reduced hearing radius of Mantis | |
| Mission Complete tag is now top center and improved | |
| Level Up alert now occurs after Mission Complete alert | |
| Starting missions clean up to use F1 to reflect the new UI schema | |
| Occlusion for new terrain height | |
| AStar cutting is now more optimal and allows for multiple graphs | |
| Creature spawning triggers are now allowed in dungeons | |
| Tweaked fog on Proteus 2 | |
| Expanded HUD background width | |
| Added vignette to GUI mode to make UI more readable | |
| Improved Mission tags and text to improve readability | |
| Overall in-game UI polish | |
| Updated aims for Moon Mantis | |
| Improved Mission readability | |
| Adjustments to textures on Proteus 2 | |
| Refinement and optimization of soundtrack controller | |
| Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab | |
| Improvements to Colossus movement | |
| Heartbeat now only plays during stamina penalty | |
| Slightly increased size of colliders on insects | |
| Size of Wasp creature | |
| Oxygen display name is now O2 from O | |
| Chlorine display name is now Cl2 from Cl | |
| Nitrogen display name is now N2 from N | |
| Methane display name is now CH4 from O (was unset after copy from oxygen) | |
| Fluorine display name is now F2 from Fl | |
| Player no longer respawns with any default items | |
| Player no longer spawns with a chisel or a multi-tool in the crash-site | |
| Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site | |
| Repairing and Salvaging wrecked bases now provides engineering proficiency | |
| Adjustments to Flying Skeliopod default wander radius | |
| Meteor now properly drops Uranium instead of Plutonium | |
| Optimized colliders on Berry and RedBerry so they don't fall through the ground as often | |
| Ruined structures no longer appear on the map when off the edge of the minimap | |
| Plants, Trees, and Creatures now show radial progress bar when harvesting | |
| Updated many item descriptions to be more descriptive | |
| Improved skinning of the player when crouching | |
| Updated crouch animation | |
| Updated foot IK to reduce strange foot rotations | |
| Improved all weapon spring movement in first person | |
| Updated occlusion culling for Proteus 2 B | |
| Improved Proteus 2 low orbit art | |
| Updated Main Menu with Space Station theme | |
| When a rare weapon drops in a loot table, ammo is included | |
| Hunger and Thirst can be overfilled when consuming items | |
| Tweaked item food values to accompany new hunger/thirst cap | |
| Fuel Cell max stack is now 5 | |
| Propellant Tank can now stack to 5 | |
| Guns can no longer be reloaded when at maximum ammo | |
| Harvested Liquids and Gasses added to inventory will now prioritize existing containers | |
| Ingots from the previous economy system in inventories have been converted into their ore | |
| Pick Axe now has a Hardness value of 10 and requires a Diamond to craft | |
| Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description | |
| Ferrochrome alloy no longer requires zirconium | |
| Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates | |
| Updated weapon and tool descriptions to reflect their harvest types | |
| Updated and balanced more plant drops | |
| Adjusted hit particles on some plants | |
| Set strafing to be faster on Player | |
| Interaction menu is now able to swap equipped items | |
| Only some trees drop pickups into the world, others now input straight into inventory | |
| Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool | |
| Proteus 2 terrain height is now more dramatic | |
| Proteus 2 terrain splat improvements to read slopes | |
| Moved diamond chisel recipe location in workbench menu to improve visibility | |
| Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility | |
| Updated Dull Survival Knife description | |
| Optimized gameplay sounds | |
| Further improved slope traversal | |
| Minor UI Polish in Main Menu | |
| Levels adjustments on fruit icons | |
| Moved diamond chisel recipe location in workbench menu to improve visibility | |
| Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility | |
| Updated Dull Survival Knife description | |
| Optimized gameplay sounds | |
| Further improved slope traversal | |
| Minor UI Polish in Main Menu | |
| Levels adjustments on fruit icons | |
| Optimized all UI icons | |
| Added map zoom hotkey info to explore mission dialogue | |
| Public multiplayer servers should now have resource recharge enabled | |
| Giant Worms no longer require a dust storm to spawn, effectively reenabling them | |
| Increased passive thirst usage | |
| Increased sprint thirst usage | |
| CircuitBoard repair recipe now only takes 1 broken circuit board | |
| Diamond Chisel no longer requires the Tool Station upgrade to craft | |
| Fern Tree Berries of both colors will no longer roll, making them easier to gather | |
| Reduced default vehicle fuel consumption | |
| Minor texture optimizations | |
| Darkened Mini Map background and lightened Player Heading | |
| Optimized Workbench Mesh | |
| Tweaked Low Heat Upgrade on Furnace to be less expensive | |
| Rock Outcropping materials have been updated to be less metallic | |
| Reduced speed buff effect on Shower | |
| Adjusted grass distance in Graphics Settings | |
| Lowered cost of Hab Cloth walls and Roof | |
| Lessened placement restrictions on defensive walls | |
| Lead is now dropped from the Crashed Pod Bottom Section's heat shield | |
| Updated all minerals and alloys to have a scientifically accurate description | |
| Swapped out Tin on Gunmetal alloy recipe for Molybdenum | |
| Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel | |
| Renamed Ni-Cr to Nichrome | |
| Updated Heat Sink Unit recipe to use Nichrome | |
| Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate | |
| Renamed Carbon to Lonsdaleite and changed hardness and density | |
| Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum | |
| Chisel moved from Forge to Workbench to further clarify tool progression | |
| All users in private universes can now use the dev console, not only the owner | |
| Hose recipe now takes 1 Iron and 2 Rubber | |
| Moved Chisel progression to the center of workbench crafting list to improve visibility | |
| Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus | |
| Jittery first person with sprinting | |
| All wheeled vehicle limited torque | |
| Mech movement | |
| Mech GUI | |
| Dynamic interaction keys when resizing | |
| Suit Upgrade Attachments are now functional | |
| Projectiles can once again damage minerals and plants | |
| Map glitch when leaving UI screens | |
| Corrected rock cliff far gloss amount on Proteus 2 | |
| Jumping on Player, was sometimes performing a small jump | |
| The inertia of hover while spacewalking | |
| Foley sound in space | |
| Weather when returning from space | |
| Player jump auto colliding with the ground on the first frame of the jump | |
| Set player sticky force to update in Physics update loop to eliminate jitter | |
| Some materials on GAV, Rover, and Spaceship | |
| Liquids and gases extracted from creatures and plants will now properly display | |
| Botany Kit can now add contents to containers on the Hotbar | |
| Wasp no longer has extra long-range sting attack | |
| Wasp should no longer deal damage after it has been killed | |
| Crab Monster can now drop Crab Meat | |
| Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item | |
| Spaceship prop on proteus no longer throws errors | |
| A few misspellings in discovery descriptions | |
| Tree bark now properly has a highlighter like other items | |
| Set far terrain to not generate at runtime on Lutari | |
| Optimized interact system so it doesn't drain performance when viewing an interactable object | |
| Holes at end of dungeon rooms and hallways | |
| Support for creatures to not kick up dust while in dungeons | |
| Spaceship should no longer get stuck in space if throttled low when exiting the planet | |
| Chat now works as intended in multiplayer | |
| Reworked player ground sticky code to allow for improved traversal | |
| Liquid and Gas names are no longer truncated in crafting menus | |
| Creatures now have correct colliders on their limbs so should be easier to hit in first person | |
| Voice Log UI functionality updates | |
| Multiplayer world persistence is now properly saved on exit | |
| Improved player animation controller, improving overall player movement feel | |
| Jittery first person with sprinting | |
| Workbench does not require power | |
| Black barrel material | |
| Skeliopod ragdoll not going underground on loot | |
| Terrain no longer renderers when in Low Orbit | |
| Logging out in dungeons properly places the player on the planet surface at the entrance | |
| Raiding mission type | |
| Collecting mission type | |
| Key card mission type | |
| Build object mission type | |
| Discovery mission type | |
| Skeliopod re-path issue | |
| Inventory button rollovers | |
| Stackable setting on Space Debris Chest | |
| Updated airlock materials | |
| Logging out in space now properly saves your location | |
| Fixed player animation set, eliminating stuttering movement while holding weapons | |
| Proximity highlighter now work on all items | |
