Experimental Build v0.5.355

 

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

Hello explorers! We have lots of new features and fixes to share with you, along with a new playable zone!

Passenger Vehicle Space Travel

We've been hammering on multiplayer lately and are proud to announce we have vehicular travel across planets with passengers in multiplayer! Although still very rough we felt the functionality is solid enough for this branch. Needless to say, we're very excited about this - it's been on our roadmap forever and we're so glad to finally get this in.

Proteus 2 Site A Remastered

We also restored the original Proteus 2 Site A map and added it back to the game. Again, still rough in this branch, but it came in handy to build out cross planet travel on the ground.

Multiplayer Improvements

The primary focus here was ship and space station travel in multiplayer. The last thing we want is for anyone to get lost in space due to a load/save error, so this issue took top priority. While we were at it we cleaned up quite a bit multiplayer syncing issues and other random weirdness.

Change List

  • Added - Remastered Proteus Site A

  • Added - Support for more forms of intraplanetary and interplanetary travel

  • Added - Support for ground travel between sites

  • Added - Support for multiplayer ground/space travel

  • Added - Support for World Boundaries to allow cross planet ground travel

  • Added - Instanced Grass to Proteus Site A

  • Added - Color coding to Proficiency upgrades

  • Added - Sound to showing and hiding Repair Wireframes

  • Added - Sound to all Tools for affective interactions

  • Added - Support for Voice Log count alerts

  • Added - Upgraded OMPA and Mining Bot dust particles

  • Added - support to show Creator in Private Universe Button

  • Added - support to show storage amount on Item Icons

  • Added - support for creatures to pause during cinematics

  • Added - 6 Passenger seats to the Corsair

  • Added - "Empty" if Barrel has no contents

  • Added - support for Low Orbit spawn points

  • Added - low orbit spawn points to all planets


  • Changed - Switched world loading to use Loading Screens and transition cinematics to improve game stability

  • Changed - Increased size of Center Text Alerts

  • Changed - Removed black border from Large Satelite Dish icon

  • Changed - Player physical material to be slippery on dynamic objects

  • Changed - Reduced volume on OMMA

  • Changed - Rotated ground UV's in Habitat to be square with the first Coupler

  • Changed - Reduced specularity on Hovercraft engines

  • Changed - missions no longer reprompt after loading back in from save

  • Changed - Grass shader to Tint instead of HSL due to graphics glitches

  • Changed - Reduced specularity on Cryochamber glass

  • Changed - Avatar Selection button to display PLanet location instead of Server Name

  • Changed - Zer lighting is less bright

  • Changed - Zer is no longer low gravity

  • Changed - Workbench upgrades are no longer mutually exclusive


  • Fixed - Spaceships should no longer get lost during space travel

  • Fixed - Spacestations should no longer get lost during space travel

  • Fixed - Vehicles should no longer become inoperable if another player joins the room while piloted

  • Fixed - Placement markers when placing buildables are now properly networked in multiplayer

  • Fixed - Zinc can now be found in trace mineral veins on Proteus 2

  • Fixed - Repairable objects are now properly synced in multiplayer

  • Fixed - Vehicle headlights are now properly synced in multiplayer

  • Fixed - Remote pilot position for Buggie.

  • Fixed - Passenger positioning in Buggie

  • Fixed - Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching

  • Fixed - Rigidbody interpolation to Player for smoother hovering

  • Fixed - Unintentional continuous weather syncing causing multiplayer slowdown

  • Fixed - Private universes should now properly be wiped when deleted

  • Fixed - Private Server button to show players in Universe and World

  • Fixed - Shower to properly clean player suit and give correct speed burst

  • Fixed - Remote weapons that were showing extra limbs

  • Fixed - Improved surface normals on Airlock model

  • Fixed - Cleaned up decal sorting and improved various materials for Furniture items

  • Fixed - Dropped/Spawned items now properly network their position to remote clients

  • Fixed - Spaceship engine rotations should now be properly networked

  • Fixed - Spaceship should now properly sync position while landing

  • Fixed - Passengers in the Buggie should no longer collide with the body of the vehicle while inside it

  • Fixed - When master client switches while a player is joining, new player should now properly load in

  • Fixed - Smoothed out spaceship engine syncing

  • Fixed - Spacestations should no longer get lost during travel

  • Fixed - Spaceship ramp state is now networked to all players

  • Fixed - Passengers in vehicles no longer collide with pilots on remote clients

  • Fixed - jitter in First Person Helmet

  • Fixed - planetside objects appearing while loading in Low Orbit

  • Fixed - Added fail safe on Meteor explosions

  • Fixed - jitter in GUI

  • Fixed - mipping on GUI textures

  • Fixed - Creatures should now sync much better during combat

  • Fixed - Remote players will no longer disappear when entering a spaceship interior or getting on an elevator

  • Fixed - Remote players piloting vehicles will no longer rubberband around the drivers seat


While this build is a nice step forward there's still much to do before it goes to the main branch. Please remember to reach out to us on our Official Discord Server with your feedback!

 
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Experimental Build v0.5.287