
Change List
June 2021 Change List
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Added Roar animation to Arachnoid |
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Added HarvestableSegment to Arachnoid head |
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Added Server completion date to avatar save game |
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Added Count down to upper corner of UI in multiplayer modes to show Cycle Time Remaining |
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Added Hit reaction animations to Hybrid |
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Added Icon for makeshift Screw Driver and Prefab |
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Added Support to remove spaceship and asteroid collision during travel transitions |
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Added Hover Mode to Spaceship control |
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Added Support for mouse rotation to Space Ship while in Hover Mode |
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Added WASD to move Space Ship while in Hover Mode |
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Added Orbit cam to Space Ship while in Hover Mode |
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Added Orbit cam to Space Ship while in Flight |
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Added Orbit cam to Space Ship while in Low Orbit |
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Added Ramp collision sham to improve fluidly entering and exiting the spaceship via the ramp |
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Added Boundary forces on Space Ship to prevent leaving playable area |
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Added New tutorial missions that also maintain story immersion |
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Added Recipe in Forge to meltdown Scrap Metal into Aluminum |
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Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional Alien Fiber |
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Added Support for text narration to missions |
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Added New tutorial missions that also maintain story immersion |
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Added Recipe in Forge to meltdown Scrap Metal into Aluminum |
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Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber |
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Added Charred Alien Bits recipe to the furnace for early game meat food |
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Added Support for text narration to missions |
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Added UI Polish Pass on in Game GUI |
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Added UI Polish pass on Main Menu |
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Added Buggie vehicle |
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Added Wrecked Buggies around Proteus 2 available for repair or salvage |
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Added Vehicle Upgrade system first implemented on new Buggie |
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Added Buggie Active Scanner Upgrade |
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Added Buggie Fuel Reactor Upgrade |
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Added Buggie Tank Hauler Upgrade |
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Added Buggie Cargo Hauler Upgrade |
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Added Small Radar Dish utility |
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Added Beacons, Habitats, and Storage containers can now be nicknamed |
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Added Additional ore clusters into the Dunes surrounding the continent on Proteus 2 |
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Added Pause system to the Menu Options screen |
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Added Key Bindable support for all menu screens |
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Added Support to change map heading rotation lock |
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Added Updated Workbench Build Icon Animation |
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Added Support for vehicles in the new fuel system |
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Added Support for multiple inventories on vehicles |
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Added Improved interact UI for liquid and gas inventories |
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Added Vehicles destroyed will now spawn their repairable form if available |
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Added Grilled Alien Meat recipe to Kitchen |
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Added Makeshift Cloth Bundle recipe to Printer |
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Added Makeshift Laser Chisel to the workbench |
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Added Slightly slower MakeShiftClothBundle recipe to the workbench for earlier automated crafting |
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Added Compass and Minimap icons for Buggie, GAV, and Rover |
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Added Small resource clusters for critical resources on Proteus 2 that had one large cluster before |
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Added Panning to map while in Map Mode |
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Added Improved Laboratory build animation and FX |
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Added Updated Laboratory Build interface to be more consistent with other crafting stations |
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Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable |
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Added Warp unstuck command to dev console |
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Added Species system and associated setup functions in CreatureHealth and IK system scripts |
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Added Species system settings |
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Added Aim target settings and associated functions for creatures to utilize in behavior tasks |
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Added Species selection control to CreatureZones |
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Added Settings and associated control to ProceduralLegHub and ProceduralLegManager |
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Added Projectile attack handling to creatures |
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Added Expanded creature behavior systems to allow selection between melee and projectile attacks |
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Added Expanded movement behavior tasks for automatic switching between walking and sprinting |
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Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching |
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Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures |
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Added New textures/materials for select creature species |
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Added Configured Scorpion creature and added to Lutari |
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Added Animation events for stepping and attacking to all applicable attack animations |
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Added Increased spider animations in use |
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Added Mouse Wheel zooming to Map Screen |
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Added Interaction to all map icons in Map Screen |
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Added Latitude and Longitude lines to Map |
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Added Support to pan map at a proper speed based on zoom level |
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Added Support for map items to pulse |
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Added Radar scanning radius for the player - shown as white radar sweep |
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Added Radar sweeps to satellite dishes set to proper radii |
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Added Improved Resource Scanning while in Map Screen |
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Added Support to display how many resources are found in a scan |
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Added Animation to Small Satellite Dish |
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Added Each species is now discoverable, discovery popup support is WIP |
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Added Set Space Debris to be selectable in Map Screen |
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Added Set Pod Stages to be selectable when in Map Screen |
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Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 |
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Added Zer Planet |
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Added Deep Terrain Drill |
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Added Dungeons to Aziel Lutari and Zer |
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Added Lutari and Aziel Dungeon Room Prefabs |
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Added Minerals to all Dungeons |
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Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects |
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Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid |
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Added Added creatures to Zer |
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Added Functionality to enter and pilot spaceship |
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Added Spaceship ramp functionality |
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Added InteractObject feature to allow any interaction with any design object |
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Added Completely reworked aerial creature functionality and updated creatures as necessary |
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Added Warp debug command now supports warping between moons and planets |
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Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed |
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Added Deep Terrain Drill icon |
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Added New custom models to many of the minerals |
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Added Updated Items for minerals |
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Added Updated item icons for structures and mineral items |
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Added Updated plant prefabs with a proper name |
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Added Space Station now has red lights throughout that display when it is preparing for travel |
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Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 |
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Added Zer Planet |
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Added Deep Terrain Drill |
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Added Dungeons to Aziel Lutari and Zer |
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Added Lutari and Aziel Dungeon Room Prefabs |
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Added Minerals to all Dungeons |
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Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects |
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Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid |
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Added Added creatures to Zer |
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Alien Fiber |
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Added Functionality to enter and pilot spaceship |
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Added Spaceship ramp functionality |
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Added interactObject feature to allow any interaction with any design object |
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Added Completely reworked aerial creature functionality and updated creatures as necessary |
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Added Warp debug command now supports warping between moons and planets |
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Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed |
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Added Deep Terrain Drill icon |
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Added New custom models to many of the minerals |
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Added Updated Items for minerals |
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Added Updated item icons for structures and mineral items |
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Added Updated plant prefabs with proper name |
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Added Space Station now has red lights throughout that display when it is preparing for travel |
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Added Species system and associated setup functions in CreatureHealth and IK system scripts |
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Added Species system settings |
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Added Aim target settings and associated functions for creatures to utilize in behavior tasks |
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Added Species selection control to CreatureZones |
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Added Settings and associated control to ProceduralLegHub and ProceduralLegManager |
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Added Projectile attack handling to creatures |
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Added Expanded creature behavior systems to allow selection between melee and projectile attacks |
![]() |
Added Expanded movement behavior tasks for automatic switching between walking and sprinting |
![]() |
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching |
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Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures |
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Added New textures/materials for select creature species |
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Added Configured Scorpion creature and added to Lutari |
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Added Animation events for stepping and attacking to all applicable attack animations |
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Added Increased spider animations in use |
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Added Mouse Wheel zooming to Map Screen |
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Added Interaction to all map icons in Map Screen |
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Added Latitude and Longitude lines to Map |
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Added Support to pan map at a proper speed based on zoom level |
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Added Support for map items to pulse |
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Added Radar scanning radius for the player - shown as white radar sweep |
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Added Radar sweeps to satellite dishes set to proper radii |
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Added Improved Resource Scanning while in Map Screen |
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Added Support to display how many resources are found in a scan |
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Added Animation to Small Satellite Dish |
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Added Each species is now discoverable, discovery popup support is WIP |
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Added Set Space Debris to be selectable in Map Screen |
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Cooked Oreck Egg |
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Added Set Pod Stages to be selectable when in Map Screen |
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Added Panning to map while in Map Mode |
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Added Improved Laboratory build animation and FX |
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Added Updated Laboratory Build interface to be more consistent with other crafting stations |
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Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable |
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Added Warp unstuck command to dev console |
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FOV on Main Menu camera |
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Updated materials for Foliage and Minerals |
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Updated Icons for New Planet foliage and some custom pieces |
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Updated some map icons to have specialized icons |
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Reduced Bloom intensity amount |
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Tweaked Nickel material to appear more metallic |
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Moved Asteroids in Proteus 2 low orbit to be out of the way during travel transitions |
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Moved diamond chisel recipe location in workbench menu to improve visibility |
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Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility |
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Updated Dull Survival Knife description |
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Optimized gameplay sounds/TD> |
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Further improved slope traversal |
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Minor UI Polish in Main Menu |
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Levels adjustments on fruit icons |
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Moved diamond chisel recipe location in workbench menu to improve visibility |
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Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility |
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Updated Dull Survival Knife description |
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Optimized gameplay sounds |
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Further improved slope traversal |
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Minor UI Polish in Main Menu |
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Levels adjustments on fruit icons |
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Optimized all UI icons |
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Map zoom hotkey info to explore mission dialogue |
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Public multiplayer servers should now have resource recharge enabled |
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Giant Worms no longer require a dust storm to spawn, effectively reenabling them |
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Increased passive thirst usage |
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Increased sprint thirst usage |
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CircuitBoard repair recipe now only takes 1 broken circuit board |
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Diamond Chisel no longer requires the Tool Station upgrade to craft |
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Fern Tree Berries of both colors will no longer roll, making them easier to gather |
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Reduced default vehicle fuel consumption |
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Minor texture optimizations |
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Darkened Mini Map background and lightened Player Heading |
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Optimized Workbench Mesh |
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Tweaked Low Heat Upgrade on Furnace to be less expensive |
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Rock Outcropping materials have been updated to be less metallic |
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Reduced speed buff effect on Shower |
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Adjusted grass distance in Graphics Settings |
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Lowered cost of Hab Cloth walls and Roof |
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Lessened placement restrictions on defensive walls |
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Lead is now dropped from the Crashed Pod Bottom Section's heat shield |
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Updated all minerals and alloys to have a scientifically accurate description |
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Swapped out Tin on Gunmetal alloy recipe for Molybdenum |
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Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel |
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Renamed Ni-Cr to Nichrome |
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Glass Container now requires 2 Aluminum instead of 1 Zamak |
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Updated Heat Sink Unit recipe to use Nichrome |
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Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate |
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Renamed Carbon to Lonsdaleite and changed hardness and density |
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Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum |
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Chisel moved from Forge to Workbench to further clarify tool progression |
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All users in private universes can now use the dev console, not only the owner |
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Hose recipe now takes 1 Iron and 2 Rubber |
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Moved Chisel progression to the center of workbench crafting list to improve visibility |
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Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus |
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Overall sizing polish on in-game GUI and HUD |
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Updated Gnat to operate as an animation-driven creature as opposed to IK-driven |
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Set compass marker text size limit higher |
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Updated all CreatureData assets to reflect changes to format and species system additions |
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Updated all creature Animation Controllers to be able to utilize the species system's speed |
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Increased functionality of Animation Event Hub script for custom events with parameters |
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Smoothed Strafe and Forward values in MecanimBridge |
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Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list |
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Easter Egg map icons to green with pulse |
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Reimplemented and rewrote spaceship spawn after crash handling |
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Info to display during laboratory building |
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Reworked player respawn code to be more efficient and less error-prone |