| Creatures can no longer walk through placed objects | |
| Heat areas no longer persist after they have been disabled | |
| Fixed a few more cloud save system stability issues | |
| Tin material is no longer missing | |
| Collision detection for aerial creature wandering task | |
| Objects hidden underground in the sand dunes | |
| Dismantling a buildable now provides the upgraded component recipes | |
| Test mode now only provides the resources when actually building something | |
| Loot crates in wreckages are now properly salvageable when empty | |
| Water can no longer be seen from orbit | |
| Loot crates now properly spawn their contents | |
| Structure variants now have properly updated recipes to fit the new progression | |
| Lutari and Aziel terrain should now properly appear when reentering the atmosphere | |
| Building in the mines and hives now works as intended | |
| Plants and trees should now drop items for more harvest types | |
| Meteor can now be mined for Uranium instead of Plutonium | |
| Both Shields are now placeable, no longer has 2 entries for CircuitBoard | |
| Upper Story Habitat is now playable, no longer has 2 entries for Brass | |
| Dyno recipe has been updated to contain a proper reagent | |
| Fluorescence recipe has been updated to use mercury properly | |
| Colossus body harvest colliders have been increased in size to match his model | |
| Cobalt Pistol can now use Blaster Cells | |
| Spelling errors in Zamak Description | |
| Hardness values on other planet minerals | |
| Player movement animations now properly network to remote clients | |
| Small gap in the walls on the barracks | |
| Chem light is once again light and brightens the area | |
| Satellite Dish Large can now be dismantled as intended | |
| When dismantling objects the full build cost should now be refunded | |
| Storage items should now properly sort based on their contents | |
| Upgrades now removes build cost from inventory | |
| Items should no longer spawn under the crash pod | |
| Water Reclaimer is now operational and its contents are persistent | |
| Harvested Liquids and Gasses will make a popup displaying no container found if none available | |
| Guns will now load first applicable ammo type found in the inventory | |
| Fuel Cell upgrade for the furnace now works as intended | |
| Furniture can now be built as intended | |
| Mineral hardness values to unblock progression | |
| Crude Metal Sword now works as intended | |
| Upgrading utilities are now properly networked to other players and saved in multiplayer | |
| Botany Kit no longer pushes the player backward when wielded | |
| Airlock is now properly buildable without an incorrect recipe entry | |
| Fabricator is now properly buildable without an incorrect recipe entry | |
| Blaster Cell is now usable in the Pistol as intended | |
| Elida creature is now harvestable | |
| Repairable Habitat no longer requires Aluminum Ingots | |
| Laboratory is now buildable with the resources displayed in the menu | |
| Aziel and Lutari minerals now have proper hardness values | |
| Crafting tables no longer take 2 opens to load | |
| Crab Scythe now has a hardness of 1.5 | |
| Optimized all Space Station texture memory | |
| All wheeled vehicle limited torque | |
| Mech movement | |
| Mech GUI | |
| Dynamic interaction keys when resizing | |
| Suit Upgrade Attachments are now functional | |
| Projectiles can once again damage minerals and plants | |
| Map glitch when leaving UI screens | |
| Corrected rock cliff far gloss amount on Proteus 2 | |
| Jumping on Player, was sometimes performing a small jump | |
| Inertia of hover while spacewalking | |
| Foley sound in space | |
| Weather when returning from space | |
| Player jump auto colliding with the ground on first frame of jump | |
| Set player sticky force to update in Physics update loop to eliminate jitter | |
| Some materials on GAV, Rover, and Spaceship | |
| Liquids and gases extracted from creatures and plants will now properly display | |
| Botany Kit can now add contents to containers on the Hotbar | |
| Botany Kit should now work on berry trees | |
| Wasp no longer has extra long-range sting attack | |
| Issue causing players to disconnect in multiplayer with 3 or more players connected | |
| Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner | |
| Crude Pipe can now be used as a weapon | |
| Spawning under the map when exiting the crashed pod | |
| Frame spikes when creatures spawn | |
| Creature zones now spawn for remote players | |
| Propellant Tank now properly disappears when dropped on the ground | |
| The player is no longer thrown into the air when exiting the crashed pod | |
| Multiple issues causing players to disconnect with 3+ players | |
| Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner | |
| Reworked UI scaling handling to properly support all common aspect ratios | |
| Improved first-person melee detection when inside of enemy colliders | |
| Crude Pipe can now be used as a weapon | |
| Removed logs to help memory leak and performance hit during longer play sessions | |
| Spawning under the map when exiting the crashed pod | |
| Frame spikes when creatures spawn | |
| Creature zones now spawn for remote players | |
| Propellant Tank now properly disappears when dropped on the ground | |
| The player is no longer thrown into the air when exiting the crashed pod | |
| Redicle display when tool is not equipped | |
| Mission UI entries to properly display cancel button | |
| Collect rocks tutorial mission no longer completes after harvesting only 1 rock | |
| Mission objectives now display item display names instead of their item types | |
| Added missing LODs on plants, improving performance on Proteus 2 | |
| Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 | |
| Players under the map should now be automatically placed on the correct terrain if airborne | |
| Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles | |
| Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies | |
| Utility Canvas Flicker and Local Player trigger issues | |
| Two hidden inventory slots now visible | |
| Building is no longer possible in vehicles as intended | |
| Steam related input with XInput HID devices | |
| Oxygen consumption when using weapons with different Universe Settings | |
| CreatureZones on Aziel and Lutari | |
| Wire item should no longer fall through colliders when dropped | |
| Copper now shows proper hardness in GPS Filter | |
| Crashsite pods now appear on GPS with Fabricated filter | |
| Mine entrances now appear on GPS with Fabricated filter | |
| Updated fuel values for numerous items | |
| Underground check will no longer teleport the player outside of the dungeon | |
| Input should no longer break after respawn | |
| Vehicle inventory persistence issues | |
| Reduced Glide unit cost to 4 ingredients | |
| Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory | |
| Jumping beneath an invisible asteroid will no longer teleport the player into low orbit | |
| There is now an input field as intended in the renaming dialog | |
| Strange sounds when consuming items | |
| Shell casing particle on guns | |
| Removed unneeded logs to help memory leak and performance hit during longer play sessions | |
| Highlighter from Silver minerals | |
April 2021 Change List
| Added Space Station modules are now buildable in Low Orbit | |
| Added New Repairables system that adds repairable/salvageable wrecks around the world | |
| Added Discoveries system for plants and creatures | |
| Added Creature Health Indicators | |
| Added New Dungeon system on Proteus2 | |
| Aerial Creature (Flying Skeliopod) and associated movement scripts | |
| Added New Dungeon teleport system to remove the need for loading screens for dungeons | |
| Added Support for exiting and loading into Low Orbit | |
| Support for exiting to the main menu in Dungeons | |
| Added Space Utilities are now buildable in Low Orbit | |
| Added Habitat Module | |
| Added Airlock Module | |
| Added Hallway Module | |
| Added Window Module | |
| Added Observation Module | |
| Added Navigation Module | |
| Added Communications Module | |
| Added Skylights Module | |
| Added Power Module | |
| Added Auxiliary Module | |
| Added Biosphere Module | |
| Added Hub Module | |
| Added Ring Module | |
| Added Engine Module | |
| Added Solar Array | |
| Added Cryo pod | |
| Added lockers | |
| Added Biosphere bins | |
| Added auto crouch for climbing slopes | |
| Added Repairable bases that spawn randomly around Proteus2 when a world is created | |
| Added Curated scenario Creature Zones to Proteus 2 | |
| Added Curated scenario Creature Zones to Aziel | |
| Added Curated scenario Creature Zones to Lutari | |
| Added New Creature Wasp | |
| Added New Creature Bee | |
| Added New Creature Fly | |
| Added New Creature Mosquito | |
| New Creature Dragonfly | |
| Added Map system is now in upper HUD | |
| Added missing Map Screen in UI | |
| Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap | |
| Added Toggle option for First Person Helmet | |
| Added More Lead and Carbon on Proteus 2 surface | |
| Added Defenses build tab for walls and turrets, etc | |
| Added Space Station build tab | |
