Change List
January 2021 Change List
| Added New Save System | |
| Added automatic migration of legacy save data | |
| Added Seamless Space Travel to all gameplay systems | |
| Added reverb to System Computer and player voice | |
| Incorporated astar systems into restored Aziel scene | |
| Migrated Mech from beta branch | |
| Added Full Body IK to Mech | |
| Added Aim IK to Mech which was requested from beta builds | |
| Added support for oxygen replenish in enclosed vehicles | |
| Added support for optimal suit temperature in enclosed vehicles | |
| Added support for entering atmosphere after space travel | |
| Added Altitude and Location readings to Spaceship | |
| Added post processing to Deep Space | |
| Added reentry sound when planet travelling | |
| Migrated Crab Mech vehicle from beta branch | |
| Added mineral nodes to restored Aziel scene | |
| Re-enabled creature zones for Giraffe herds in restored Aziel scene | |
| Added and improved creature herding systems and associated behavior tasks | |
| Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior | |
| Added support to be at optimal suit temperature in structures | |
| Added event system for going in and out of orbit | |
| Added support for UI in Spaceship for entering new planet | |
| Added large count down to Hover meter | |
| Added support for planet rendering while in space | |
| Added Deep Space zone | |
| Added special camera shake settings for Spaceships | |
| Added support for Inflatable Dome to give Oxygen | |
| Added support to stop weather particles while in space | |
| Added reference for scattering in cameras | |
| Added revised ramp script | |
| Added Map Icon to Inflatable Dome | |
| Added Compass Icon to Inflatable Dome | |
| Added automatic backup save and load | |
| Added ability to save after space travel | |
| Adding Xbox Plugins | |
| Added larger generic mineral clusters in specific locations around the map | |
| Added Colony naming into UI | |
| Added attack, hit, and turn animations for Giraffe | |
| Adding Giraffe Idle and Gallop animations | |
| Added dll filtering for consoles | |
| Added support for vehicles to interact with distance objects for space travel | |
| Added support for cubemaps to initialize during space travel | |
| Set hover to last longer by default | |
| Migrated aniamtion event system from beta branch | |
| Added compiler flags for console | |
| Added support for emissive RTP layers, near and far | |
| Fixed null ref in main menu | |
| Fixed some issues with Avatar IDs not getting properly set for new avatars | |
| Fixed utility save and loading | |
| Fixed Depository to allow accessing from side | |
| Fixed Dungeon traversal with new save system | |
| Fixed CreatureVehicleController early input calling | |
| Fixed incorrect Rover material shader | |
| Fixed local planet issue when space travelling | |
| Fixed a bug causing passive enemy spawn waves to not occur | |
| Furnace water fixes | |
| Fixes to Creature Hearing behavour | |
| Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes | |
| Sandworms no longer are triggered when the player is in a spaceship | |
| Fixed mech not saving position | |
| Fixed camera collision mesh rendering | |
| Fixed some weirdness with entering and exiting mines and persistence | |
| Fixes to Inflatable Dome | |
| Fixed issue causing mech not to be buildable | |
| Fixed an issue causing the mech to spawn floating above the ground | |
| Switched worm to check for dust storm instead of just heavy wind | |
| Fixed Azure Rifle and Assault Rifle Commander breaking instantly | |
| Fixes to dungeon scenes to detect collisions properly | |
| Fixed Cryo Rifle and Hydrogen Torch damage | |
| Fixed pink weapon materials | |
| Gun weapons now deal damage | |
| Fixed broken model of rover inside of Beta Mine | |
| Fixed various mesh holes in the walls of a few mines | |
| Fixed Inflatable Dome ramp | |
| Fixed weapon and tool shadows in first person | |
| Fixed attachment rendering in first person | |
| Fixes to TOD shaders for consoles | |
| Fixed creature interactions with dead bodies | |
| Fixes to RTP shaders by adding NoLightmap and removing ignore deferred | |
| Fixed furnace smelting recipies | |
| Fixed creature zones not properly detecting player | |
| Fixed offgrid detection for creatures | |
| Fixed bug causing creatures to always track the player | |
| Fixes to Compass System for space travel | |
| Fixes to Map System for space travel | |
| Capping difficulty at 50 until the spawn system can be better balanced | |
| Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping | |
| Reduced auto-placed frequency of generic mineral outcropping nodes | |
| Increased auto-placed frequency of harvestable vegetation | |
| Increased beetle search arrive threshold so they do not get stuck due to their turning radius | |
| Flashlight now only alerts enemies at night or in dungeons | |
| Items now repair to full with one build loop | |
| Tweaked ingots to cost 2 ores instead of 3 | |
| Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies | |
| First pass on new settings integration | |
| Reenabled in-game settings page | |
| Water container now extracts 25 water per interaction | |
| Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0 | |
| Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target | |
| Creature wave spawns overall are now limited to every 2~4 minutes | |
| Passive enemy spawn waves now occur in 5~10 minute intervals | |
| Reworked Crab Mech controls for tighter player precision | |
| Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement | |
| Changed Mech to generate heat on step and land | |
| Set camera for all vehicles to third person for now | |
| Improved Reentry FX | |
| Adjustments to atmosphere heights on Proteus2 and Aziel | |
| Improvements to geyser particle rendering | |
| Updated Player and GUI for space travel | |
| Changed Anti Aliasing in First Person to Temporal | |
| Changed Proteus 2 B scene loading to fit the new planet travel schema | |
| Added Aziel to project | |
| Updated main menu art | |
| Adjustments to Structure build sounds | |
| Removed projector from build icon for Inflatable Dome | |
| Updated spaceship UI | |
| Adjusted sound volumes on Player and GUI | |
| Changed Stamina to replenish faster | |
| Made Stamina more responsive | |
| Added more space for inventory UI | |
| Improved sounds for building | |
| Changed Temperature reading to show suit temperature, not outside temperature | |
| Changed hover replenish rate to double | |
| Xbox One texture optimization pass | |
| Sound pass on Player | |
| Made heartbeat sound ramp up intensity | |
| Updated all UI sounds | |
| Removed all worms inside continent | |
| Removed interactable surface from hallway in Osiris 1 | |
| Removed unneeded shaders and textures for project clean up | |
| Removed ramp for now on Spaceship | |
| Removing feature where Photon deletes a gameobject with the same ID |
December 2020 Change List
| Added in ragdoll lifetime | |
| Added repair tool dismanting for fabricated nature fragments | |
| Added in differentiation for Experimental build public servers and avatars | |
| Added in support for spawnpoints in SpawnEvent | |
| Added water condenser to the furnace | |
| Atmosphere Oxygen percentage now affects oxygen recharge rate | |
| Added Crashsite persistence | |
| Added functionality to allow party to access eachothers buildables | |
| Added local proximity spawns to Easter Egg system | |
| Compass markers now properly display to party members | |
| Fixed habitat placement | |
| Fixed harvested sea urchin material | |
| Fixed Plants visual states not properly updating when loading into multiplayer | |
| Fixed loading errors | |
| Fixed up nature object and crash site persistence in | |
| Fixed remote clients exiting crashed pod | |
| Fixed GiantBeetle spawn | |
| Fixed dungeon spawning system | |
| Fixed quick level test from saving crashsite persistence | |
| Added in more failsafe checks to crashsite saving | |
| Water now only displays error message when it fails to extract water | |
| Fixed confirm dialog | |
| Fixed ground fitting of creatures | |
| Fixed AI Teleporting | |
| Fixed party UI | |
| Fixed creature bite trigger | |
| Fixed frame hitch on meteor landing | |
| Fixed meteor hitch when landing | |
| Fixed geyser hud display | |
| Fixed frequent walking frame hitch | |
| Fixed duplicate white fill bar in repair table | |
| Fixed low res textures on ground turret | |
| Fixed third person melee | |
| Fixed turrets targeting | |
| Fixed heat trigger persisting after removing source | |
| Fixed offset repair table icon | |
| Fixed all melee weapons in first person | |
| Compass markers now only appear for owned objects | |
| Added in more safeguards to prevent the dust storm and sandworm from continuously spawning | |
| Tweaked spawn costs for new creatures | |
| Tweaked difficulty cost of level 2 Colossus | |
| Tweaked hit points of parasyte and snubs | |
| Decreased heat generated from shooting a weapon by half | |
| Increased enemy spawn heat generation | |
| Polished meteor system | |
| Adjusted the water collector a bit | |
| Increased frequency of passive enemy spawns | |
| Tweaked durability for a few tools and weapons | |
| Disabled previous remote ai syncing | |
| Disabled Spawn screen shake |
November 2020 Change List
| Added AI pathfinding cutting to all buildables | |
| Updated creatures to use AStar and Behavior tree | |
| Added attack circle for Parasyte | |
| Spider IK system overhaul | |
| HeatTriggers are now cumulative | |
| Added system that dynamically spawns NatureObjects | |
| Added in new cloud data system | |
| Added in new persistence system for nature objects and enemy difficulty | |
| Added in certificate handling for https calls | |
| Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message | |
| Fixed SimpleJSON's local parsing problems | |
| Fixed blocking collider on Debris chest | |
| Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening | |
| Fixed potential cause of constant worm spawns | |
| Fixed structure system to prevent unfinished structure in creative mode | |
| Fixed persistence | |
| Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online | |
| Fixed melee weapon 3rd person colliders | |
| DynamicActionKey will now ignore controllers | |
| Fixed up mineral persistence | |
| Fixed CanHearObject behavior for enemies | |
| Fixed HeatTrigger on Furnace and Forge | |
| Fixed popup interaction not unlocking cursor | |
| Temperature in shade is only applied during the day | |
| Fixed chat interaction | |
| Fixed foliage damage particles | |
| Fixed death screen text | |
| Fixed enemy levels that spawn in dungeons | |
| Fixed bug in deleting avatars | |
| Fixed up the followup mission system | |
| Fixed up the popup dialogue not reenabling the event system | |
| Made the sand dunes worm spawn more often at long distance | |
| Toned down creature wave heat system | |
| Berries are no longer infinite | |
| Optimized creature movement | Updating Photon with new App ID |
| Moved local save directory to AppData | |
| AI Pass on Bettle | |
| AI Pass and leg animations on Snubs | |
| AI Pass and leg animations on Crab Monster | |
| AI Pass and leg animations on Snubs | |
| AI Pass and leg animations on Skeliopod | |
| AI Pass and leg animations on Gnat | |
| AI Pass and leg animations on Arachnoid | |
| AI Pass and leg animations on Elida | |
| AI Pass and leg animations on Minotaur | |
| Local avatar and universe IDs are now populated with unique values |
October 2020 Change List
| Added check for quick level test | |
| Added in server button handling for server cycle | |
| Added remaining allocated server IDs | |
| Added public server cycle and wipe functionality | |
| Added enemy spawning system to use Heat and Difficulty scaling | |
| Added Habitat and Airlock ruins | |
| Added many more levels to current Proteus 2 creatures | |
| Backend handling fixes | |
| Fixed incorrect view id's | |
| Fixed creatures getting thrown back super far when killed | |
| Fixed over 400 compiler errors in the Unity update | |
| Fixed Osiris Structure shader | |
| Fixed Osiris Character shader | |
| Fixed Osiris Creature shader | |
| Fixed Osiris Rock shader | |
| Fixed Osiris Mineral shader | |
| Fixed all materials in Main Menu | |
| Fixed materials for Scientist | |
| Fixed materials for Ranger | |
| Fixed materials for Engineer | |
| Fixed materials for Marine | |
| Fixed materials for Rover | |
| Fixed materials for Mech | |
| Fixed materials for Hovercraft | |
| Fixed materials for Spaceship | |
| Fixed materials for Payasyte | |
| Fixed materials for Crab Monster | |
| Fixed materials for Skeliopod | |
| Fixed materials for Arachnoid | |
| Fixed materials for Gnat | |
| Fixed materials for Worm | |
| Fixed materials for all minerals | |
| Fixed materials for all weapons | |
| Fixed materials for tools | |
| Fixed materials for Structures | |
| Fixed materials for Utilities | |
| Fixed materials for Furniture | |
| Fixed materials for Custom Pieces | |
| Fixed materials for all Attachments | |
| Fixed materials for all plants | |
| Fixed materials for rocks | |
| Fixed materials for sky planets | |
| Fixed materials for sky | |
| Tweaked survival drains to be more dynamic | |
| Tweaked weather to be more dynamic | |
| Tweaked crash site to give proper resources | |
| Tweaked bullets to deal 4x damage | |
| Tweaked all gun ammo clip size | |
| Removing unused plugins and fonts |
September 2020 Change List
| Added support to make inventory buttons more responsive, from Beta Branch | |
| Added support for liquid and gas to show as a meter, from Beta Branch | |
| Added Post Processing system | |
| Added HDR lighting to Proteus 2 Site B | |
| Added camera dithering for radar | |
| Added adaptive lighting to work with HDR lighting | |
| Added terrain tools | |
| Added selection circle to UI | |
| Migrated new UI graphics from Beta Branch | |
| Added support for UI to anchor to any screen aspect ratio | |
| Added math to determine where icons would appear on a 2D map | |
| Fixed heat trigger persisting after removing source | |
| Fixed missing shaders | |
| Added dynamic and optimized depth of field | |
| Updated inventory screen | |
| Updated Crafting screen | |
| Updated Mission screen | |
| Updated all crafting buttons | |
| Updated all inventory icons | |
| Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version | |
| Set all map icons to 2D | |
| Upresing of many of the game's textures | |
| Lots of UI optimizations | |
| Optimize player scripts and raycasting | |
| Optimize flashlight system | |
| Updated all Main main menu UI | |
| Optimized all camera systems | |
| Optimized blood screen FX | |