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Drop inventory on death setting is currently ignored while the system gets rewritten |
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Trees now all input harvested items directly to inventory |
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Swapped plastic and scrap plastic icons to be more consistent with rubber |
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Reduced atmosphere density while in spaceship |
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Assault Rifle's recipe swapped Zircaloy for a Diamond |
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Creatures can now damage structures and vehicles |
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Any limb that has already been harvested on a creature will route damage properly |
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Queued up another Mineral persistence reset for version 0.5.0 |
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Navigation Module now requires Engine Module within 500m to build |
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Updated Health Indicator prefab |
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Introduced public off-screen health indicator size multiplier, reduced size across the board |
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Updated all creature prefabs to utilize the new prefab |
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Sped up Space Station travel calculations |
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Reduced atmosphere density while in spaceship |
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Assault Rifle's recipe swapped Zircaloy for a Diamond |
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Creatures can now damage structures and vehicles |
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Any limb that has already been harvested on a creature will route damage properly |
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Queued up another Mineral persistence reset for version 0.5.0 |
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Navigation Module now requires Engine Module within 500m to build |
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Updated Health Indicator prefab |
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Introduced public off-screen health indicator size multiplier, reduced size across the board |
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Updated all creature prefabs to utilize the new prefab |
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Sped up Space Station travel calculations |
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Overall sizing polish on in-game GUI and HUD |
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Updated Gnat to operate as an animation-driven creature as opposed to IK-driven |
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Set compass marker text size limit higher |
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Updated all CreatureData assets to reflect changes to format and species system additions |
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Updated all creature Animation Controllers to be able to utilize the species system's speed |
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Increased functionality of Animation Event Hub script for custom events with parameters |
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Smoothed Strafe and Forward values in MecanimBridge |
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Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list |
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Easter Egg map icons to green with pulse |
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Reimplemented and rewrote spaceship spawn after crash handling |
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Info to display during laboratory building |
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Reworked player respawn code to be more efficient and less error-prone |
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Drop inventory on death setting is currently ignored while the system gets rewritten |
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Trees now all input harvested items directly to inventory |
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Swapped plastic and scrap plastic icons to be more consistent with rubber |
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Buildable missions now properly complete |
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Plants will now properly show as harvested in their LOD states |
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Appliance build icons now properly destroy after building is complete |
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Biodome Bins are once again properly persistent |
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Fuel interface should no longer persist in various unintended places in the UI |
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Player count on server buttons is now accurate |
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Regenerated discovery data, should fix mismatched and incomplete discovery data entries |
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Remote clients now properly load buggie inventory |
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The last item in inventory now properly networks changes to all clients when updated |
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Map when in Pod Tutorial |
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Harvestable creatures now display proper species name |
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Player can once again swap equipables after death |
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Panning while in player-facing North mode |
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Blinking icons while scanning |
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Recentering of map when leaving Map Screen |
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Cinnefern LOD materials when harvested |
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Small Satellite Dish collision |
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Fungle Thicket name on Map |
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Names of Mines on Proteus in Interact Menu |
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Creature corpse segment loot amounts are now properly network synced |
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Crafting table inventory now properly syncs |
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Scribe menu pagination now works |
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Player deaths now appear in the scribe log |
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Crafting table should now properly network all actions |
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Durability system issue that caused durability to act unpredictably |
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Crafting table fuel should now be properly networked |
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Creature zones should now properly network their activation status |
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Dropped items should now properly despawn after 2 minutes |
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Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool |
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Nickname updates should now be properly networked |
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Empty item persistence entries should not cause crashing on loading into the world |
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Player models left behind after a user has disconnected should now be cleaned in all instances |
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Guns should no longer be usable once durability has been depleted |
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Respawn vitals should now respect respawn HP slider amount |
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Shovels are no longer usable once durability has been depleted |
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Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients |
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New lab building cancel option is now properly replacing the interaction button while building |
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Prolific duplicate spaceship bug with the previous spaceship after crash spawn system |
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Optimized creature networking bandwidth usage |
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Biodome Bins now are now interactable in multiplayer |
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Owned structure display in the main menu should not have duplicate entries in multiplayer |
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Missing Left Shift control display to build UI for fine rotation control |
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Radar Scanners now respect the ownership |
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Optimized new creature syncing bandwidth and performance usage |
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Optimized new inventory syncing |
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Optimized weather networking |
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Multiple instances of objects being accessible when not owned |
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Multiple instances of objects not being accessible in multiplayer |
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Errors reported by our internal error reporting tool |
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Terrain activating when leaving deep space |
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Spaceship physics when entering and exiting vehicle |
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Creatures data for missing/incorrect information |
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Duplicate rover mesh issue |
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Improved spaceship load to be more stable and less crash prone |
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Improved stability of multiplayer load with multiple joining clients |
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Player should no longer get infinitely stuck under Aziel or any other planet |
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Player spawn point is once again properly set after exiting a Spaceship |
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Turrets should now mind their aim better |
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Descriptions in the Laboratory now properly update |
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Inventory contents are now properly refunded when dismantled, including all attached furniture |
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Entering atmosphere from low orbit will now properly clamp the spaceship's position |
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Dungeon generation on Aziel |
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Issue causing players to disconnect in multiplayer with 3 or more players connected |
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Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner |
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Crude Pipe can now be used as a weapon |
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Removed unneeded logs to help memory leak and performance hit during longer play sessions |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Removed Highlighter from Silver minerals |
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Multiple issues causing players to disconnect with 3+ players |
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Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner |
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Reworked UI scaling handling to properly support all common aspect ratios |
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Improved first-person melee detection when inside of enemy colliders |
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Crude Pipe can now be used as a weapon |
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Logs to help memory leak and performance hit during longer play sessions |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Removed Highlighter from Silver minerals |
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Redicle display when tool is not equipped |
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Mission UI entries to properly display cancel button |
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Collect rocks tutorial mission no longer completes after harvesting only 1 rock |
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Mission objectives now display item display names instead of their item types |
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Added missing LODs on plants, improving performance on Proteus 2 |
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Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 |
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Players under the map should now be automatically placed on the correct terrain if airborne |
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Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles |
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Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies |
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Utility Canvas Flicker and Local Player trigger issues |
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Two hidden inventory slots now visible |
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Building is no longer possible in vehicles as intended |
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Steam related input with XInput HID devices |
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Oxygen consumption when using weapons with different Universe Settings |
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CreatureZones on Aziel and Lutari |
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Wire item should no longer fall through colliders when dropped |
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Copper now shows proper hardness in GPS Filter |
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Crash site pods now appear on GPS with Fabricated filter |
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Mine entrances now appear on GPS with Fabricated filter |
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Updated fuel values for numerous items |
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Underground check will no longer teleport the player outside of the dungeon |
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Input should no longer break after respawn |
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Vehicle inventory persistence issues |
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Reduced Glide unit cost to 4 ingredients |
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Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory |
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Jumping beneath an invisible asteroid will no longer teleport the player into low orbit |
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There is now an input field as intended in the renaming dialog |
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Buildable missions now properly complete |
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Plants will now properly show as harvested in their LOD states |
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Appliance build icons now properly destroy after building is complete |
![]() |
Biodome Bins are once again properly persistent |
![]() |
Fuel interface should no longer persist in various unintended places in the UI |
![]() |
Player count on server buttons is now accurate |
![]() |
Regenerated discovery data, should fix mismatched and incomplete discovery data entries |
![]() |
Remote clients now properly load buggie inventory |
![]() |
The last item in inventory now properly networks changes to all clients when updated |
![]() |
Map when in Pod Tutorial |
![]() |
Harvestable creatures now display proper species name |
![]() |
Player can once again swap equipable after death |
![]() |
Panning while in player-facing North mode |
![]() |
Blinking icons while scanning |
![]() |
Recentering of the map when leaving Map Screen |
![]() |
Cinnefern LOD materials when harvested |
![]() |
Small Satellite Dish collision |
![]() |
Fungle Thicket name on Map |
![]() |
Names of Mines on Proteus in Interact Menu |
![]() |
Creature corpse segment loot amounts are now properly network synced |
![]() |
Crafting table inventory now properly syncs |
![]() |
Scribe menu pagination now works |
![]() |
Player deaths now appear in the scribe log |
![]() |
Crafting table should now properly network all actions |
![]() |
Durability system issue that caused durability to act unpredictably |
![]() |
Crafting table fuel should now be properly networked |
![]() |
Creature zones should now properly network their activation status |
![]() |
Creature zones should now properly network their activation status |
![]() |
Dropped items should now properly despawn after 2 minutes |
![]() |
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool |
![]() |
Nickname updates should now be properly networked |
![]() |
Empty item persistence entries should not cause crashing on loading into the world |
![]() |
Player models left behind after a user has disconnected should now be cleaned in all instances |
![]() |
Guns should no longer be usable once durability has been depleted |
![]() |
Respawn vitals should now respect respawn HP slider amount |
![]() |
Shovels are no longer usable once durability has been depleted |
![]() |
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients |
![]() |
New lab building cancel option is now properly replacing the interaction button while building |
![]() |
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system |
![]() |
Optimized creature networking bandwidth usage |
![]() |
Biodome Bins now are now interactable in multiplayer |
![]() |
Owned structure display in the main menu should not have duplicate entries in multiplayer |
![]() |
Missing Left Shift control display to build UI for fine rotation control |
![]() |
Radar Scanners now respect the ownership |
![]() |
Optimized new creature syncing bandwidth and performance usage |
![]() |
Optimized new inventory syncing |
![]() |
Optimized weather networking |
![]() |
Multiple instances of objects being accessible when not owned |
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Multiple instances of objects not being accessible in multiplayer |
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Errors reported by our internal error reporting tool |
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Terrain activating when leaving deep space |
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Spaceship physics when entering and exiting the vehicle |
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Updated Creatures data for missing/incorrect information |
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Duplicate rover mesh issue |
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Improved spaceship load to be more stable and less crash-prone |
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Improved stability of multiplayer load with multiple joining clients |
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Player should no longer get infinitely stuck under Aziel or any other planet |
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Player spawn point is once again properly set after exiting a Spaceship |
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Turrets should now mind their aim better |
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Descriptions in the Laboratory now properly update |
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Inventory contents are now properly refunded when dismantled, including all attached furniture |
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Entering atmosphere from low orbit will now properly clamp the spaceship's position |
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Dungeon generation on Aziel |
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Issue causing 3rd and subseuqent players from preventing to properly load the world |
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Spaceship bypasses for transitions between low orbit and planet to prevent getting stuck |
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Data issue in multiplayer causing built objects to randomly disappear |
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Clouderous plant should now be properly harvestable |
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Lonsdaleite should now properly read as in the Low density minerals filter on Discovery screen |
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Deep mineral vein of Chromium on Proteus marked as lithium |
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Copper veins from underground should no longer display on the surface radar of Proteus |
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All map icons are now properly intractable |
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Bug fixes for Silver |
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Collider issues on spaceship |
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Collider issues on Large Satellite |
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Crab Monster Mecanim Bridge issue |
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Crab Monster head harvestable segment issue |
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CrabMonster IK issue |
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CrabMonster rotation issue |
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Creature looping movement audio continuing after death issue |
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Display of time remaining in Server Cycle for multiplayer modes |
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Time remaining display to show correct time remaining |
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Droids not re-pathing wander error (stuck in rocks) |
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Droids rotation issues |
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Arachnoid rotation issue |
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Arachnoid ragdoll projection settings |
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Issues with Procedural Leg Hub rotation jitter (to be added back into creatures) |
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Clipping issue with Crab Mech |
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Animation issues with Crab Mech |
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Colossus loot drop amount |
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Zer will no longer greatly lag when loading in, hopefully fixing a common crash on Zer |
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Various Zer optimization issues |
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Errors reported by automated reporting tool |
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Remnants of legacy creature variables from various scripts |
May 2021 Change List
![]() |
Added Hook Roach on Aziel |
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Added Bounce lighting in space, improving visuals while in Low Orbit |
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More improvements to Proteus planet rendering from Low Orbit |
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Added Space Ship texture improvements |
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Added Speed reading to Space Ship GUI |
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Added creature animations for Gnat, Arachnoid, and many others |
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Added gun models using deferred decal system |
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Improved Asteroid Art |
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Improved Ambient Particles on Proteus 2 |
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Added color correcting on Intro Cinematic |
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Added turn in place in idle mode |
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New mineral radar scanning and filtering system |
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Radar Scanner can now drop in wreckage loot crates |
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Radar Scanner is now craftable in the Fabricator |
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Proficiency tree perks are now functional |
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Space Station modules now have interior lights |
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Set date and time on upper HUD |
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Discovery Details screen |
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Icons for Inventory item parameters |
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Feature to make selection icon appear on first inventory item |
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Added particle FX to new plants |
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Added icons for undiscovered creatures and plants |
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Added question icon for undiscovered harvest types |
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Updated Map UI screen for better formatting |
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Improved all melee swings of first-person weapons |
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Improved all gun sounds |
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Improved all muzzle flashes |
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Updated models on many guns |
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More coloring in post-process in space |
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Improved low orbit art on Aziel |
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Contextual interaction options when looking at a harvestable plant or creature part |
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Spaceship will now display controls at low speeds |
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Functionality support for discoverable harvest types |
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Completion icon to discovery types when fully filled out |
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New particle leaf texture for plant explosions |
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Improved Lutari low orbit art |
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Updated Ammo Icons |
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Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
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Integrated new Proteus2 foliage particle effects and drops |
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Updated and added Plants discovery file for missing plants |
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Support for vehicles to easily drive up steep terrain |
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Feature for Mech to easily traverse hills and rough terrain |
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Movement sounds to Mech |
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Space Station modules are now buildable in Low Orbit |
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Space Utilities are now buildable in Low Orbit |
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Added Habitat Module |
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Added Airlock Module |
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Added Hallway Module |
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Added Window Module |
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Added Observation Module |
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Added Navigation Module |
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Added Communications Module |
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Added Skylights Module |
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Added Power Module |
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Added Auxiliary Module |
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Added Biosphere Module |
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Added Hub Module |
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Added Ring Module |
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Added Engine Module |
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Added Solar Array |
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Added Cryo Pod |
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Added Lockers |
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Added Biosphere Bin |
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New Buildable Upgrade system that allows for upgrades/attachments to be built |
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Added Furnace Precipitation Collector Upgrade |
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Added Furnace Water Distillery Upgrade |
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Added Furnace Fuel Cell Upgrade |
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Added Furnace Low Heat Upgrade |
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Added Forge High-Precision Upgrade |
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Added Printer Weapon Fabrication Upgrade |
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Added WorkBench Repair Table Upgrade |
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Added WorkBench Tool Station Upgrade |
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Added WorkBench Suit Station Upgrade |
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Added Fabricator High-Tech upgrade |
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Added Fabricator Suit Augmentation Upgrade |
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Added Kitchen Chef Upgrade |
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Added Creature Health Indicators |
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Added New Dungeon system on Proteus 2 |
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Added Aerial Creature (Flying Skeliopod) and associated movement scripts |
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Huge art pass on Proteus 2 |
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Added 8 new kinds of foliage on Proteus 2 |
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Added Bioluminescent foliage on Proteus 2 |
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Added Grass to various areas on Proteus 2 |
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Added Rare and Specific minerals around the surface of Proteus 2 |
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Improved sand dunes on Proteus 2 |
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Support for Creatures to despawn when out of range of all players |
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Curated scenario Creature Zones to Proteus 2 |
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Added New Creature Wasp |
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Added New Creature Bee |
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Added New Creature Fly |
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Added New Creature Mosquito |
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Added New Creature Dragonfly |
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Gatherable Methane puddles around Proteus |
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Puddles can now change height depending on fill amount and regenerate with precipitation |
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Added New soundtrack music |
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Added Many new craftable alloy items |
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Added 6al-4v |
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Added Brass |
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Added Bronze |
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Added Cast Iron |
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Duralumin |
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Added Dymalloy |
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Added Electrum |
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Added Ferrochrome |
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Added Gunmetal |
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Added Magnalium |
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Added Ni-Cr |
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Added Talonite |
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Added Zamak |
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Added Zircaloy |
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Plants and Creatures now drop different items depending on what tool is used to harvest them |
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Added Alien Blood |
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Added Alien Fiber |
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Added Alien Hide |
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Added Alien Insect Parts |
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Added Alien Organ |
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Added Alien Tissue |
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Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression |
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Added Survival Tool |
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Added Crab Screwdriver |
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Added Makeshift Screwdriver |
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Added Wrench |
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Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
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Added Broken Barrel |
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Added Broken Circuit Board |
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Added Broken Wire |
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Added Broken Hose |
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Added Broken Glass |
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Added Broken Computer Screen |
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Added Scrap Cloth |
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Added Scrap Hinge |
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Added Scrap Plastic |
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Added Scrap Rubber |
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Added Fuel Cell |
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Added Propellant Tank |
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Added New Makeshift tier of items to better round out the early game straight out of the crash-site |
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Added Survival Knife |
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Added Crude Metal Blade |
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Added Crude Metal Sword |
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Added Crude Pipe |
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Added Makeshift Cloth Bundle |
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Added Shaped Crab Antenna |
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Added Stone Shovel Head |
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Added many other new items to better round out progression |
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Added Adhesive |
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Added Berry Juice |
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Added Blaster Cell |
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Added Botany Kit |
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Added Chromium |
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Added Computer Screen |
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Added Cooked Crab Egg |
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Added Cooked Oreck Egg |
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Added Crab Stew |
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Added Explosive |
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Added Hose |
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Added Methane |
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Added Molybdenum |
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Added PowerCell |
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Added Quartz |
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Added Silver |
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Added Sponge Tubes |
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Added Steamed Carrot |
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Added Sulfur |
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Added Zinc |
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Added Uranium |
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Added Intro Cinematic |
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Added Skip to Intro Cinematic |
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Added New Repairables system that adds repairable/salvageable wrecks around the worldl |
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Repairable bases that spawn randomly around Proteus2 when a world is created |
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Added Repairable Habitat |
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Added Repairable Airlock |
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Added Repairable Rover |
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Added Repairable Biodome |
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Added Repairable Hallway |
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Added Repairable Repair Droid |
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Added New loot table system |
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Added Loot table for wreckage loot crates |
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Added Loot crates are now scattered through ruined bases |
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Biodome wreckage loot crates have a chance to spawn from a biodome loot table |
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Added Discoveries system for plants and creatures |
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Added New Dungeon teleport system to remove the need for loading screens for dungeons |
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Added Support for exiting and loading into Low Orbit |
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Added Support for exiting to main menu in Dungeons |
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Proper height and normal atlas for dungeon material |
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Added More room variety to mines |
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Added Depth-based algorith to dungeon system |
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Added Branch-based algorithm to dungeon system |
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Improved first-person melee detection |
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Added Auto crouch for climbing slopes |
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Map system is now in upper HUD |
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Added Map Screen in UI |
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Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
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Added Toggle option for First Person Helmet |
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Added Voice Logs screen to UI |
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Added New icons for Space Station Bin, Cryopod, and Lockers |
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Added Compass and Map icon to Hover Craft |
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Added Custom Resolution options in the main menu |
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Added Support for picking up Voice Log items |
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Added Waypoint alignment option to CreatureZone |
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Added Behavior override options to CreatureZones |
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Spawn chance settings to CreatureZones |
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Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides |
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Adjusted handling for CreatureZone waypoint alignment in dungeons |
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Defenses build tab for walls and turrets etc. |
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Added Space Station build tab |
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Added Space Utilities build tab |
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Added Underground build tab |
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Added Build recipe display support on center HUD |
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Added Warp debug command functionality for points of interest on Proteus 2 |
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Added Proteus 2 dungeon tiles |
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Added Dust materials for Proteus 2 caves |
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Added Cave and Mine meshes |
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Support to display when a plant has been harvested in HUD |
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Added Prefabs for Hives |
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Added Materials for Hives |
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Added Tiles and Archetypes for Hives |
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Updated Crypt Layout |
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Added Hive Generated Prefab |
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Added Health indicator to Crab Monster |
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Added Health indicator to Claws |
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Added Health indicator to Spider |
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Added Health indicator to Skeliopod |
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Added Health indicator to Parasyte |
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Added Health indicator to Snubs |
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Added Health indicator to Hybrid |
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Added Health indicator to Minotaur |
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Health indicator to Giant Beetle |
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Added Health indicator to Giraffe |
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Added Creature alert icon |
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Hooked current creature prey detection into PlayerControl detection meter |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added Password mission type |
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Added Support for map icons to be shown on edge of map properly |
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Added Support for dungeon weather and lighting without load screens |
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Added Connected buildable functionality |
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Added Curated scenario Creature Zones to Aziel |
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Added Curated scenario Creature Zones to Lutari |
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Added Weight, Hardness, and Damage icons to item description Hint |
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Updated Ammo Icons |
![]() |
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
![]() |
Integrated new Proteus2 foliage particle effects and drops |
![]() |
Updated and added Plants discovery file for missing plants |
![]() |
Support for vehicles to easily drive up steep terrain |
![]() |
Feature for Mech to easily traverse hills and rough terrain |
![]() |
Added Movement sounds to Mech |
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Added Organic Sludge liquid |
![]() |
Added Recipe in Chemistry Table to convert Organic Sludge into carbon |
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Added Sparks and animation on Survival Tool |
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Added Turn in place animation while in Third Person |
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Added Hit sound to some plants |
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Added New tutorial missions that also maintain story immersion |
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Added Recipe in Forge to meltdown Scrap Metal into Aluminum |
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Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber |
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Support for text narration to missions |
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New tutorial missions that also maintain story immersion |
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Recipe in Forge to meltdown Scrap Metal into Aluminum |
![]() |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber |
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Added Charred Alien Bits recipe to the furnace for early game meat food |
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Added Support for text narration to missions |
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Added UI Polish Pass on in Game GUI |
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Added UI Polish pass on Main Menu |
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Added Buggie Vehicle |
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Added Wrecked Buggies around Proteus 2 available for repair or salvage |
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Added Vehicle Upgrade system first implemented on new Buggie |
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Buggie Active Scanner Upgrade |
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Added Buggie Fuel Reactor Upgrade |
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Added Buggie Tank Hauler Upgrade |
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Added Buggie Cargo Hauler Upgrade |
![]() |
Added Small Radar Dish utility |
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Beacons, Habitats, and Storage containers can now be nicknamed |
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Additional ore clusters into the Dunes surrounding the continent on Proteus 2 |
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Pause system to the Menu Options screen |
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Keybindable support for all menu screens |
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Support to change map heading rotation lock |
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Updated Workbench Build Icon Animation |
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Support for vehicles in the new fuel system |
![]() |
Support for multiple inventories on vehicles |
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Improved interact UI for liquid and gas inventories |
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Vehicles destroyed will now spawn their repairable form if available |
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Grilled Alien Meat recipe to Kitchen |
![]() |
Makeshift Cloth Bundle recipe to Printer |
![]() |
Makeshift Laser Chisel to workbench |
![]() |
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting |
![]() |
Compass and Minimap icons for Buggie, GAV, and Rover |
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Small resource clusters for critical resources on Proteus 2 that had only one large cluster before |
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Cost of some kitchen food recipes |
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Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
![]() |
Creature body despawn time increased to 5 minutes from 2 |
![]() |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
![]() |
Descriptions to the proficiency tree items |
![]() |
Improved accessing GAV, Rover |
![]() |
Optimized Mech systems when not in use |
![]() |
Improved Mech shooting and bullet FX |
![]() |
Upressed UI on Rover |
![]() |
Adjusted UI on all vehicles |
![]() |
Map is now called Radar Scanner/TD> |
![]() |
Set player crouch transitions to look more realistic |
![]() |
Set crouch indicator to only in First Person |
![]() |
Optimized World Time indicator |
![]() |
Set Map Items to not display when in a vehicle |
![]() |
Set Map Item to display in space for space vehicles |
![]() |
Rock shader to allow for double the detail resolution |
![]() |
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
![]() |
Set Player GUI to overlay mode, which optimizes the camera rendering |
![]() |
Improved coloring and contrast in Space |
![]() |
Improved thrid person spacewalk, now faces the direction of the camera |
![]() |
Improved Health Indicators on creatures |
![]() |
Crafting Table UI with craftable at top |
![]() |
Updated Item icons for items, weapons, and utilities |
![]() |
Updated plant particle colors |
![]() |
Improved all Vehicle models |
![]() |
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
![]() |
Updated Ammo Magazines art for Weapons |
![]() |
Optimized muzzle flash textures |
![]() |
AO to Scalable and Ambient only |
![]() |
Chlorine display name is now Cl2 from Cl |
![]() |
Increased Parasyte turning speed |
![]() |
Updated Proteus 2 ground material to not be wet |
![]() |
Updated Alien Fiber mesh, prefab, and Icon |
![]() |
Survival Knife changed the name to Dull Survival Knife to clarify the use |
![]() |
Renamed tool types to be better descriptive |
![]() |
Updated icons for a few buildable upgrades |
![]() |
All Utility recipes have been updated to fit the new economy system |
![]() |
All Structure recipes have been updated to fit the new economy system |
![]() |
Progression and Economy has been greatly reworked, all recipes and many items have been |
![]() |
Furnace now requires fuel |
![]() |
Improved all pathfinding in the mines |
![]() |
Plutonium is now an Alloy |
![]() |
Updated Skill Tree to first pass Proficiency Tree |
![]() |
Cost of some kitchen food recipes |
![]() |
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
![]() |
Creature body despawn time increased to 5 minutes from 2 minutes |
![]() |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
![]() |
Added descriptions to the proficiency tree items |
![]() |
Improved accessing GAV, Rover |
![]() |
Optimized Mech systems when not in use |
![]() |
Improved Mech shooting and bullet FX |
![]() |
Upressed UI on Rover |
![]() |
Adjusted UI on all vehicles |
![]() |
Map is now called Radar Scanner |
![]() |
Set player crouch transitions to look more realistic |
![]() |
Set crouch indicator to only in First Person |
![]() |
Optimized World Time indicator |
![]() |
Set Map Items to not display when in a vehicle |
![]() |
Set Map Item to display in space for space vehicles |
![]() |
Rock shader to allow for double the detail resolution |
![]() |
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
![]() |
Set Player GUI to overlay mode, which optimizes the camera rendering |
![]() |
Improved coloring and contrast in Space |
![]() |
Improved third person spacewalk, now faces the direction of the camera |
![]() |
Improved Health Indicators on creatures |
![]() |
Crafting Table UI with craftable at top |
![]() |
Updated Item icons for items, weapons, and utilities |
![]() |
Updated plant particle colors |
![]() |
Improved all Vehicle models |
![]() |
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
![]() |
Updated Ammo Magazines art for Weapons |
![]() |
Optimized muzzle flash textures |
![]() |
AO to Scalable and Ambient only |
![]() |
Increased Parasyte turning speed |
![]() |
Updated Proteus 2 ground material to not be wet |
![]() |
Updated Alien Fiber mesh, prefab, and Icon |
![]() |
Survival Knife changed the name to "Dull Survival Knife" to clarify use |
![]() |
Renamed tool types to be better descriptive |
![]() |
Updated icons for a few buildable upgrades |
![]() |
Increased the size of all current storage utilities and furniture |
![]() |
Minerals will be respawned once for saves created before version 4.551 |
![]() |
Updated Proteus 2 Missions |
![]() |
Map is now in the HUD and no longer on the Locator |
![]() |
Improved contrast and readability for in-game UI menus |
![]() |
Player ground friction improvement to prevent sliding |
![]() |
Increased parasite turning speed |
![]() |
Reduced hearing radius of Mantis |
![]() |
Mission Complete tag is now top center and improved |
![]() |
Level Up alert now occurs after Mission Complete alert |
![]() |
Starting missions clean up to use F1 to reflect the new UI schema |
![]() |
Occlusion for new terrain height |
![]() |
AStar cutting is now more optimal and allows for multiple graphs |
![]() |
Creature spawning triggers are now allowed in dungeons |
![]() |
Tweaked fog on Proteus 2 |
![]() |
Expanded HUD background width |
![]() |
Added vignette to GUI mode to make UI more readable |
![]() |
Improved Mission tags and text to improve readability |
![]() |
Overall in-game UI polish |
![]() |
Updated aims for Moon Mantis |
![]() |
Improved Mission readability |
![]() |
Adjustments to textures on Proteus 2 |
![]() |
Refinement and optimization of soundtrack controller |
![]() |
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
![]() |
Improvements to Colossus movement |
![]() |
Heartbeat now only plays during stamina penalty |
![]() |
Slightly increased size of colliders on insects |
![]() |
Size of Wasp creature |
![]() |
Oxygen display name is now O2 from O |
![]() |
Chlorine display name is now Cl2 from Cl |
![]() |
Nitrogen display name is now N2 from N |
![]() |
Methane display name is now CH4 from O (was unset after copy from oxygen) |
![]() |
Fluorine display name is now F2 from Fl |
![]() |
Player no longer respawns with any default items |
![]() |
Player no longer spawns with a chisel or a multi-tool in the crash-site |
![]() |
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site |
![]() |
Repairing and Salvaging wrecked bases now provides engineering proficiency |
![]() |
Adjustments to Flying Skeliopod default wander radius |
![]() |
Meteor now properly drops Uranium instead of Plutonium |
![]() |
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
![]() |
Ruined structures no longer appear on the map when off the edge of the minimap |
![]() |
Plants, Trees, and Creatures now show radial progress bar when harvesting |
![]() |
Updated many item descriptions to be more descriptive |
![]() |
Improved skinning of the player when crouching |
![]() |
Updated crouch animation |
![]() |
Updated foot IK to reduce strange foot rotations |
![]() |
Improved all weapon spring movement in first person |
![]() |
Updated occlusion culling for Proteus 2 B |
![]() |
Improved Proteus 2 low orbit art |
![]() |
Updated Main Menu with Space Station theme |
![]() |
When a rare weapon drops in a loot table, ammo is included |
![]() |
Hunger and Thirst can be overfilled when consuming items |
![]() |
Tweaked item food values to accompany new hunger/thirst cap |
![]() |
Fuel Cell max stack is now 5 |
![]() |
Propellant Tank can now stack to 5 |
![]() |
Guns can no longer be reloaded when at maximum ammo |
![]() |
Harvested Liquids and Gasses added to inventory will now prioritize existing containers |
![]() |
Ingots from the previous economy system in inventories have been converted into their ore |
![]() |
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
![]() |
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description |
![]() |
Ferrochrome alloy no longer requires zirconium |
![]() |
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
![]() |
Updated weapon and tool descriptions to reflect their harvest types |
![]() |
Updated and balanced more plant drops |
![]() |
Adjusted hit particles on some plants |
![]() |
Set strafing to be faster on Player |
![]() |
Interaction menu is now able to swap equipped items |
![]() |
Only some trees drop pickups into the world, others now input straight into inventory |
![]() |
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool |
![]() |
Proteus 2 terrain height is now more dramatic |
![]() |
Proteus 2 terrain splat improvements to read slopes |
![]() |
Moved diamond chisel recipe location in workbench menu to improve visibility |
![]() |
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility |
![]() |
Updated Dull Survival Knife description |
![]() |
Optimized gameplay sounds |
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Further improved slope traversal |
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Minor UI Polish in Main Menu |
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Levels adjustments on fruit icons |
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Moved diamond chisel recipe location in workbench menu to improve visibility |
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Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility |
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Updated Dull Survival Knife description |
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Optimized gameplay sounds |
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Further improved slope traversal |
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Minor UI Polish in Main Menu |
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Levels adjustments on fruit icons |
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Optimized all UI icons |
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Added map zoom hotkey info to explore mission dialogue |
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Public multiplayer servers should now have resource recharge enabled |
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Giant Worms no longer require a dust storm to spawn, effectively reenabling them |
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Increased passive thirst usage |
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Increased sprint thirst usage |
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CircuitBoard repair recipe now only takes 1 broken circuit board |
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Diamond Chisel no longer requires the Tool Station upgrade to craft |
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Fern Tree Berries of both colors will no longer roll, making them easier to gather |
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Reduced default vehicle fuel consumption |
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Minor texture optimizations |
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Darkened Mini Map background and lightened Player Heading |
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Optimized Workbench Mesh |
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Tweaked Low Heat Upgrade on Furnace to be less expensive |
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Rock Outcropping materials have been updated to be less metallic |
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Reduced speed buff effect on Shower |
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Adjusted grass distance in Graphics Settings |
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Lowered cost of Hab Cloth walls and Roof |
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Lessened placement restrictions on defensive walls |
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Lead is now dropped from the Crashed Pod Bottom Section's heat shield |
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Updated all minerals and alloys to have a scientifically accurate description |
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Swapped out Tin on Gunmetal alloy recipe for Molybdenum |
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Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel |
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Renamed Ni-Cr to Nichrome |
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Updated Heat Sink Unit recipe to use Nichrome |
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Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate |
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Renamed Carbon to Lonsdaleite and changed hardness and density |
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Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum |
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Chisel moved from Forge to Workbench to further clarify tool progression |
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All users in private universes can now use the dev console, not only the owner |
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Hose recipe now takes 1 Iron and 2 Rubber |
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Moved Chisel progression to the center of workbench crafting list to improve visibility |
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Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus |
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Jittery first person with sprinting |
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All wheeled vehicle limited torque |
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Mech movement |
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Mech GUI |
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Dynamic interaction keys when resizing |
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Suit Upgrade Attachments are now functional |
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Projectiles can once again damage minerals and plants |
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Map glitch when leaving UI screens |
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Corrected rock cliff far gloss amount on Proteus 2 |
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Jumping on Player, was sometimes performing a small jump |
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The inertia of hover while spacewalking |
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Foley sound in space |
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Weather when returning from space |
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Player jump auto colliding with the ground on the first frame of the jump |
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Set player sticky force to update in Physics update loop to eliminate jitter |
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Some materials on GAV, Rover, and Spaceship |
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Liquids and gases extracted from creatures and plants will now properly display |
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Botany Kit can now add contents to containers on the Hotbar |
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Wasp no longer has extra long-range sting attack |
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Wasp should no longer deal damage after it has been killed |
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Crab Monster can now drop Crab Meat |
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Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item |
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Spaceship prop on proteus no longer throws errors |
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A few misspellings in discovery descriptions |
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Tree bark now properly has a highlighter like other items |
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Set far terrain to not generate at runtime on Lutari |
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Optimized interact system so it doesn't drain performance when viewing an interactable object |
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Holes at end of dungeon rooms and hallways |
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Support for creatures to not kick up dust while in dungeons |
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Spaceship should no longer get stuck in space if throttled low when exiting the planet |
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Chat now works as intended in multiplayer |
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Reworked player ground sticky code to allow for improved traversal |
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Liquid and Gas names are no longer truncated in crafting menus |
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Creatures now have correct colliders on their limbs so should be easier to hit in first person |
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Voice Log UI functionality updates |
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Multiplayer world persistence is now properly saved on exit |
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Improved player animation controller, improving overall player movement feel |
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Jittery first person with sprinting |
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Workbench does not require power |
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Black barrel material |
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Skeliopod ragdoll not going underground on loot |
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Terrain no longer renderers when in Low Orbit |
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Logging out in dungeons properly places the player on the planet surface at the entrance |
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Raiding mission type |
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Collecting mission type |
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Key card mission type |
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Build object mission type |
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Discovery mission type |
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Skeliopod re-path issue |
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Inventory button rollovers |
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Stackable setting on Space Debris Chest |
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Updated airlock materials |
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Logging out in space now properly saves your location |
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Fixed player animation set, eliminating stuttering movement while holding weapons |
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Proximity highlighter now work on all items |
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Creatures can no longer walk through placed objects |
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Heat areas no longer persist after they have been disabled |
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Fixed a few more cloud save system stability issues |
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Tin material is no longer missing |
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Collision detection for aerial creature wandering task |
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Objects hidden underground in the sand dunes |
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Dismantling a buildable now provides the upgraded component recipes |
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Test mode now only provides the resources when actually building something |
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Loot crates in wreckages are now properly salvageable when empty |
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Water can no longer be seen from orbit |
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Loot crates now properly spawn their contents |
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Structure variants now have properly updated recipes to fit the new progression |
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Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
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Building in the mines and hives now works as intended |
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Plants and trees should now drop items for more harvest types |
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Meteor can now be mined for Uranium instead of Plutonium |
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Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
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Upper Story Habitat is now playable, no longer has 2 entries for Brass |
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Dyno recipe has been updated to contain a proper reagent |
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Fluorescence recipe has been updated to use mercury properly |
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Colossus body harvest colliders have been increased in size to match his model |
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Cobalt Pistol can now use Blaster Cells |
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Spelling errors in Zamak Description |
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Hardness values on other planet minerals |
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Player movement animations now properly network to remote clients |
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Small gap in the walls on the barracks |
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Chem light is once again light and brightens the area |
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Satellite Dish Large can now be dismantled as intended |
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When dismantling objects the full build cost should now be refunded |
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Storage items should now properly sort based on their contents |
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Upgrades now removes build cost from inventory |
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Items should no longer spawn under the crash pod |
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Water Reclaimer is now operational and its contents are persistent |
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Harvested Liquids and Gasses will make a popup displaying no container found if none available |
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Guns will now load first applicable ammo type found in the inventory |
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Fuel Cell upgrade for the furnace now works as intended |
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Furniture can now be built as intended |
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Mineral hardness values to unblock progression |
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Crude Metal Sword now works as intended |
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Upgrading utilities are now properly networked to other players and saved in multiplayer |
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Botany Kit no longer pushes the player backward when wielded |
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Airlock is now properly buildable without an incorrect recipe entry |
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Fabricator is now properly buildable without an incorrect recipe entry |
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Blaster Cell is now usable in the Pistol as intended |
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Elida creature is now harvestable |
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Repairable Habitat no longer requires Aluminum Ingots |
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Laboratory is now buildable with the resources displayed in the menu |
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Aziel and Lutari minerals now have proper hardness values |
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Crafting tables no longer take 2 opens to load |
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Crab Scythe now has a hardness of 1.5 |
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Optimized all Space Station texture memory |
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All wheeled vehicle limited torque |
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Mech movement |
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Mech GUI |
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Dynamic interaction keys when resizing |
![]() |
Suit Upgrade Attachments are now functional |
![]() |
Projectiles can once again damage minerals and plants |
![]() |
Map glitch when leaving UI screens |
![]() |
Corrected rock cliff far gloss amount on Proteus 2 |
![]() |
Jumping on Player, was sometimes performing a small jump |
![]() |
Inertia of hover while spacewalking |
![]() |
Foley sound in space |
![]() |
Weather when returning from space |
![]() |
Player jump auto colliding with the ground on first frame of jump |
![]() |
Set player sticky force to update in Physics update loop to eliminate jitter |
![]() |
Some materials on GAV, Rover, and Spaceship |
![]() |
Liquids and gases extracted from creatures and plants will now properly display |
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Botany Kit can now add contents to containers on the Hotbar |
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Botany Kit should now work on berry trees |
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Wasp no longer has extra long-range sting attack |
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Issue causing players to disconnect in multiplayer with 3 or more players connected |
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Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner |
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Crude Pipe can now be used as a weapon |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Multiple issues causing players to disconnect with 3+ players |
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Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner |
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Reworked UI scaling handling to properly support all common aspect ratios |
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Improved first-person melee detection when inside of enemy colliders |
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Crude Pipe can now be used as a weapon |
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Removed logs to help memory leak and performance hit during longer play sessions |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Redicle display when tool is not equipped |
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Mission UI entries to properly display cancel button |
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Collect rocks tutorial mission no longer completes after harvesting only 1 rock |
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Mission objectives now display item display names instead of their item types |
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Added missing LODs on plants, improving performance on Proteus 2 |
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Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 |
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Players under the map should now be automatically placed on the correct terrain if airborne |
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Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles |
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Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies |
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Utility Canvas Flicker and Local Player trigger issues |
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Two hidden inventory slots now visible |
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Building is no longer possible in vehicles as intended |
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Steam related input with XInput HID devices |
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Oxygen consumption when using weapons with different Universe Settings |
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CreatureZones on Aziel and Lutari |
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Wire item should no longer fall through colliders when dropped |
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Copper now shows proper hardness in GPS Filter |
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Crashsite pods now appear on GPS with Fabricated filter |
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Mine entrances now appear on GPS with Fabricated filter |
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Updated fuel values for numerous items |
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Underground check will no longer teleport the player outside of the dungeon |
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Input should no longer break after respawn |
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Vehicle inventory persistence issues |
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Reduced Glide unit cost to 4 ingredients |
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Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory |
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Jumping beneath an invisible asteroid will no longer teleport the player into low orbit |
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There is now an input field as intended in the renaming dialog |
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Strange sounds when consuming items |
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Shell casing particle on guns |
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Removed unneeded logs to help memory leak and performance hit during longer play sessions |
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Highlighter from Silver minerals |
April 2021 Change List
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Added Space Station modules are now buildable in Low Orbit |
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Added New Repairables system that adds repairable/salvageable wrecks around the world |
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Added Discoveries system for plants and creatures |
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Added Creature Health Indicators |
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Added New Dungeon system on Proteus2 |
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Aerial Creature (Flying Skeliopod) and associated movement scripts |
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Added New Dungeon teleport system to remove the need for loading screens for dungeons |
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Added Support for exiting and loading into Low Orbit |
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Support for exiting to the main menu in Dungeons |
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Added Space Utilities are now buildable in Low Orbit |
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Added Habitat Module |
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Added Airlock Module |
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Added Hallway Module |
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Added Window Module |
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Added Observation Module |
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Added Navigation Module |
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Added Communications Module |
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Added Skylights Module |
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Added Power Module |
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Added Auxiliary Module |
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Added Biosphere Module |
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Added Hub Module |
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Added Ring Module |
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Added Engine Module |
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Added Solar Array |
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Added Cryo pod |
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Added lockers |
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Added Biosphere bins |
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Added auto crouch for climbing slopes |
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Added Repairable bases that spawn randomly around Proteus2 when a world is created |
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Added Curated scenario Creature Zones to Proteus 2 |
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Added Curated scenario Creature Zones to Aziel |
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Added Curated scenario Creature Zones to Lutari |
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Added New Creature Wasp |
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Added New Creature Bee |
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Added New Creature Fly |
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Added New Creature Mosquito |
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New Creature Dragonfly |
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Added Map system is now in upper HUD |
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Added missing Map Screen in UI |
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Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
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Added Toggle option for First Person Helmet |
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Added More Lead and Carbon on Proteus 2 surface |
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Added Defenses build tab for walls and turrets, etc |
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Added Space Station build tab |
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Added Space Utilities build tab |
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Added Underground build tab |
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Added Repairable Habitat |
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Added Repairable Airlock |
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Added Repairable Rover |
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Added Repairable Biodome |
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Added Repairable Hallway |
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Added Repairable Repair Droid |
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Added Build recipe display support on center HUD |
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Added Warp debug command functionality for points of interest on Proteus 2 |
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Added sProteus 2 dungeon tiles |
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Added Dust materials for Proteus 2 caves |
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Added Cave and Mine meshes |
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Added Support to display when a plant has been harvested in HUD |
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Added Prefabs for Hives |
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Added Materials for Hives |
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Tiles and Archetypes for Hives |
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Updated Crypt Layout |
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Added Hive Generated Prefab |
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Added Health indicator to Crab Monster |
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Added Health indicator to Claws |
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Added Health indicator to Spider |
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Added Health indicator to Skeliopod |
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Added Health indicator to Crab Snubs |
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Added Health indicator to Hybrid |
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Added Health indicator to Minotaur |
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Added Health indicator to Giant Beetle |
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Added Health indicator to Giraffe |
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Added Creature alert icon |
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Added Hooked current creature prey detection into PlayerControl detection meter |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added Password mission type |
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Added Support for map icons to be shown on edge of map properly |
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Added foley ramp in on fade in and out |
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Added Support for dungeon weather and lighting without load screens |
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Added Connected buildable's functionality |
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Added Huge art pass on Proteus 2 |
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Added New biomes around Proteus 2 |
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Added 8 new kinds of foliage on Proteus 2 |
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Added Bioluminescent foliage on Proteus 2 |
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Added Grass to various areas on Proteus 2 |
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Added Rare and Specific minerals around the surface of Proteus 2 |
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Added Improved sand dunes on Proteus 2 |
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Added Improved first-person melee detection |
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Added Support for Creatures to despawn when out of range of all players |
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Added New soundtrack music |
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Added Voice Logs screen to UI |
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Added New icons for Space Station Bin, Cryopod, and Lockers |
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Added Compass and Map icon to Hover Craft |
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Added Custom Resolution options in the main menu |
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Added Support for picking up Voice Log items |
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Added Waypoint alignment option to CreatureZones |
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Added Behavior override options to CreatureZones |
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Added Spawn chance settings to CreatureZones |
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Added Adjusted all existing creature prefabs for compatibility with Creature Zones |
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Added Adjusted handling for CreatureZone waypoint alignment in dungeons |
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Added Furnace Precipitation Collector Upgrade |
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Added Furnace Water Distillery Upgrade |
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Added Furnace Fuel Cell Upgrade |
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Added Furnace Low Heat Upgrade |
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Added Forge High-Precision Upgrade |
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Added Printer Weapon Fabrication Upgrade |
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Added WorkBench Repair Table Upgrade |
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Added WorkBench Tool Station Upgrade |
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Added WorkBench Suit Station Upgrade |
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Added Fabricator High-Tech upgrade |
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Added Fabricator Suit Augmentation Upgrade |
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Added Kitchen Chef Upgrade |
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Added Many new craftable alloy items |
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Added 6al-4v |
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Added Brass |
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Added Bronze |
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Added Cast Iron |
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Added Duralumin |
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Added Dymalloy |
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Added Electrum |
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Added Ferrochrome |
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Added Gunmetal |
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Added Megnalium |
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Added Ni-Cr |
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Added Talonite |
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Added Zamak |
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Added Zircaloy |
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Added Plants and Creatures now drop different items depending on tool used for harvesting them |
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Added Alien Blood |
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Added Alien Fiber |
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Added Alien Hide |
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Added Insect Parts |
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Added Alien Organs |
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Added Alien Tissue |
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Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages |
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Added Survival Tool |
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Added Crab Screwdriver |
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Added Makeshift Screwdriver |
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Added Wrench |
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New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
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Added Broken Barrel |
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Added Broken Circuit Board |
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Added Broken Circuit Board |
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Added Broken Wire |
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Added Broken Hose |
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Added Broken Glass |
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Added Broken Computer Screen |
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Added Scrap Cloth |
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Added Scrap Hinge |
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Added Plastic |
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Added Rubber |
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Added Fuel Cell |
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Added Propellant Tank |
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Added Plastic |
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Added New Makeshift tier of items, bettering the early game straight out of the crash site |
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Added Survival Knife |
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Added Crude Metal Blade |
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Added Crude Metal Sword |
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Added Crude Pipe |
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Added Crude Pipe |
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Added Makeshift Cloth Bundle |
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Added Shaped Crab Antenna |
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Added Stone Shovel Head |
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Added Many other new items to better round out progression |
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Added Adhesive |
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Added Berry Juice |
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Added Blaster Cell |
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Added Botany Kit |
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Added Chromium |
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Added Computer Screen |
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Added Cooked Crab Egg |
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Added Cooked Orcek Egg |
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Added Crab Stew |
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Added Explosive |
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Added Hose |
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Added Methane |
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Added Molybdenum |
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Added PowerCell |
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Added Quartz |
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Added Silver |
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Added Sponge Tools |
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Added Steamed Carrots |
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Added Sulfur |
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Added Zinc |
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Added Uranium |
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Added Proteus Dungeons have been updated to be functional once again |
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Added Proper height and normal atlas for dungeon material |
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Added More room variety to mines |
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Added Depth-based algorithm to dungeon system |
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Added Weight, Hardness, and Damage icons to item description Hint |
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Added New fuel system currently in use on the Furnace |
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Added New loot table system |
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Added Loot table for wreckage loot crates |
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Added Loot crates are now scattered through ruined bases |
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Added Gatherable Methane puddles around Proteus |
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Added Puddles now change height |
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Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production |
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Added Loose Diamonds were missing in the world, they have been added where intended |
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Added Slope based velocity for improved slope traversal |
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Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture |
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Added Intro Cinematic |
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Added Skip to Intro Cinematic |
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Added Biodome wreckage loot crates have a chance to spawn from loot tables |
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Proteus 2 terrain height is now more dramatic |
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Minerals will be respawned once for saves created before version 4.551 |