| Added Space Utilities build tab | |
| Added Underground build tab | |
| Added Repairable Habitat | |
| Added Repairable Airlock | |
| Added Repairable Rover | |
| Added Repairable Biodome | |
| Added Repairable Hallway | |
| Added Repairable Repair Droid | |
| Added Build recipe display support on center HUD | |
| Added Warp debug command functionality for points of interest on Proteus 2 | |
| Added sProteus 2 dungeon tiles | |
| Added Dust materials for Proteus 2 caves | |
| Added Cave and Mine meshes | |
| Added Support to display when a plant has been harvested in HUD | |
| Added Prefabs for Hives | |
| Added Materials for Hives | |
| Tiles and Archetypes for Hives | |
| Updated Crypt Layout | |
| Added Hive Generated Prefab | |
| Added Health indicator to Crab Monster | |
| Added Health indicator to Claws | |
| Added Health indicator to Spider | |
| Added Health indicator to Skeliopod | |
| Added Health indicator to Crab Snubs | |
| Added Health indicator to Hybrid | |
| Added Health indicator to Minotaur | |
| Added Health indicator to Giant Beetle | |
| Added Health indicator to Giraffe | |
| Added Creature alert icon | |
| Added Hooked current creature prey detection into PlayerControl detection meter | |
| Added Kill creature mission type | |
| Added Hacking mission type | |
| Added Password mission type | |
| Added Support for map icons to be shown on edge of map properly | |
| Added foley ramp in on fade in and out | |
| Added Support for dungeon weather and lighting without load screens | |
| Added Connected buildable's functionality | |
| Added Huge art pass on Proteus 2 | |
| Added New biomes around Proteus 2 | |
| Added 8 new kinds of foliage on Proteus 2 | |
| Added Bioluminescent foliage on Proteus 2 | |
| Added Grass to various areas on Proteus 2 | |
| Added Rare and Specific minerals around the surface of Proteus 2 | |
| Added Improved sand dunes on Proteus 2 | |
| Added Improved first-person melee detection | |
| Added Support for Creatures to despawn when out of range of all players | |
| Added New soundtrack music | |
| Added Voice Logs screen to UI | |
| Added New icons for Space Station Bin, Cryopod, and Lockers | |
| Added Compass and Map icon to Hover Craft | |
| Added Custom Resolution options in the main menu | |
| Added Support for picking up Voice Log items | |
| Added Waypoint alignment option to CreatureZones | |
| Added Behavior override options to CreatureZones | |
| Added Spawn chance settings to CreatureZones | |
| Added Adjusted all existing creature prefabs for compatibility with Creature Zones | |
| Added Adjusted handling for CreatureZone waypoint alignment in dungeons | |
| Added Furnace Precipitation Collector Upgrade | |
| Added Furnace Water Distillery Upgrade | |
| Added Furnace Fuel Cell Upgrade | |
| Added Furnace Low Heat Upgrade | |
| Added Forge High-Precision Upgrade | |
| Added Printer Weapon Fabrication Upgrade | |
| Added WorkBench Repair Table Upgrade | |
| Added WorkBench Tool Station Upgrade | |
| Added WorkBench Suit Station Upgrade | |
| Added Fabricator High-Tech upgrade | |
| Added Fabricator Suit Augmentation Upgrade | |
| Added Kitchen Chef Upgrade | |
| Added Many new craftable alloy items | |
| Added 6al-4v | |
| Added Brass | |
| Added Bronze | |
| Added Cast Iron | |
| Added Duralumin | |
| Added Dymalloy | |
| Added Electrum | |
| Added Ferrochrome | |
| Added Gunmetal | |
| Added Megnalium | |
| Added Ni-Cr | |
| Added Talonite | |
| Added Zamak | |
| Added Zircaloy | |
| Added Plants and Creatures now drop different items depending on tool used for harvesting them | |
| Added Alien Blood | |
| Added Alien Fiber | |
| Added Alien Hide | |
| Added Insect Parts | |
| Added Alien Organs | |
| Added Alien Tissue | |
| Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages | |
| Added Survival Tool | |
| Added Crab Screwdriver | |
| Added Makeshift Screwdriver | |
| Added Wrench | |
| New Broken, Scrap, and Found items to give better depth to the early game of salvaging | |
| Added Broken Barrel | |
| Added Broken Circuit Board | |
| Added Broken Circuit Board | |
| Added Broken Wire | |
| Added Broken Hose | |
| Added Broken Glass | |
| Added Broken Computer Screen | |
| Added Scrap Cloth | |
| Added Scrap Hinge | |
| Added Plastic | |
| Added Rubber | |
| Added Fuel Cell | |
| Added Propellant Tank | |
| Added Plastic | |
| Added New Makeshift tier of items, bettering the early game straight out of the crash site | |
| Added Survival Knife | |
| Added Crude Metal Blade | |
| Added Crude Metal Sword | |
| Added Crude Pipe | |
| Added Crude Pipe | |
| Added Makeshift Cloth Bundle | |
| Added Shaped Crab Antenna | |
| Added Stone Shovel Head | |
| Added Many other new items to better round out progression | |
| Added Adhesive | |
| Added Berry Juice | |
| Added Blaster Cell | |
| Added Botany Kit | |
| Added Chromium | |
| Added Computer Screen | |
| Added Cooked Crab Egg | |
| Added Cooked Orcek Egg | |
| Added Crab Stew | |
| Added Explosive | |
| Added Hose | |
| Added Methane | |
| Added Molybdenum | |
| Added PowerCell | |
| Added Quartz | |
| Added Silver | |
| Added Sponge Tools | |
| Added Steamed Carrots | |
| Added Sulfur | |
| Added Zinc | |
| Added Uranium | |
| Added Proteus Dungeons have been updated to be functional once again | |
| Added Proper height and normal atlas for dungeon material | |
| Added More room variety to mines | |
| Added Depth-based algorithm to dungeon system | |
| Added Weight, Hardness, and Damage icons to item description Hint | |
| Added New fuel system currently in use on the Furnace | |
| Added New loot table system | |
| Added Loot table for wreckage loot crates | |
| Added Loot crates are now scattered through ruined bases | |
| Added Gatherable Methane puddles around Proteus | |
| Added Puddles now change height | |
| Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production | |
| Added Loose Diamonds were missing in the world, they have been added where intended | |
| Added Slope based velocity for improved slope traversal | |
| Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture | |
| Added Intro Cinematic | |
| Added Skip to Intro Cinematic | |
| Added Biodome wreckage loot crates have a chance to spawn from loot tables | |
| Proteus 2 terrain height is now more dramatic | |
| Minerals will be respawned once for saves created before version 4.551 | |
| Updated Proteus 2 Missions | |
| Map is now in the HUD and no longer on the Locator | |
| Improved contrast and readability for in-game UI menus | |
| Player ground friction improvement to prevent sliding | |
| Proteus 2 terrain splat improvements to read slopes | |
| Increased parasite turning speed | |
| Reduced hearing radius of Mantis | |
| Mission Complete tag is now top center and improved | |
| Level Up alert now occurs after Mission Complete alert | |
| Starting missions clean up to use F1 to reflect the new UI schema | |
| Occlusion for new terrain height | |
| AStar cutting is now more optimal and allows for multiple graphs | |
| Creature spawning triggers are now allowed in dungeons | |
| Tweaked fog on Proteus 2 | |
| Tweaked Extreme thirst and hunger drain | |
| Expanded HUD background width | |
| Added vignette to GUI mode to make UI more readable | |
| Improved Mission tags and text to improve readability | |
| Overall in-game UI polish | |
| Updated aims for Moon Mantis | |
| Improved Mission readability | |
| Adjustments to textures on Proteus 2 | |
| Refinement and optimization of soundtrack controller | |
| Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab | |
| Improvements to Colossus movement | |
| Heartbeat now only plays during stamina penalty | |
| Slightly increased size of colliders on insects | |
| Size of Wasp creature | |
| Oxygen display name is now O2 from O | |
| Chlorine display name is now Cl2 from Cl | |
| Nitrogen display name is now N2 from N | |
| Methane display name is now CH4 from O (was unset after copy from oxygen) | |
| Fluorine display name is now F2 from Fl | |
| Plutonium is now an Alloy | |
| Improved all pathfinding in the mines | |
| Player no longer respawns with any default items | |
| Player now spawns with a Survival Knife and Tool in the initial Crash Site | |
| Repairing and Salvaging wrecked bases now provides engineering proficiency | |
| Adjustments to Flying Skeliopod default wander radius | |
| Meteor now properly drops Uranium instead of Plutonium | |
| Optimized colliders on Berry and RedBerry so they don't fall through the ground as often | |
| Ruined structures no longer appear on the map when off the edge of the minimap | |
| Plants, Trees, and Creatures now show radial progress bar when harvesting | |
| Updated many item descriptions to be more descriptive | |
| Improved skinning of the player when crouching | |
| Updated crouch animation | |
| Updated foot IK to reduce strange foot rotations | |
| Improved all weapon spring movement in first person | |
| Updated occlusion culling for Proteus 2 B | |
| Progression and Economy reworked, matching new economy and progression systems | |
| All Utility recipes have been updated to fit the new economic system | |
| Furnace now requires fuel | |
| Improved Proteus 2 low orbit art | |
| Updated Skill Tree to first pass Proficiency Tree | |
| Updated Main Menu with Space Station theme | |
| Increased the size of all current storage utilities and furniture | |
| When a rare weapon drops in a loot table, ammo is included | |
| Hunger and Thirst can be overfilled when consuming items | |
| Tweaked item food values to accompany new hunger/thirst cap | |
| Fuel Cell max stack is now 5 | |
| Propellant Tank can now stack to 5 | |
| Guns can no longer be reloaded when at maximum ammo | |
| Liquids and Gasses added to inventory will now prioritize existing containers | |
| Ingots from the previous economic system have been converted into ore counterparts | |
| Pick Axe now has a Hardness value of 10 and requires a Diamond to craft | |
| Chisels now have Hardness value written in their description | |
| Ferrochrome alloy no longer requires zirconium | |
| Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates | |
| Multi-Tools can now be dropped from inventory | |
| Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table | |
| Weight description on items now displays total stack weight | |
| Multiplayer world persistence is now properly saved on the exit | |
| Improved player animation controller, improving overall player movement feel in both first and third-person | |
| Jittery first person with sprinting | |
| Workbench does not require power | |
| Black barrel material | |
| Skeliopod ragdoll not going underground on loot | |
| Terrain no longer renderers when in Low Orbit | |
| Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in | |
| Raiding mission type | |
| Collecting mission type | |
| Key card mission type | |
| Build object mission type | |
| Discovery mission type | |
| Skeliopod re-path issue | |
| Inventory button rollovers | |
| Stackable setting on Space Debris Chest | |
| Updated airlock materials | |
| Logging out in space now properly saves your location | |
| Spaceship should no longer get stuck in space if throttled low when exiting the planet | |
| Chat now works as intended in multiplayer | |
| Reworked player ground sticky code to allow for improved traversal | |
| Liquid and Gas names are no longer truncated in crafting menus | |
| Creatures now have correct colliders improving first person combat | |
| Voice Log UI functionality updates | |
| Fixed player animation set, eliminating stuttering by holding weapons | |
| Proximity highlighter now work on all items | |
| Creatures can no longer walk through placed objects | |
| Heat areas no longer persist after they have been disabled | |
| Fixed a few more cloud save system stability issues | |
| Tin material is no longer missing | |
| Collision detection for aerial creature wandering task | |
| Objects hidden underground in the sand dunes | |
| Dismantling a buildable now provides the upgraded component recipes | |
| Test mode now only provides the resources when actually building something | |
| Loot crates in wreckages are now properly salvageable when empty | |
| Water can no longer be seen from orbit | |
| Loot crates now properly spawn their contents | |
| Structure variants now have properly updated recipes to fit the new progression | |
| Lutari and Aziel terrain should now properly appear when reentering the atmosphere | |
| Holes at end of dungeon rooms and hallways | |
| Support for creatures to not kick up dust while in dungeons | |
| Stamina from being used when trying to sprint on a slope | |
| Walls AI collision increased, preventing creatures from walking through wall placements | |
| Crafting vehicles in the laboratory no longer requires the ability to be unlocked | |
| Items requiring an upgrade are no longer buildable without said upgrade | |
| Some jittering on the camera in some instances | |
| Removed untextured blocks within mines | |
| Building in the mines and hives now works as intended | |
| Plants and trees should now drop items for more harvest types | |
| Meteor can now be mined for Uranium instead of Plutonium | |
| Both Shields are now placeable, no longer has 2 entries for CircuitBoard | |
| Upper Story Habitat is now palpable, no longer has 2 entries for Brass | |
| Dyno recipe has been updated to contain a proper reagent | |
| Fluorescence recipe has been updated to use mercury properly | |
| Colossus body harvest colliders have been increased in size to match his model | |
| Cobalt Pistol can now use Blaster Cells | |
| Spelling errors in Zamak Description | |
| Hardness values on other planet minerals | |
| Player movement animations now properly network to remote clients | |
| Small gap in the walls on the barracks | |
| Chem light is once again light and brightens the area | |
| Satellite Dish Large can now be dismantled as intended | |
| When dismantling objects the full build cost should now be refunded | |
| Storage items should now properly sort based on their contents | |
| Upgrades now removes build cost from inventory | |
| Items should no longer spawn under the crash pod | |
| Water Reclaimer is now operational and its contents are persistent | |
| Harvested Liquids and Gasses will alert no container found if none are in the inventory | |
| Guns will now load first applicable ammo type found in the inventory | |
| Fuel Cell upgrade for the furnace now works as intended | |
| Furniture can now be built as intended | |
| Mineral hardness values to unblock progression | |
| Crude Metal Sword now works as intended | |
| Upgrading utilities are now properly networked to other players and saved in multiplayer | |
| Botany Kit no longer pushes the player backward when wielded | |
| Airlock is now properly buildable without an incorrect recipe entry | |
| Fabricator is now properly buildable without an incorrect recipe entry | |
| Blaster Cell is now usable in the Pistol as intended | |
| Elida creature is now harvestable | |
| Repairable Habitat no longer requires Aluminum Ingots | |
| Laboratory is now buildable with the resources displayed in the menu | |
| Aziel and Lutari minerals now have proper hardness values | |
| Crafting tables no longer take 2 opens to load | |
| Crab Scythe now has a hardness of 1.5 | |
| Optimized all Space Station texture memory | |
| Circuit Board recipe in the Printer that required quartz | |
| Single mineral Ingots now replaced by alloys created by combining various minerals | |
| Advanced Fabricator (now a Fabricator Upgrade) | |
| Standalone Repair Table (now a WorkBench upgrade) | |
| Furnace Water Collector (replaced by various upgrades) | |
| Slope sliding when the slope is about max slope range | |
| Disabling structure coloring until proper interface and data are set up | |
March 2021 Change List
| Added Hive Generated Prefab for DunGen | |
| Added Prefabs for Hives | |
| Added Materials for Hives | |
| Added Tiles and Archetypes for Hives | |
| Added DunGen Proteus Mine Prefab | |
| Added Proteus 2 room prefabs | |
| Added Dungeon Tiles to DunGen Generator | |
| Added dust materials for proteus caves | |
| Added Cave and Mine Meshes | |
| Added First Pass Intro Cinematic | |
| Added Scene, timelines, animation tracks | |
| Added Debris Effects | |
| Added Graphics Jobs for more optimizations | |
| Added Laser Tool Added Diamond Tip Chisel | |
| Added makeshift Chisel | |
| Added Chisel Prefabs and Character Handling | |
| Added Icons | |
| Added materials for Chisels | |
| Added Space Station Build Icons and Prefabs | |
| Added a few space station materials | |
| Added Trophies | |
| Added Mushrooms | |
| Added Alien Ruins | |
| Added plant models, materials, textures and prefabs | |
| Added build icons for space station | |
| Added icons for plants, creatures, planets and droids | |
| Adding creature organ models, materials and prefabs | |
| Added Space Station models and updated materials | |
| Added connected buildables functionality | |
| Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap | |
| Added Base Randomizer tool to assist with repairable base generation | |
| Added Support for exiting and loading into Low Orbit | |
| Added warp console command is now operational on Proteus | |
| Added Repairable Habitat | |
| Added Repairable Rover | |
| Added build recipe display support to Center HUD | |
| Added Dev Console for both players and devs in singleplayer or for private server owners. | |
| Added main menu PPV | |
| Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options | |
| Added missing creature types to SpawnEvent CreatureType enumeration | |
| Added inline editor to CreatureHealth CreatureData field | |
| Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp | |
| Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee | |
| Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly | |
| Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito | |
| Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly | |
| Added spawn radius to CreatureZone | |
| Added CreatureZone template prefab | |
| Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees. | |
| Added endum with ProceduralLegManager changes | |
| Added volume control to DroidSound audio cues | |
| Added Console compiler flags Changed | |
| Added support for going in and out of dungeons without a load screen | |