| Optimized frost screen FX | |
| Migrated all survival screen FX to Unity post Processing system | |
| Overhauled dynamic lighting and GI system | |
| Optimized all shadow systems | |
| Improved shadow system resolution | |
| Overhauled terrain system | |
| Optimized terrain | |
| Optimized sand dunes | |
| Rewrite of terrain parralax mapping to be more optimal | |
| Disabled mesh head feature | |
| Disabled interior helmet mesh |
August 2020 Change List
| Fixed all missing shaders and materials | |
| Migrated all character shaders back to Osiris shaders | |
| Migrated all vehicle shaders back to Osiris shaders | |
| Migrated all structure shaders back to Osiris shaders | |
| Migrated all attachment shaders back to Osiris shaders | |
| Migrated all utility shaders back to Osiris shaders | |
| Migrated all creature shaders back to Osiris shaders | |
| Migrated all mineral shaders back to Osiris shaders | |
| Migrated all rock shaders back to Osiris shaders | |
| Migrated all item shaders back to Osiris shaders | |
| Migrated all weapon shaders back to Osiris shaders | |
| Removed texture streaming plugin | |
| Removed all texture streaming from cameras | |
| Removed texture streaming from scenes |
July 2020 Change List
| Fixed issue with crash landing tutorial | |
| Finished upgrade to 2019.3.10f1 |
June 2020 Change List
| Added slope detection and weight reading to Lower HUD | |
| Added spawn points to Dungeon scenes | |
| Added support to protect player from wheather when in enclosed vehicles | |
| Added particle lighting for remote players | |
| Added inspection camera system to AI Test Zone | |
| Added timer for huts | |
| Audio fixes on Gnat | |
| Audio fixes on Minotaur | |
| Audio fixes on Spider | |
| Fixed Colossus arrive multiplier | |
| Fixed Confirm Box Cancel | |
| Fixed Cancel system to Main Menu from game | |
| Item button storage is clear if amount is zero | |
| Fixes to GAV, Hover, and Rover vehicles | |
| Fixed meteor hitch when landing | |
| Fixed geyser hud display | |
| Fixes to interact system | |
| Minotaur configuration and polish | |
| Mech texture update | |
| Astar configuration in dungeon scenes | |
| Giant Beetle prefab configuration and polish | |
| Larvae prefab configuration and polish | |
| Crab is now boardable and walks, but needs more work | |
| Spider prefab configuration and polish | |
| Updates to animation controller for faster anims for melee | |
| Overhaul and optimizations to creature IK walking system | |
| Water now only displays error message when it fails to extract water | |
| Added reduced chance of suit breach in storm if crouching | |
| Hybrid fixes and polish | |
| Gnat fixes and polish | |
| Creature systems code cleanup | |
| Adapted the mines to recast graph | |
| Removed Connector and Small Satelite | |
| Removed Splash Screen |
May 2020 Change List
| Added support to not display server settings in Single Player | |
| Added controller icon | |
| Adding new Rewired | |
| Added Sector system | |
| Added intelligent redicle to Interact System from Beta Branch | |
| Adding sound library from Beta Branch | |
| Added ground fitter system for creatures | |
| Migrated Compass system from Beta Branch | |
| Migrated Map system from Beta Branch | |
| Added Dust Storm damage | |
| Added Odin inspector system | |
| Adding internal AutoSplat tool from beta Branch | |
| Added storm damage to player if not behind cover | |
| Added heat inside Huts | |
| Adding AStar and Behavior Tree to project | |
| Added First Person Camera FX | |
| Added slope detection and sliding | |
| Adding new high res environment textures | |
| Adding NGSS for shadow rendering | |
| Fixes to creature ragdoll system | |
| Material fixes for Hives and Mines | |
| Hooked up Key Bindings in Main Menu | |
| Fix to temperature system | |
| Improved FOV for First Person mode | |
| Fixed pink materials | |
| Fixed gameloop when player dies and loses connection with the eventsystem | |
| Updated proper scene files with cleaned names | |
| Moving scene files for cleanup | |
| Clean up of Hives and Mine scene files | |
| Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature | |
| Sound adjustments for Worms and explosions | |
| Reduced radius of pod spawning | |
| Up res Marine and Engineer textures | |
| Art pass on Alpha Mine | |
| Art pass on foliage particles | |
| Optimize Proteus Terrain textures | |
| Doubled distance on interaction | |
| Reworked Stamina to fully recharge at twice speed after penalty | |
| Worms spawn only in Dust Storms | |
| Lots of UI polish throughout | |
| Tamed out Crab ground shake | |
| Re-organized scenes | |
| Huge improvements to Survival gameplay | |
| Made vitals more visible and dynamic | |
| HUGE texture optimization pass | |
| Removed Camera Compositor | |
| Removed lots of unused shaders and plugins | |
| Deleting unused scenes and prefabs | |
| Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.