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Updated Proteus 2 Missions |
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Map is now in the HUD and no longer on the Locator |
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Improved contrast and readability for in-game UI menus |
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Player ground friction improvement to prevent sliding |
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Proteus 2 terrain splat improvements to read slopes |
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Increased parasite turning speed |
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Reduced hearing radius of Mantis |
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Mission Complete tag is now top center and improved |
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Level Up alert now occurs after Mission Complete alert |
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Starting missions clean up to use F1 to reflect the new UI schema |
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Occlusion for new terrain height |
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AStar cutting is now more optimal and allows for multiple graphs |
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Creature spawning triggers are now allowed in dungeons |
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Tweaked fog on Proteus 2 |
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Tweaked Extreme thirst and hunger drain |
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Expanded HUD background width |
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Added vignette to GUI mode to make UI more readable |
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Improved Mission tags and text to improve readability |
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Overall in-game UI polish |
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Updated aims for Moon Mantis |
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Improved Mission readability |
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Adjustments to textures on Proteus 2 |
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Refinement and optimization of soundtrack controller |
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Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
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Improvements to Colossus movement |
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Heartbeat now only plays during stamina penalty |
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Slightly increased size of colliders on insects |
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Size of Wasp creature |
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Oxygen display name is now O2 from O |
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Chlorine display name is now Cl2 from Cl |
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Nitrogen display name is now N2 from N |
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Methane display name is now CH4 from O (was unset after copy from oxygen) |
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Fluorine display name is now F2 from Fl |
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Plutonium is now an Alloy |
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Improved all pathfinding in the mines |
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Player no longer respawns with any default items |
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Player now spawns with a Survival Knife and Tool in the initial Crash Site |
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Repairing and Salvaging wrecked bases now provides engineering proficiency |
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Adjustments to Flying Skeliopod default wander radius |
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Meteor now properly drops Uranium instead of Plutonium |
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Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
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Ruined structures no longer appear on the map when off the edge of the minimap |
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Plants, Trees, and Creatures now show radial progress bar when harvesting |
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Updated many item descriptions to be more descriptive |
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Improved skinning of the player when crouching |
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Updated crouch animation |
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Updated foot IK to reduce strange foot rotations |
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Improved all weapon spring movement in first person |
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Updated occlusion culling for Proteus 2 B |
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Progression and Economy reworked, matching new economy and progression systems |
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All Utility recipes have been updated to fit the new economic system |
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Furnace now requires fuel |
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Improved Proteus 2 low orbit art |
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Updated Skill Tree to first pass Proficiency Tree |
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Updated Main Menu with Space Station theme |
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Increased the size of all current storage utilities and furniture |
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When a rare weapon drops in a loot table, ammo is included |
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Hunger and Thirst can be overfilled when consuming items |
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Tweaked item food values to accompany new hunger/thirst cap |
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Fuel Cell max stack is now 5 |
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Propellant Tank can now stack to 5 |
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Guns can no longer be reloaded when at maximum ammo |
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Liquids and Gasses added to inventory will now prioritize existing containers |
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Ingots from the previous economic system have been converted into ore counterparts |
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Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
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Chisels now have Hardness value written in their description |
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Ferrochrome alloy no longer requires zirconium |
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Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
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Multi-Tools can now be dropped from inventory |
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Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table |
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Weight description on items now displays total stack weight |
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Multiplayer world persistence is now properly saved on the exit |
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Improved player animation controller, improving overall player movement feel in both first and third-person |
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Jittery first person with sprinting |
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Workbench does not require power |
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Black barrel material |
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Skeliopod ragdoll not going underground on loot |
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Terrain no longer renderers when in Low Orbit |
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Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in |
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Raiding mission type |
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Collecting mission type |
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Key card mission type |
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Build object mission type |
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Discovery mission type |
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Skeliopod re-path issue |
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Inventory button rollovers |
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Stackable setting on Space Debris Chest |
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Updated airlock materials |
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Logging out in space now properly saves your location |
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Spaceship should no longer get stuck in space if throttled low when exiting the planet |
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Chat now works as intended in multiplayer |
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Reworked player ground sticky code to allow for improved traversal |
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Liquid and Gas names are no longer truncated in crafting menus |
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Creatures now have correct colliders improving first person combat |
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Voice Log UI functionality updates |
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Fixed player animation set, eliminating stuttering by holding weapons |
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Proximity highlighter now work on all items |
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Creatures can no longer walk through placed objects |
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Heat areas no longer persist after they have been disabled |
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Fixed a few more cloud save system stability issues |
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Tin material is no longer missing |
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Collision detection for aerial creature wandering task |
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Objects hidden underground in the sand dunes |
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Dismantling a buildable now provides the upgraded component recipes |
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Test mode now only provides the resources when actually building something |
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Loot crates in wreckages are now properly salvageable when empty |
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Water can no longer be seen from orbit |
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Loot crates now properly spawn their contents |
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Structure variants now have properly updated recipes to fit the new progression |
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Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
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Holes at end of dungeon rooms and hallways |
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Support for creatures to not kick up dust while in dungeons |
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Stamina from being used when trying to sprint on a slope |
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Walls AI collision increased, preventing creatures from walking through wall placements |
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Crafting vehicles in the laboratory no longer requires the ability to be unlocked |
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Items requiring an upgrade are no longer buildable without said upgrade |
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Some jittering on the camera in some instances |
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Removed untextured blocks within mines |
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Building in the mines and hives now works as intended |
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Plants and trees should now drop items for more harvest types |
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Meteor can now be mined for Uranium instead of Plutonium |
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Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
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Upper Story Habitat is now palpable, no longer has 2 entries for Brass |
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Dyno recipe has been updated to contain a proper reagent |
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Fluorescence recipe has been updated to use mercury properly |
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Colossus body harvest colliders have been increased in size to match his model |
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Cobalt Pistol can now use Blaster Cells |
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Spelling errors in Zamak Description |
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Hardness values on other planet minerals |
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Player movement animations now properly network to remote clients |
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Small gap in the walls on the barracks |
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Chem light is once again light and brightens the area |
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Satellite Dish Large can now be dismantled as intended |
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When dismantling objects the full build cost should now be refunded |
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Storage items should now properly sort based on their contents |
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Upgrades now removes build cost from inventory |
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Items should no longer spawn under the crash pod |
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Water Reclaimer is now operational and its contents are persistent |
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Harvested Liquids and Gasses will alert no container found if none are in the inventory |
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Guns will now load first applicable ammo type found in the inventory |
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Fuel Cell upgrade for the furnace now works as intended |
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Furniture can now be built as intended |
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Mineral hardness values to unblock progression |
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Crude Metal Sword now works as intended |
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Upgrading utilities are now properly networked to other players and saved in multiplayer |
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Botany Kit no longer pushes the player backward when wielded |
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Airlock is now properly buildable without an incorrect recipe entry |
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Fabricator is now properly buildable without an incorrect recipe entry |
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Blaster Cell is now usable in the Pistol as intended |
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Elida creature is now harvestable |
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Repairable Habitat no longer requires Aluminum Ingots |
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Laboratory is now buildable with the resources displayed in the menu |
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Aziel and Lutari minerals now have proper hardness values |
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Crafting tables no longer take 2 opens to load |
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Crab Scythe now has a hardness of 1.5 |
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Optimized all Space Station texture memory |
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Circuit Board recipe in the Printer that required quartz |
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Single mineral Ingots now replaced by alloys created by combining various minerals |
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Advanced Fabricator (now a Fabricator Upgrade) |
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Standalone Repair Table (now a WorkBench upgrade) |
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Furnace Water Collector (replaced by various upgrades) |
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Slope sliding when the slope is about max slope range |
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Disabling structure coloring until proper interface and data are set up |
March 2021 Change List
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Added Hive Generated Prefab for DunGen |
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Added Prefabs for Hives |
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Added Materials for Hives |
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Added Tiles and Archetypes for Hives |
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Added DunGen Proteus Mine Prefab |
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Added Proteus 2 room prefabs |
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Added Dungeon Tiles to DunGen Generator |
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Added dust materials for proteus caves |
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Added Cave and Mine Meshes |
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Added First Pass Intro Cinematic |
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Added Scene, timelines, animation tracks |
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Added Debris Effects |
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Added Graphics Jobs for more optimizations |
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Added Laser Tool Added Diamond Tip Chisel |
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Added makeshift Chisel |
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Added Chisel Prefabs and Character Handling |
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Added Icons |
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Added materials for Chisels |
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Added Space Station Build Icons and Prefabs |
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Added a few space station materials |
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Added Trophies |
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Added Mushrooms |
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Added Alien Ruins |
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Added plant models, materials, textures and prefabs |
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Added build icons for space station |
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Added icons for plants, creatures, planets and droids |
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Adding creature organ models, materials and prefabs |
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Added Space Station models and updated materials |
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Added connected buildables functionality |
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Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap |
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Added Base Randomizer tool to assist with repairable base generation |
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Added Support for exiting and loading into Low Orbit |
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Added warp console command is now operational on Proteus |
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Added Repairable Habitat |
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Added Repairable Rover |
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Added build recipe display support to Center HUD |
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Added Dev Console for both players and devs in singleplayer or for private server owners. |
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Added main menu PPV |
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Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options |
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Added missing creature types to SpawnEvent CreatureType enumeration |
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Added inline editor to CreatureHealth CreatureData field |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly |
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Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito |
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Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly |
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Added spawn radius to CreatureZone |
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Added CreatureZone template prefab |
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Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees. |
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Added endum with ProceduralLegManager changes |
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Added volume control to DroidSound audio cues |
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Added Console compiler flags Changed |
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Added support for going in and out of dungeons without a load screen |
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Added support for map icons to be shown on edge of map properly Changed |
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Added lots of dungeon level design tools for creating and pathfinding dungeons |
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Added support for dungeon weather and lighting without load screens |
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Added support to display when a plant has been harvested in HUD |
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Added Title for each in game UI screen |
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Added Map panel Changed Field Guide to Discoveries |
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Added Defenses build Tab Added Space Station build Tab |
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Added Underground build Tab |
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Added Intro Cinematic |
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Added Dungeon entrance and exit system |
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Added new dungeon triggers in Proteus 2 B for testings |
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Added Gizmos to Creature Zones |
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Added Editor controls for generating dungeons |
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Added Eye icons |
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Added Player Hiding Spot script |
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Added noise and vision detection readings |
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Added Hiding Spot system |
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Added Hiding Spots to Plants |
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Added dungeon creation system |
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Added build prerequisites for proper build order of Structures |
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Added polish on icon mouse over panel and right click panel |
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Added UI audio while in Cinematic mode |
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Added more detail when fading out audio during exit game |