| Added support for map icons to be shown on edge of map properly Changed | |
| Added lots of dungeon level design tools for creating and pathfinding dungeons | |
| Added support for dungeon weather and lighting without load screens | |
| Added support to display when a plant has been harvested in HUD | |
| Added Title for each in game UI screen | |
| Added Map panel Changed Field Guide to Discoveries | |
| Added Defenses build Tab Added Space Station build Tab | |
| Added Underground build Tab | |
| Added Intro Cinematic | |
| Added Dungeon entrance and exit system | |
| Added new dungeon triggers in Proteus 2 B for testings | |
| Added Gizmos to Creature Zones | |
| Added Editor controls for generating dungeons | |
| Added Eye icons | |
| Added Player Hiding Spot script | |
| Added noise and vision detection readings | |
| Added Hiding Spot system | |
| Added Hiding Spots to Plants | |
| Added dungeon creation system | |
| Added build prerequisites for proper build order of Structures | |
| Added polish on icon mouse over panel and right click panel | |
| Added UI audio while in Cinematic mode | |
| Added more detail when fading out audio during exit game | |
| Added cinematic snow to Aziel | |
| Added atmosphere to mines | |
| Added wind sound to mines | |
| Added Instant update to Main Menu terrain | |
| Added foley ramp in on fade in and out | |
| Added Instant updated to Terrain in Lutari and Aziel | |
| Added fade in and out for all loading transitions | |
| Added auto swinging to Melee Weapons | |
| Added Redicle to Melee Weapons | |
| Added support to send mode in Feedback Reports | |
| Added cinematic snow in Main Menu Added Snow assets | |
| Added Space PPV to Lutari | |
| Added Panic audio to Player | |
| Added durability and hardness to Tactical Knife and Chisel | |
| Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame | |
| Added hardness system Added harness to all minerals | |
| Added flashing red icon to destroyed items Added chisel hardness detection | |
| Added harness to all melee weapons and tools | |
| Added proper subtitle for Utilities and Structures | |
| Added dynamic key interactions to Utilities | |
| Added math to determine proper placement of 3rd person hit collisions | |
| Added knockback particle effect handling | |
| Adding Aerial Creature (Flying Skeliopod) and associated movement scripts | |
| Added creature alert icon | |
| Added health indicator to Spider | |
| Added health indicator to Skeliopod | |
| Added health indicator to Parasyte | |
| Added health indicator to Snubs | |
| Added health indicator to Hybrid | |
| Added health indicator to Minotaur | |
| Added health indicator to Giant Beetle | |
| Added health indicator to Giraffe | |
| Added curated scenario Creature Zones to Proteus 2 | |
| Added curated scenario Creature Zones to Aziel | |
| Added curated scenario Creature Zones to Lutari | |
| Added Transform List Size comparison Behavior Tree task | |
| Added variability function to SendMessage Behavior Tree task | |
| Added Cancel Path Behavior Tree task | |
| Added dungeon settings to CreatureZones | |
| Added and configured new Scarab enemy type | |
| Added Cryotube prop and hab module crate asset | |
| Added airlock repairable prefab | |
| Added airlock repairable prefab | |
| Added Password mission type | |
| Added vignette to GUI mode to make UI more readable | |
| Added blur to Main Menu bottom bar buttons | |
| Added dynamic key interactions to Utilities | |
| Added math to determine proper placement of 3rd person hit collisions | |
| Added variety to meteor impact sounds | |
| Adding Decal System Adding Decal Library | |
| Added Kill creature mission type | |
| Added Hacking mission type | |
| Added 3rd person hit pause with successful hit | |
| Added biodome repairable prefab | |
| Added Discovery system foundation | |
| Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation | |
| Implemented animation speed control for knockback in animation-driven creatures | |
| Implemented animation speed control for knockback in animation-driven creatures | |
| Committed missed Incremental Slider script | |
| Migrated Insects prefab package from beta branch | |
| Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit | |
| Migrated tail/tentacle plugin from beta branch | |
| Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic | |
| Bite Triggers | |
| Re-added PPV for Item Renderer | |
| Re-added Dev Console to GUI | |
| Moved Proteus 2 DunGen Tiles for GeneratorI | |
| Optimized icons for structures, vehicles, furniture, utilities | |
| Changed material for Module 1 | |
| Reduced glow on Spaceship Engines | |
| Reduced reentry audio volume | |
| Cleaned up Space Station Module project | |
| Adjusted space station materials | |
| Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity | |
| Icon optimization | |
| Normal difficulty Thirst and Hunger usage reduced by 20% | |
| Increased emission on the beacon material | |
| Tweaked Droid obstacle avoidance when in groups | |
| Tweaked Droid obstacle avoidance when in groups | |
| Reordered fade in order on establishing shot text | |
| Unlocked all buildables from their position grid | |
| Vehicles now settle with physics when spawned and flipped | |
| Spaceship can now be flipped | |
| Tuned chisel durability to be more in-line with other harvest tools | |
| Reduced fuel consumption on Rover and GAV | |
| Tweaked Extreme thirst and hunger drain | |
| Dungeons now count as a pressurized area for consuming food and water | |
| Upped TOD cycle slider to max out at 10x | |
| Increased climbable slope in Normal and Easy difficulties | |
| Doubled default TOD cycle length | |
| Extended weather system lengths except storm | |
| Storm now has a lower chance to damage the player by default | |
| Made knockback raycast length dynamic | |
| Hooked current creature prey detection into PlayerControl detection meter | |
| Configured Crab Monster to add CreatureHealthIndicator | |
| Adjusted Snubs' animation controller to use the correct speed variable | |
| Configured Crab Monster to use the new behavior tree base | |
| Configured Crab Monster to use available attack animations | |
| Configured Crab Monster to flee from the player when below 10% health | |
| Configured Crab Monster to use dynamic bite triggers | |
| Adjusted Crab Monster agent locomotion and rotation | |
| Configured Moon Mantis to use the new behavior tree base | |
| Configured Moon Mantis to flee from the player when below 20% health | |
| Configured Moon Mantis to sprint toward the player when pursuing or fleeing | |
| Configured Moon Mantis to use dynamic bite triggers | |
| Adjusted NatureObject/NatureFragment for Creature Zone compatibility | |
| Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts | |
| Configured Skeliopod to use new tail/tentacle plugin | |
| Adjusted used Minotaur loot table to match the changes made to the legacy one | |
| Refined animation on Larvae creature | |
| Changed Proteus 2 terrain splat improvements to read slopes | |
| Changed Proteus 2 terrain height is now more dramatic | |
| Changed occlusion for new terrain height | |
| Changed AStar cutting so now more optimal and allows for multiple graphs | |
| Changed creature spawning triggers are now allowed in dungeon | |
| Changed loot | |
| Improved contrast and readability for in game UI menus | |
| Map is now in the HUD and no longer on the Locator | |
| Improved Mission tags and text to improve readability | |
| Changed overall in game UI polish | |
| Mission Complete tag is now top center and Improved | |
| Changed level Up alert now occurs after Mission Complete alert | |
| Improved contrast and readability for in game UI menus | |
| Changed stackable setting on Space Debris Chest | |
| Changed expanded HUD background width | |
| Increased Parasyte turning speed Reduced hearing radius of Mantis | |
| Reworked Dungen to keep prefabs | |
| Changed increased resolution of Small Solar Panel textures | |
| Adjusted Reflections in Mine | |
| Set Pop Up to Right side of screen | |
| Changed BuildDiety to a God reference | |
| Changed hover to allow mid jump hovers if hover fuel is available | |
| Adjustments to layout in Main Menu | |
| Changed hit speed in 3rd person up to 0.5 from 0.1 | |
| Made glitch FX a singleton | |
| Changed durability to no longer destroy items | |
| Changed repair to be more simplified when repairing structures | |
| Plants now emit fx on each hit | |
| Improved textures and materials for Structures and Utilities | |
| Set flashing wall interaction to match highlighter pulsing | |
| 3rd Person melee is now zoomed in for third person | |
| Stamina penalty now has slow jog instead of forced walk | |
| Improved hit sounds | |
| Improved hit sparks | |
| Improved chisel swing animation | |
| More interaction on Reticle system | |
| Creatures are now forced to knock back when hit | |
| Improved meteor sounds | |
| Repair Tool material improvements | |
| Set all textures to be more optimal | |
| Optimized textures | |
| Set Texture settings for more optimal texture memory | |
| Changing rendering to Deferred for better depth buffer handling | |
| Rebalanced hovercraft fuel consumption | |
| Improved harvest rate of Barrels | |
