May 2020 Change List
| Added support to not display server settings in Single Player | |
| Added controller icon | |
| Adding new Rewired | |
| Added Sector system | |
| Added intelligent redicle to Interact System from Beta Branch | |
| Adding sound library from Beta Branch | |
| Added ground fitter system for creatures | |
| Migrated Compass system from Beta Branch | |
| Migrated Map system from Beta Branch | |
| Added Dust Storm damage | |
| Added Odin inspector system | |
| Adding internal AutoSplat tool from beta Branch | |
| Added storm damage to player if not behind cover | |
| Added heat inside Huts | |
| Adding AStar and Behavior Tree to project | |
| Added First Person Camera FX | |
| Added slope detection and sliding | |
| Adding new high res environment textures | |
| Adding NGSS for shadow rendering | |
| Fixes to creature ragdoll system | |
| Material fixes for Hives and Mines | |
| Hooked up Key Bindings in Main Menu | |
| Fix to temperature system | |
| Improved FOV for First Person mode | |
| Fixed pink materials | |
| Fixed gameloop when player dies and loses connection with the eventsystem | |
| Updated proper scene files with cleaned names | |
| Moving scene files for cleanup | |
| Clean up of Hives and Mine scene files | |
| Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature | |
| Sound adjustments for Worms and explosions | |
| Reduced radius of pod spawning | |
| Up res Marine and Engineer textures | |
| Art pass on Alpha Mine | |
| Art pass on foliage particles | |
| Optimize Proteus Terrain textures | |
| Doubled distance on interaction | |
| Reworked Stamina to fully recharge at twice speed after penalty | |
| Worms spawn only in Dust Storms | |
| Lots of UI polish throughout | |
| Tamed out Crab ground shake | |
| Re-organized scenes | |
| Huge improvements to Survival gameplay | |
| Made vitals more visible and dynamic | |
| HUGE texture optimization pass | |
| Removed Camera Compositor | |
| Removed lots of unused shaders and plugins | |
| Deleting unused scenes and prefabs | |
| Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.