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Added cinematic snow to Aziel |
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Added atmosphere to mines |
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Added wind sound to mines |
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Added Instant update to Main Menu terrain |
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Added foley ramp in on fade in and out |
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Added Instant updated to Terrain in Lutari and Aziel |
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Added fade in and out for all loading transitions |
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Added auto swinging to Melee Weapons |
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Added Redicle to Melee Weapons |
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Added support to send mode in Feedback Reports |
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Added cinematic snow in Main Menu Added Snow assets |
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Added Space PPV to Lutari |
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Added Panic audio to Player |
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Added durability and hardness to Tactical Knife and Chisel |
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Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame |
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Added hardness system Added harness to all minerals |
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Added flashing red icon to destroyed items Added chisel hardness detection |
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Added harness to all melee weapons and tools |
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Added proper subtitle for Utilities and Structures |
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Added dynamic key interactions to Utilities |
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Added math to determine proper placement of 3rd person hit collisions |
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Added knockback particle effect handling |
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Adding Aerial Creature (Flying Skeliopod) and associated movement scripts |
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Added creature alert icon |
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Added health indicator to Spider |
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Added health indicator to Skeliopod |
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Added health indicator to Parasyte |
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Added health indicator to Snubs |
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Added health indicator to Hybrid |
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Added health indicator to Minotaur |
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Added health indicator to Giant Beetle |
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Added health indicator to Giraffe |
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Added curated scenario Creature Zones to Proteus 2 |
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Added curated scenario Creature Zones to Aziel |
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Added curated scenario Creature Zones to Lutari |
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Added Transform List Size comparison Behavior Tree task |
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Added variability function to SendMessage Behavior Tree task |
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Added Cancel Path Behavior Tree task |
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Added dungeon settings to CreatureZones |
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Added and configured new Scarab enemy type |
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Added Cryotube prop and hab module crate asset |
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Added airlock repairable prefab |
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Added airlock repairable prefab |
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Added Password mission type |
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Added vignette to GUI mode to make UI more readable |
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Added blur to Main Menu bottom bar buttons |
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Added dynamic key interactions to Utilities |
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Added math to determine proper placement of 3rd person hit collisions |
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Added variety to meteor impact sounds |
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Adding Decal System Adding Decal Library |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added 3rd person hit pause with successful hit |
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Added biodome repairable prefab |
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Added Discovery system foundation |
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Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation |
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Implemented animation speed control for knockback in animation-driven creatures |
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Implemented animation speed control for knockback in animation-driven creatures |
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Committed missed Incremental Slider script |
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Migrated Insects prefab package from beta branch |
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Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit |
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Migrated tail/tentacle plugin from beta branch |
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Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic |
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Bite Triggers |
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Re-added PPV for Item Renderer |
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Re-added Dev Console to GUI |
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Moved Proteus 2 DunGen Tiles for GeneratorI |
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Optimized icons for structures, vehicles, furniture, utilities |
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Changed material for Module 1 |
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Reduced glow on Spaceship Engines |
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Reduced reentry audio volume |
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Cleaned up Space Station Module project |
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Adjusted space station materials |
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Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity |
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Icon optimization |
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Normal difficulty Thirst and Hunger usage reduced by 20% |
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Increased emission on the beacon material |
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Tweaked Droid obstacle avoidance when in groups |
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Tweaked Droid obstacle avoidance when in groups |
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Reordered fade in order on establishing shot text |
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Unlocked all buildables from their position grid |
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Vehicles now settle with physics when spawned and flipped |
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Spaceship can now be flipped |
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Tuned chisel durability to be more in-line with other harvest tools |
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Reduced fuel consumption on Rover and GAV |
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Tweaked Extreme thirst and hunger drain |
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Dungeons now count as a pressurized area for consuming food and water |
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Upped TOD cycle slider to max out at 10x |
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Increased climbable slope in Normal and Easy difficulties |
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Doubled default TOD cycle length |
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Extended weather system lengths except storm |
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Storm now has a lower chance to damage the player by default |
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Made knockback raycast length dynamic |
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Hooked current creature prey detection into PlayerControl detection meter |
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Configured Crab Monster to add CreatureHealthIndicator |
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Adjusted Snubs' animation controller to use the correct speed variable |
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Configured Crab Monster to use the new behavior tree base |
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Configured Crab Monster to use available attack animations |
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Configured Crab Monster to flee from the player when below 10% health |
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Configured Crab Monster to use dynamic bite triggers |
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Adjusted Crab Monster agent locomotion and rotation |
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Configured Moon Mantis to use the new behavior tree base |
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Configured Moon Mantis to flee from the player when below 20% health |
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Configured Moon Mantis to sprint toward the player when pursuing or fleeing |
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Configured Moon Mantis to use dynamic bite triggers |
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Adjusted NatureObject/NatureFragment for Creature Zone compatibility |
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Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts |
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Configured Skeliopod to use new tail/tentacle plugin |
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Adjusted used Minotaur loot table to match the changes made to the legacy one |
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Refined animation on Larvae creature |
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Changed Proteus 2 terrain splat improvements to read slopes |
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Changed Proteus 2 terrain height is now more dramatic |
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Changed occlusion for new terrain height |
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Changed AStar cutting so now more optimal and allows for multiple graphs |
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Changed creature spawning triggers are now allowed in dungeon |
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Changed loot |
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Improved contrast and readability for in game UI menus |
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Map is now in the HUD and no longer on the Locator |
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Improved Mission tags and text to improve readability |
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Changed overall in game UI polish |
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Mission Complete tag is now top center and Improved |
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Changed level Up alert now occurs after Mission Complete alert |
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Improved contrast and readability for in game UI menus |
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Changed stackable setting on Space Debris Chest |
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Changed expanded HUD background width |
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Increased Parasyte turning speed Reduced hearing radius of Mantis |
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Reworked Dungen to keep prefabs |
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Changed increased resolution of Small Solar Panel textures |
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Adjusted Reflections in Mine |
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Set Pop Up to Right side of screen |
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Changed BuildDiety to a God reference |
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Changed hover to allow mid jump hovers if hover fuel is available |
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Adjustments to layout in Main Menu |
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Changed hit speed in 3rd person up to 0.5 from 0.1 |
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Made glitch FX a singleton |
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Changed durability to no longer destroy items |
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Changed repair to be more simplified when repairing structures |
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Plants now emit fx on each hit |
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Improved textures and materials for Structures and Utilities |
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Set flashing wall interaction to match highlighter pulsing |
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3rd Person melee is now zoomed in for third person |
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Stamina penalty now has slow jog instead of forced walk |
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Improved hit sounds |
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Improved hit sparks |
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Improved chisel swing animation |
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More interaction on Reticle system |
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Creatures are now forced to knock back when hit |
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Improved meteor sounds |
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Repair Tool material improvements |
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Set all textures to be more optimal |
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Optimized textures |
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Set Texture settings for more optimal texture memory |
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Changing rendering to Deferred for better depth buffer handling |
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Rebalanced hovercraft fuel consumption |
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Improved harvest rate of Barrels |
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Increased capacity of Glass Container to 100 units of liquid |
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Normalized vehicle refuel amount from both the tanks and player interaction |
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Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties |
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Reduced fog in rain storm on Proteus |
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Clean up mine design systems |
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Softened walk to Idle in 3rd Person |
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Set Plant triggers to off after harvest |
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Improved plant hit FX for all Proteus plants |
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Set all textures to be more optimal |
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Optimized all minerals |
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Optimized Structures with LODs |
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Reenabled creature zones on Proteus |
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Repairable system functionality complete |
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Repairable system functionality complete |
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Repairables system is fully functional with locations added for Proteus 2 |
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Adjusted Snubs' hearing and vision radius |
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Updated Unity Connect Settings adding support for error logs |
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Updated Atmosphere in Beta Mine |
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Updated all PhotonViews with proper view IDs |
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Updated art in Alpha Mine |
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Updated GAV materials and projectile sound |
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Updated death message UI |
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Updated build version warning UI on Main Menu |
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Updated Repair Droid spark sound volume |
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Updated Airlock Texture |
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Updated airlock albedo texture and emissive |
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Updated Large Ring Optimized Mesh for Ring Module |
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Updated item Ingot Renderer Scene |
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Updated Item Render |
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Updated Item Renderer PPV |
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Updated Cave meshes and Prefabs for DunGen Layout |
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Updated Crypt Layout for DunGen |
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Fixed null on Audio for FX Handler |
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Fixed tree material |
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Fixed Spacestation objects being disabled by default |
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Fixed Instance where loading screens could incorrectly delete persistent objects |
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Fixed Some instances where Mouse and Input would pause every few seconds for some players |
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Fixed Dev console can now spawn more than 1 Item |
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Fixed Crash Site pod panels now properly persist |
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Fixed Exiting during the tutorial properly restarts the tutorial |
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Fixed extendable structure ramps |
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Fixed Stackable Object rotation |
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Fixed Take All button in crafting tables |
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Fixed Mouse and Input that would pause every few seconds for some players |
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Fixed Dev console can now spawn more than 1 Item |
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Fixed Crash Site pod panels now properly persist |
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Fixed Exiting during the tutorial properly restarts the tutorial |
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Bug Fix Handling feature discrepancies |
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Fixed Abilities are no longer required to build Utilities |
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Bug Fix Build compilation fix for TilePlacmentData |
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Fixed Abilities are no longer required to build Utilities |
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Fixed back left wall in barracks no longer places furniture outside |
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Fixed Feedback panel no longer fails when sending special characters |
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Fixed Glass Container and Barrel can now deposit any leftovers into tanks |
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Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references |
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Fixed Nature object syncing preventing loading |
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Fixed Nature object syncing preventing loading |
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Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active) |
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Fixed Vehicle ownership string updating |
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Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option |
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Fixed tanks inventory not properly saving |
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Fixed autocomplete on dev console for Barrels and Glass Containers |
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Fixed Barracks and Habitat joint connections |
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Fixed temporary crafting bug |
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Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel |
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Fixed more issues with singletons not getting registered after a scene load |
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Fixed some networking issues concerning players travelling between planets that already have players on the surface |
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Fixed a cause of massive FPS drop in multiplayer |
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Fixed numerous saving issues with spaceships and remote players |
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Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover |
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Fixed an error caused by leaving a planet inhabited by pathfinding AI |
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Fixed first time load issues |
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Fixing issues with skydome scaling and space planet positioning |
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Fixed Liquid and Gas Tanks |
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Fixed more buildable manager legacy code issues |
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Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier |
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Fixed 0 hardness on Conduit Bender |
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Fixed 0 hardness on Pickaxe |
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Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues |
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Fixed checksum handling, this fixes some cases of the saving loading issues |
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Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited |
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Fixed some Saving and Loading stability issues |
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Feedback panel now retries up to 5 times when a bug fails transmission |
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Feedback panel will now not clear the previous bug settings when the previous transmission failed |
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Fixed slightly offset panels on Laboratory |
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Fixed Main Menu not loading properly after getting disconnected |