| Increased capacity of Glass Container to 100 units of liquid | |
| Normalized vehicle refuel amount from both the tanks and player interaction | |
| Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties | |
| Reduced fog in rain storm on Proteus | |
| Clean up mine design systems | |
| Softened walk to Idle in 3rd Person | |
| Set Plant triggers to off after harvest | |
| Improved plant hit FX for all Proteus plants | |
| Set all textures to be more optimal | |
| Optimized all minerals | |
| Optimized Structures with LODs | |
| Reenabled creature zones on Proteus | |
| Repairable system functionality complete | |
| Repairable system functionality complete | |
| Repairables system is fully functional with locations added for Proteus 2 | |
| Adjusted Snubs' hearing and vision radius | |
| Updated Unity Connect Settings adding support for error logs | |
| Updated Atmosphere in Beta Mine | |
| Updated all PhotonViews with proper view IDs | |
| Updated art in Alpha Mine | |
| Updated GAV materials and projectile sound | |
| Updated death message UI | |
| Updated build version warning UI on Main Menu | |
| Updated Repair Droid spark sound volume | |
| Updated Airlock Texture | |
| Updated airlock albedo texture and emissive | |
| Updated Large Ring Optimized Mesh for Ring Module | |
| Updated item Ingot Renderer Scene | |
| Updated Item Render | |
| Updated Item Renderer PPV | |
| Updated Cave meshes and Prefabs for DunGen Layout | |
| Updated Crypt Layout for DunGen | |
| Fixed null on Audio for FX Handler | |
| Fixed tree material | |
| Fixed Spacestation objects being disabled by default | |
| Fixed Instance where loading screens could incorrectly delete persistent objects | |
| Fixed Some instances where Mouse and Input would pause every few seconds for some players | |
| Fixed Dev console can now spawn more than 1 Item | |
| Fixed Crash Site pod panels now properly persist | |
| Fixed Exiting during the tutorial properly restarts the tutorial | |
| Fixed extendable structure ramps | |
| Fixed Stackable Object rotation | |
| Fixed Take All button in crafting tables | |
| Fixed Mouse and Input that would pause every few seconds for some players | |
| Fixed Dev console can now spawn more than 1 Item | |
| Fixed Crash Site pod panels now properly persist | |
| Fixed Exiting during the tutorial properly restarts the tutorial | |
| Bug Fix Handling feature discrepancies | |
| Fixed Abilities are no longer required to build Utilities | |
| Bug Fix Build compilation fix for TilePlacmentData | |
| Fixed Abilities are no longer required to build Utilities | |
| Fixed back left wall in barracks no longer places furniture outside | |
| Fixed Feedback panel no longer fails when sending special characters | |
| Fixed Glass Container and Barrel can now deposit any leftovers into tanks | |
| Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references | |
| Fixed Nature object syncing preventing loading | |
| Fixed Nature object syncing preventing loading | |
| Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active) | |
| Fixed Vehicle ownership string updating | |
| Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option | |
| Fixed tanks inventory not properly saving | |
| Fixed autocomplete on dev console for Barrels and Glass Containers | |
| Fixed Barracks and Habitat joint connections | |
| Fixed temporary crafting bug | |
| Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel | |
| Fixed more issues with singletons not getting registered after a scene load | |
| Fixed some networking issues concerning players travelling between planets that already have players on the surface | |
| Fixed a cause of massive FPS drop in multiplayer | |
| Fixed numerous saving issues with spaceships and remote players | |
| Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover | |
| Fixed an error caused by leaving a planet inhabited by pathfinding AI | |
| Fixed first time load issues | |
| Fixing issues with skydome scaling and space planet positioning | |
| Fixed Liquid and Gas Tanks | |
| Fixed more buildable manager legacy code issues | |
| Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier | |
| Fixed 0 hardness on Conduit Bender | |
| Fixed 0 hardness on Pickaxe | |
| Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues | |
| Fixed checksum handling, this fixes some cases of the saving loading issues | |
| Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited | |
| Fixed some Saving and Loading stability issues | |
| Feedback panel now retries up to 5 times when a bug fails transmission | |
| Feedback panel will now not clear the previous bug settings when the previous transmission failed | |
| Fixed slightly offset panels on Laboratory | |
| Fixed Main Menu not loading properly after getting disconnected | |
| Fixed Require Pressurization to Eat | |
| Fixed issue with Ally map not getting updated causing the turret to still fire at allies | |
| Fixed enemy syncing in multiplayer (enemies should no longer teleport around) | |
| Fixed collision on Colossus beetle | |
| More debug for Disconnect to Main Menu | |
| Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them | |
| Fixed spaceship duplication issues | |
| Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer | |
| Turrets should no longer target Allies | |
| Panels on the escape pod should no longer respawn when reloading the world | |
| Fixed Skeliopod repath issue | |
| Fixed Player ground friction to prevent sliding | |
| Fixed Skeliopod ragdoll not going underground | |
| Fixed Discovery mission type | |
| Fixed Build object mission type | |
| Fixed Key card mission type | |
| Fixed Raiding mission type | |
| Fixed Collecting mission type | |
| Fixed Inventory button rollovers | |
| Fixed black barrel material | |
| Fixed extendable structure ramps | |
| Fixed Stackable Object rotation | |
| Fixed Take All button in crafting tables | |
| Fixed Workbench does not require power | |
| Fixed all mine stairs | |
| Fixed terrain in mines | |
| Fixed Melee Distance on weapons in 3rd Person | |
| Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space | |
| Fixed Space distance on all Persistent Scenes | |
| Fix to camera far distance settings Fix to fossil collision and pathfinding | |
| Fix to Stackable Object rotation | |
| Removed blur focus from build events | |
| RBrought in minimum build distance to 2M | |
| More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default | |
| Polished Pistol first person springs Removed slow down when looking down sights when holding a gun | |
| Fixed 3rd person melee animation when walking from idle | |
| Fixed sound radius on Droid Repair | |
| Fixed invisible collision in craters of Lutari | |
| Fixed Lutari Low Orbit | |
| Fixed low gravity movement speed | |
| Fixed infinite terrain in Lutari causing frame hitches | |
| Fixed infinite terrain in Lutari causing frame hitches | |
| Fixed Aziel disappearing in Low Orbit | |
| Fixed particles showing on Aziel surface from space | |
| Fixed hover landing in first person | |
| Fixed display weather only on Planet | |
| Fixed shovelling from crouch in 3rd Person | |
| Fixed jumping from crouch | |
| Fixed Glitch option | |
| Fixed Gas Tank trigger blocking other triggers | |
| Fixed solid green lab wall on interact | |
| Possible fix for Timeout with Main Menu UI | |
| Fixed Feedback when not added a screenshot | |
| Fixed Repair Droid repair sound | |
| Fixed Run Reticle size | |
| Fixed overblown depth of field on establishing shot | |
| Fixed distance rendering in Main Menu | |
| Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs | |
| Removed rain sound on Aziel | |
| Disable Barracks foundation | |
| Collider is now disabled on branches when it is harvested | |
| Removed renderers from colliders on vehicles | |
| Objects no longer appear on the surface of the planet when in low orbit | |
| Oxygen is no longer in space | |
| Disabling TOD Camera's automatic skydome scaling | |
| Disabled landing animation in First Person | |
| Removed Editor script for Map Icons | |
| Removed disable of Barracks foundation | |
| Removed Skill Tree locks for crafting Structures and Utilities | |
| Removed Sentry from Main Menu | |
| Removed pick up animation | |
| Removed Listener management | |
| Removed convex collider from Potato | |
| Removed space thurst debug info | |
| Removed Jump Idle Start from Player Movement | |
| Removed Distance Asteroids from Proteus 2 Low Orbit | |
| Removing debug text from build | |
| Removing unneeded Debug Logs | |
| Removed rain sound on Aziel |
February 2021 Change List
| Added in Droid Sentry Weapon | |
| Added Crab Antenna Icon | |
| Added Texture Compression settings for sentry droid | |
| Added Lutari world | |
| Added Zer and Lutari scenes with art pass | |
| Added multiplayer buffer system | |
| Added a failsafe to not run the dynamic wave spawner if no enemies are specified | |
| Updated Crab mesh pick ups and other optimized meshes | |
| Added logic to request the master client save every 30 seconds while a player is attempting to join | |
| Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
| Added null check to weathermanager's photonview setting in awake | |
| Added texture meshes | |
