November 2021 Change List
| Added custom markers now appear on compass | |
| Added new meteor type to Proteus 2 | |
| Added multiplayer data safeguards to better persist through crashes of either host or clients | |
| Added additional loading screen messaging for remote clients joining a host | |
| Added more robust system for syncing save data among all clients | |
| Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon | |
| Tweaked current mission set to lead the player through the tech tree | |
| Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves/TD> | |
| Objects can once again be built on Custom Piece structures | |
| Removed nonfunctional customize screen on various objects | |
| Zer planet is no longer blindingly bright in low orbit | |
| Default language now properly is applied based on system language | |
| Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards | |
| Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated | |
| Crashes occurring during client joining or leaving should no longer cause data losses or duplication | |
| Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit | |
| Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship | |