December 2021 Change List
| Updated Radar Scanner handheld screen graphic to better represent current use | |
| VFX and SFX for upgrade completion to match that of construction completion | |
| Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner | |
| Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface | |
| Right click while wielding the Radar Scanner will now open the GPS screen/TD> | |
| Gave planet's informational cards realistic temperature values when highlighting them in low orbit/TD> | |
| Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)/TD> | |
| Disabled missions in Creative Mode/TD> | |
| Swapped out Zer Creature shaders with optimized variant/TD> | |
| Improved inventory persistence stability | |
| GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved | |
| Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there | |
| Polished a few instances of mesh edges visible on Zer | |
| Reset VSync to saved value during intro cinematic to reduce screen tearing | |
| Cut off text in difficulty buttons in main menu | |
| Removed explosion sounds from intro cinematic | |
| Instances where Spaceship landing gear would fly in from offscreen after takeoff | |
| TOD cycle rate no longer affects Main menu and Intro Cinematics |