| Added messages for the remote user when they are added and removed as Allies | |
| Null checks for enemy spawn system | |
| Added more loading and saving stability fixes | |
| Adding null checks | |
| Added Ally system. An Ally System can access all your items, even when you are offline | |
| Added more data loss failsafes | |
| 5 patch tape now spawns in the pod | |
| Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals | |
| Added sentry bot to main menu | |
| Added Cloth Ceiling variant to Hab | |
| Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible | |
| Added melee stance to melee weapons | |
| Added prefab testing scene | |
| Added sound fadeout system to fire | |
| Added illumination to droid materials | |
| Added legacy custom colors in character creation | |
| Added transitions to main menu screens | |
| Added highlighter on all crash site object | |
| Added Map icons to Hab | |
| Added icons to Airlock | |
| Added icons to Biodome | |
| Added Map icons to many utilities | |
| Added map icons for the droids | |
| Added highlighter to many utilities | |
| Added LOD to many utilities | |
| Added Map Magic | |
| Added Infinity Terrain to Lutari | |
| Added RTP to Infinity Terrain | |
| Adding Transition system | |
| Added transitions to in game menus | |
| Added Crystal shader | |
| Added Lutari mineral variants | |
| Added lots of minerals to Lutari | |
| Added Highlighter to crab and rock pickups | |
| Added Creature enum for pick ups | |
| Added color coding for Cover during storms | |
| Added Quick Level Test spawn points to World | |
| Migrated Claws creature from beta branch | |
| Merged fixes to Spaceship entry to planet | |
| Added mode title to Main Menu | |
| Added snow to giant crystals on Aziel. | |
| Reverted debris meshes | |
| Rebalanced all player weapons to each have their strengths and weaknesses | |
| Changed hearing range of monsters in the mine by half to better allow stealth gameplay | |
| Renamed Berry to Fern Tree Berry | |
| Renamed RedBerry to Redfern Tree Berry | |
| Renamed RedBerry (the tree) to Redfern Berry Tree | |
| Player's ControlType (First or Third person) is now remembered on a per-avatar basis | |
| Buffed Pistol damage to better match other weapons and new creature HP | |
| Capped mine difficulty scaling | |
| Mineral Map Icons no longer respawn when reloading the world | |
| Enemies can now freely move around Alpha and Gamma Mines | |
| The Minotaur's front legs are now attackable | |
| The Minotaur's front legs are now attackable | |
| Tweaked lighting in Alpha and Gamma mines | |
| Reduced the difficulty cost threshold of enemies in the mines by half | |
| Repair droid will no longer harvest tentacle tree infinitely | |
| Tweaked how the spaceship respawns after a crash during space travel | |
| Tweaked Beta mine to allow creatures to freely walk around the entire area | |
| Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on | |
| Public server characters created under the new save system will now display the time remaining in the server | |
| Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber | |
| Rubber is now only crafted in the Chem Station | |
| Reduced build cost of Airlock | |
| Solar panels once again show their effective range when interacted with | |
| Fast tracked a few economy rebalance changes to improve current playability | |
| Patch Tape now costs 1 Cloth Bundle | |
| Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
| Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended | |
| Changed in-game description on Cloth Bundle | |
| Habitat and Beacon now appear both on the compass and have icons on the map | |
| Crash Site spawn wave is now clamped to a maximum of 2 weak creatures | |
| Upped the data storage size for player XP to prevent any overflow issues | |
| Added automated file backup | |
| Added automated syncing of backup | |
| Legacy migration is now only ran once, instead of in the instance of not finding current data | |
| Switched out BuildableObjectManager's list handling with a dictionary | |
| Lowered timeout to 180 seconds from 360 | |
| Spaceship is now removed when a client leaves low orbit to enter space | |
| Reverted creature pickup model updates | |
| Reverted missed meta files from structure model revert | |
| Network instantiated player prefabs are now properly removed from the world when their owning player leaves | |
| Singleplayer buildables have their Avatar IDs set on every initialization | |
| The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed | |
| Printer and Chem station no longer have low resolution materials | |
| Configured hit reactions on all creatures with available animations | |
| Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit | |
| Adjusted ragdoll kill force on all creatures | |
| Adjusted base health values for all creatures | |
| Adjusted AudioSource 3D settings on all creatures and droids | |
| Configured saving of a Droid's current command so they continue to follow when exiting mines etc | |
| Slowed down Sentry Droid's walking / patrolling speed | |
| Increased Sentry Droid's enemy targeting radius | |
| Replaced Sentry Droid rifle animations with pistol animations | |
| Replaced Sentry Droid rifle animations with pistol animations | |
| Migrated Droid systems from Beta branch | |
| Droid weapon systems from Beta branch | |
| Configured Repair Droid to work with new systems | |
| Migrated and configured Mining Droid from beta branch | |
| Renamed Claws to 'Moon Mantis' | |
| Re-baked AStar in Lutari | |
| Configured Lutari plants for collection | |
| Optimized Workbench | |
| Chisel animation improvement | |
| First Person hit detection of Chisel at 2 meters instead of 4 | |
| Moved pick up prompt to side of screen | |
| Increased size of all inventory icons | |
| UI polish on Player GUI | |
| Improved sway on starting weapons and tools | |
| Made Inflatable Dome pick up able again | |
| Changed hover particles | |
| Outdoor sounds are now muted when in a structure | |
| Reduced the distance creatures can detect the player | |
| Increased flashlight brightness | |
| Widened flashlight radius | |
| Reduced sound of player breath by half | |
| Capped snow and sand coverage on player at 10% | |
| Changed Debris lauer to Item | |
| Brightened Proteus night sky | |
| Optimized Gas Tank | |
| Optimized Liquid Tank | |
| Changed Liquid Tank color to Blue | |
| Optimized all Ground Turrets | |
| Optimized Forge | |
| Optimized Landmine | |
| Added feature making Landmines no longer able to hurt owner | |
| Optimized Marker | |
| Making Depth of Field available for Proteus 2 | |
| Optimized HAB canvases | |
| Changed Item interact sounds | |
| Changed text in Pick Up Canvas to be more clear | |
| Changed collision detection size on Tactical Knife | |
| Reduced echo in Proteus 2 | |
| Decreased volume of heart beat | |
| Changed ordering of Utilities, Structures, and Furniture in build menus | |
| Changed Mantis shader and emissive texture to blue | |
| Made adjustments to incline sliding | |
| Changed sliding to take less time | |
| Changed sliding to only give damage at a low chance percentage | |
| Trimmed jump landing animation to make it quicker and more responsive | |
| Polished Lutari materials, terrain, and rock materials | |
| Zeroed out Lutari for proper placement | |
| Made Spaceship exhaust materials less bright | |
| Upressed textures on crude melee weapons | |
| Player breath is now off when in a vehicle | |
| Increased speed of all projectiles in vehicles | |
| Reworked shader for Diamonds | |
| Changed all Lutari textures to 2K | |
| Set camera rendering to Forward to fix RTP black terrain issue | |
| Set atmosphere, stars, planet and weather settings for Lutari | |
| Set thin atmosphere to lower audio levels | |
| Improved Pick Up HUD | |
| Improved Always Up HUD | |
| Adjusted atmosphere settings on Proteus 2 | |
| Adjusted Sound Mixer for better volume control in first and third person modes | |
| Adjusted LOD distances for crab and skeliopod items | |
| Fixes to Crab Pickup materials | |
| Increased resolution of displacement maps on Proteus 2 terrain | |
| Increased ambient and sky illumination at night | |
| Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
| Optimized Spaceship Landing Gear | |
| Changed server debug text to be wider | |
| Tweaked mineral colors on Aziel | |
| Gave important scene Photon Views their own fixed IDs | |
| Harvesting berries now provides science | |
| Looting creature bodies now provides science | |
| Harvesting broken droids now provides extra engineering XP | |
| Depth of Field now focuses build object during build sequence | |
| Replaced Sentry Droid rifle animations with pistol animations | |
| Tweaked prop and lighting locations in Alpha and Gamma mines | |
| Tweaked Hab Ceiling variants costs to be more balanced | |
| Tweaked Hab Wall costs to be more balanced | |
| The Elida's head is now attackable | |
| Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space | |
| Polished fire and FX in crash site | |
| Fixed Map icons to all minerals | |
| Fixed legacy icon model from appearing at wrong times | |
| Fixed smoothing groups on Coupler | |
| Fixed more Cloud save system stability bugs | |
| Fixed mine nav meshes | |
| Fixed Texture size fix for RTP | |
| Fixed commander mission reading as Alpha mine instead of Beta mine | |
| Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned | |
| Fixed commander in Beta Mine | |
| Fixed missing collider on ground of rover in beta mine | |
| Fixed interactables being marked as busy in single player | |
| Fixed droids giving proficiencies for nature objects they gather | |
| Fixed the player now respawns with a repaired suit instead of the broken suit persisting | |
| Fixed dust storms should no longer damage the player in space | |
| Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines | |
| Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button | |
| Fixed spaceship getting stuck returning to planet from low orbit | |
| Fixed Excrement collector now properly persists its time remaining | |
| Fixed activatable objects such as the shield and flood light now store their state when saving and loading | |
| Fixed furnace's water collector's storage is now persistent when saving and loading | |
| Fixed an issue where the player would sometimes lose their crash site persistence | |
| Speculative fix for floating creatures | |
| Speculative fix for lost spaceship when crashing during spaceflight | |
| Fixed double spawning crash sites | |
| Fixed QuickLevelTest | |
| More save data path fixes -Droids actually have a map icon now | |
| Fixed the private server invite functionality | |
| Fixed pink Buggie Tires outside Gamma mine | |
| Fixed import settings for Aziel normal map | |
| Fixed player vitals not properly persisting | |
| Fixed spaceship duplicating | |
| Fixed legacy migration of world files | |
| Fixed Snubs, Skeliopod, and Parasyte from floating | |
| Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures | |
| Fixed legacy migration | |
| Fixed Nature object persistence | |
| Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory | |
| Speculative fix for furniture being invisible sometimes | |
| Fixed Scribe Log party filter | |
| Speculative fix for structures owned by a party member showing up in the compass | |
| Fixed Legacy Mission coordinates | |
| Fixed misspelling when Geyser is depleted | |
| Fixed private server ownership for new private servers | |
| Fixed some path issues with private servers, hopefully fixing multiple private server issues | |
| Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites | |
| Fixed pink materials on Custom Ramps and Skylights | |
| Fixed a bug causing the Crash Site enemy wave to spawn twice | |
| Fixed a bug causing the player to lose Science points when logging in and out | |
| Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character | |
| Fixed assigning of persistence IDs within buildable object manager | |
| Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout | |
| Fixed backup file sync path | |
| Fixed infinite loop in saving on failure to save | |
| Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet | |
| Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time | |
| Fixed a bug causing remote clients destroy to not clean up the item locally | |
| Fixed ownership discrepancies for party members | |
| Fixed creature logic being ran on remote clients when unintended | |
| More divide by zero fixes | |
| Fixed a divide by zero error when starting fresh in a multiplayer universe | |
| Fixed some null refs in item pickup | |
| Fixed persistent data duplication issue | |
| Hopefully fixed some issues with remote clients requesting saves | |
| Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic | |
| Fixed general errors during loading | |
| Fixed player respawn. Player now properly spawns when remote client enters planet | |
| Fixed some instabilities and errors in multiplayer | |
| Fixed some errors ran into through testing multiplayer | |
| Fixed corrupted file handling for non-data critical save files | |
| Fixed FileStreams remaining open due to mid-stream errors | |
| Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data | |
| Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced | |
| Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files | |
| Fixed viewIDs not properly getting sent to remote clients for Droids | |
| Fixed issue preventing players from joining a master client that is inside of a vehicle/main | |
| Made lingering smoke on meteor darker to make it easier to find | |
| Fix for room names being inconsistent -Fixed owned structures and vehicles not populating | |
| Parasyte body will no longer fall beneath the world and be inaccessible | |
| Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped | |
| Fixed more Cloud save system stability bugs | |
| Fixed load order issues with spaceflight in multiplayer due to longer load and save times | |
| Fixed names not showing up in interact HUD display | |
| Fixed party ownership | |
| Fixed owned display on remote client | |
| Numerous Cloud Save System bug fixes and polishes | |
| Spaceship no longer is lost when disconnecting or crashing during transit between planets | |
| Fixed hab window not counting as cover | |
| Enemies no longer should damage the player through walls | |
| Fixed instances where interact HUD would cutoff some descriptions and build costs | |
| Fixed a spot where the player could walk through a wall in gamma mine | |
| Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects | |
| Fixed some issues with private server IDs not getting properly set and saved when creating characters | |
| Fixed some errors during saving within the new save system | |
| Fixed structure variant saving | |
| Fixed utility saving | |
| Fixed varius bugs in the new save system New fixes | |
| Fixed avatar delete | |
| Fixed the private server legacy data migration | |
| Fixed Seek task from indefinitely retreating from player | |
| Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure | |
| Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health | |
| Fixed droid audio issues | |
| Fixed Mining Droid inventory issue | |
| Fixed position of creature zones in Lutari_LevelDesign | |
| Fixed Crab Mech multiplayer sync issue | |
| Fixed all weapon shadows | |
| Fixed light in Inflatable Dome | |
| Fixed Trigger in Inflatable Dome | |
| Fixed Ramp in Inflatable Dome | |
| Adjusted Sound Mixer for better volume control in first and third person modes | |
| Upressed textures on crude melee weapons | |
| Fixed interaction on environment objects | |
| Fixed Crafting Table crafted icons not appearing | |
| Fixed 3rd person melee hit detection | |
| Optimized Repair Table | |
| Fixed crafting icon amount text | |
| Fixed Player stuck in structures after jumping | |
| Fixed Landmine Textures | |
| Fixed server disconnection loop to Main Menu | |
| Fixed Large Satellite Dish model | |
| Crab Antenna Icon Fixed | |
| Turret aiming is fixed and now set to center of aim object | |
| Fixed terrain perlin noise amounts | |
| Fixed gravity when planet travelling to low gravity worlds | |
| Fixed 3rd Person camera for Mech | |
| Fixed Mech sounds | |
| Fixed hovercraft engine material | |
| Fixed Hovercraft exhaust materials | |
| Fixed all camera distances for all vehicles | |
| Fixed all headlights for all vehicles | |
| Fixed 3rd person Camera Collision from jittering | |
| Fixed jittery camera on Mech and MechCrab | |
| Fixes to UI on Haver and GAV | |
| Fixes to Particle system on Hover | |
| Fixed speed on bullets for GAV and MechaCrab | |
| Fixed Player jumping over small bluffs in the terrain | |
| Fixed Bloom options | |
| Fixed shadow distance options | |
| Fixed mineral placement heights on Aziel | |
| Removed Party system (replaced by Ally system, fixing many of the issues the party system had) | |
| Removed aluminum from Steel recipe | |
| Disabled enemy spawn wave with crashsite | |
| Disabled forced sandstorm at crashsite | |
| Removed compiler directive from Droid FX handling | |
| Removed region objects from furniture, hopefully fixed randomly disappearing furniture | |
| Removed Zer collider from sun on Aziel | |
| Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption | |
| Disabled despawning of Creatures temporarily | |
| Removed mesh renderers on triggers that were being activated when returning to planet from low orbit | |
| Removed Debug from Seek task | |
| Removed RegionObjects on all creatures and droids | |
| Disabled highlighters by default on all creatures and droids | |
| Removed any dummy renderers from all creatures and droids | |
| Removed inventory sound from Droids mining minerals | |
| Disabled highlighters and region objects on all droid prefabs | |
| Removed bad audio cue from repair droid | |
| Removed Zer from Aziel and Lutari Sky Dome | |
| Removed customize structure for now until new features are in | |
| Removed unused proxy model | |
| Removed dummy missions from Mission Transmission | |
| Removed the need for Draw Distance limits | |
| Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt | |
| Disabled BuildableObjectManager's passive syncing, fixing duplication issue | |
| Removed mesh renderers on triggers that were being activated when returning to planet from low orbit | |
| Disabled Spawn screen shake |