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Fixed Require Pressurization to Eat |
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Fixed issue with Ally map not getting updated causing the turret to still fire at allies |
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Fixed enemy syncing in multiplayer (enemies should no longer teleport around) |
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Fixed collision on Colossus beetle |
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More debug for Disconnect to Main Menu |
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Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them |
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Fixed spaceship duplication issues |
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Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer |
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Turrets should no longer target Allies |
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Panels on the escape pod should no longer respawn when reloading the world |
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Fixed Skeliopod repath issue |
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Fixed Player ground friction to prevent sliding |
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Fixed Skeliopod ragdoll not going underground |
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Fixed Discovery mission type |
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Fixed Build object mission type |
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Fixed Key card mission type |
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Fixed Raiding mission type |
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Fixed Collecting mission type |
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Fixed Inventory button rollovers |
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Fixed black barrel material |
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Fixed extendable structure ramps |
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Fixed Stackable Object rotation |
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Fixed Take All button in crafting tables |
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Fixed Workbench does not require power |
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Fixed all mine stairs |
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Fixed terrain in mines |
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Fixed Melee Distance on weapons in 3rd Person |
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Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space |
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Fixed Space distance on all Persistent Scenes |
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Fix to camera far distance settings Fix to fossil collision and pathfinding |
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Fix to Stackable Object rotation |
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Removed blur focus from build events |
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RBrought in minimum build distance to 2M |
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More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default |
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Polished Pistol first person springs Removed slow down when looking down sights when holding a gun |
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Fixed 3rd person melee animation when walking from idle |
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Fixed sound radius on Droid Repair |
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Fixed invisible collision in craters of Lutari |
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Fixed Lutari Low Orbit |
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Fixed low gravity movement speed |
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Fixed infinite terrain in Lutari causing frame hitches |
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Fixed infinite terrain in Lutari causing frame hitches |
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Fixed Aziel disappearing in Low Orbit |
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Fixed particles showing on Aziel surface from space |
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Fixed hover landing in first person |
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Fixed display weather only on Planet |
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Fixed shovelling from crouch in 3rd Person |
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Fixed jumping from crouch |
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Fixed Glitch option |
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Fixed Gas Tank trigger blocking other triggers |
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Fixed solid green lab wall on interact |
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Possible fix for Timeout with Main Menu UI |
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Fixed Feedback when not added a screenshot |
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Fixed Repair Droid repair sound |
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Fixed Run Reticle size |
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Fixed overblown depth of field on establishing shot |
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Fixed distance rendering in Main Menu |
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Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs |
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Removed rain sound on Aziel |
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Disable Barracks foundation |
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Collider is now disabled on branches when it is harvested |
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Removed renderers from colliders on vehicles |
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Objects no longer appear on the surface of the planet when in low orbit |
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Oxygen is no longer in space |
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Disabling TOD Camera's automatic skydome scaling |
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Disabled landing animation in First Person |
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Removed Editor script for Map Icons |
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Removed disable of Barracks foundation |
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Removed Skill Tree locks for crafting Structures and Utilities |
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Removed Sentry from Main Menu |
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Removed pick up animation |
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Removed Listener management |
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Removed convex collider from Potato |
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Removed space thurst debug info |
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Removed Jump Idle Start from Player Movement |
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Removed Distance Asteroids from Proteus 2 Low Orbit |
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Removing debug text from build |
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Removing unneeded Debug Logs |
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Removed rain sound on Aziel |
February 2021 Change List
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Added in Droid Sentry Weapon |
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Added Crab Antenna Icon |
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Added Texture Compression settings for sentry droid |
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Added Lutari world |
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Added Zer and Lutari scenes with art pass |
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Added multiplayer buffer system |
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Added a failsafe to not run the dynamic wave spawner if no enemies are specified |
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Updated Crab mesh pick ups and other optimized meshes |
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Added logic to request the master client save every 30 seconds while a player is attempting to join |
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Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
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Added null check to weathermanager's photonview setting in awake |
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Added texture meshes |
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Added messages for the remote user when they are added and removed as Allies |
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Null checks for enemy spawn system |
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Added more loading and saving stability fixes |
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Adding null checks |
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Added Ally system. An Ally System can access all your items, even when you are offline |
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Added more data loss failsafes |
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5 patch tape now spawns in the pod |
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Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals |
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Added sentry bot to main menu |
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Added Cloth Ceiling variant to Hab |
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Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible |
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Added melee stance to melee weapons |
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Added prefab testing scene |
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Added sound fadeout system to fire |
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Added illumination to droid materials |
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Added legacy custom colors in character creation |
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Added transitions to main menu screens |
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Added highlighter on all crash site object |
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Added Map icons to Hab |
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Added icons to Airlock |
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Added icons to Biodome |
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Added Map icons to many utilities |
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Added map icons for the droids |
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Added highlighter to many utilities |
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Added LOD to many utilities |
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Added Map Magic |
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Added Infinity Terrain to Lutari |
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Added RTP to Infinity Terrain |
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Adding Transition system |
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Added transitions to in game menus |
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Added Crystal shader |
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Added Lutari mineral variants |
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Added lots of minerals to Lutari |
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Added Highlighter to crab and rock pickups |
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Added Creature enum for pick ups |
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Added color coding for Cover during storms |
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Added Quick Level Test spawn points to World |
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Migrated Claws creature from beta branch |
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Merged fixes to Spaceship entry to planet |
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Added mode title to Main Menu |
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Added snow to giant crystals on Aziel. |
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Reverted debris meshes |
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Rebalanced all player weapons to each have their strengths and weaknesses |
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Changed hearing range of monsters in the mine by half to better allow stealth gameplay |
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Renamed Berry to Fern Tree Berry |
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Renamed RedBerry to Redfern Tree Berry |
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Renamed RedBerry (the tree) to Redfern Berry Tree |
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Player's ControlType (First or Third person) is now remembered on a per-avatar basis |
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Buffed Pistol damage to better match other weapons and new creature HP |
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Capped mine difficulty scaling |
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Mineral Map Icons no longer respawn when reloading the world |
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Enemies can now freely move around Alpha and Gamma Mines |
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The Minotaur's front legs are now attackable |
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The Minotaur's front legs are now attackable |
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Tweaked lighting in Alpha and Gamma mines |
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Reduced the difficulty cost threshold of enemies in the mines by half |
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Repair droid will no longer harvest tentacle tree infinitely |
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Tweaked how the spaceship respawns after a crash during space travel |
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Tweaked Beta mine to allow creatures to freely walk around the entire area |
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Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on |
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Public server characters created under the new save system will now display the time remaining in the server |
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Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber |
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Rubber is now only crafted in the Chem Station |
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Reduced build cost of Airlock |
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Solar panels once again show their effective range when interacted with |
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Fast tracked a few economy rebalance changes to improve current playability |
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Patch Tape now costs 1 Cloth Bundle |
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Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
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Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended |
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Changed in-game description on Cloth Bundle |
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Habitat and Beacon now appear both on the compass and have icons on the map |
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Crash Site spawn wave is now clamped to a maximum of 2 weak creatures |
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Upped the data storage size for player XP to prevent any overflow issues |
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Added automated file backup |
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Added automated syncing of backup |
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Legacy migration is now only ran once, instead of in the instance of not finding current data |
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Switched out BuildableObjectManager's list handling with a dictionary |
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Lowered timeout to 180 seconds from 360 |
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Spaceship is now removed when a client leaves low orbit to enter space |
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Reverted creature pickup model updates |
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Reverted missed meta files from structure model revert |
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Network instantiated player prefabs are now properly removed from the world when their owning player leaves |
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Singleplayer buildables have their Avatar IDs set on every initialization |
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The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed |
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Printer and Chem station no longer have low resolution materials |
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Configured hit reactions on all creatures with available animations |
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Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit |
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Adjusted ragdoll kill force on all creatures |
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Adjusted base health values for all creatures |
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Adjusted AudioSource 3D settings on all creatures and droids |
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Configured saving of a Droid's current command so they continue to follow when exiting mines etc |
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Slowed down Sentry Droid's walking / patrolling speed |
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Increased Sentry Droid's enemy targeting radius |
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Replaced Sentry Droid rifle animations with pistol animations |
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Replaced Sentry Droid rifle animations with pistol animations |
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Migrated Droid systems from Beta branch |
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Droid weapon systems from Beta branch |
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Configured Repair Droid to work with new systems |
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Migrated and configured Mining Droid from beta branch |
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Renamed Claws to 'Moon Mantis' |
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Re-baked AStar in Lutari |
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Configured Lutari plants for collection |
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Optimized Workbench |
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Chisel animation improvement |
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First Person hit detection of Chisel at 2 meters instead of 4 |
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Moved pick up prompt to side of screen |
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Increased size of all inventory icons |
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UI polish on Player GUI |
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Improved sway on starting weapons and tools |
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Made Inflatable Dome pick up able again |
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Changed hover particles |
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Outdoor sounds are now muted when in a structure |
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Reduced the distance creatures can detect the player |
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Increased flashlight brightness |
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Widened flashlight radius |
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Reduced sound of player breath by half |
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Capped snow and sand coverage on player at 10% |
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Changed Debris lauer to Item |
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Brightened Proteus night sky |
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Optimized Gas Tank |
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Optimized Liquid Tank |
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Changed Liquid Tank color to Blue |
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Optimized all Ground Turrets |
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Optimized Forge |
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Optimized Landmine |
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Added feature making Landmines no longer able to hurt owner |
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Optimized Marker |
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Making Depth of Field available for Proteus 2 |
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Optimized HAB canvases |
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Changed Item interact sounds |
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Changed text in Pick Up Canvas to be more clear |
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Changed collision detection size on Tactical Knife |
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Reduced echo in Proteus 2 |
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Decreased volume of heart beat |
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Changed ordering of Utilities, Structures, and Furniture in build menus |
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Changed Mantis shader and emissive texture to blue |
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Made adjustments to incline sliding |
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Changed sliding to take less time |
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Changed sliding to only give damage at a low chance percentage |
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Trimmed jump landing animation to make it quicker and more responsive |
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Polished Lutari materials, terrain, and rock materials |
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Zeroed out Lutari for proper placement |
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Made Spaceship exhaust materials less bright |
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Upressed textures on crude melee weapons |
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Player breath is now off when in a vehicle |
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Increased speed of all projectiles in vehicles |
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Reworked shader for Diamonds |
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Changed all Lutari textures to 2K |
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Set camera rendering to Forward to fix RTP black terrain issue |
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Set atmosphere, stars, planet and weather settings for Lutari |
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Set thin atmosphere to lower audio levels |
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Improved Pick Up HUD |
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Improved Always Up HUD |
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Adjusted atmosphere settings on Proteus 2 |
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Adjusted Sound Mixer for better volume control in first and third person modes |
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Adjusted LOD distances for crab and skeliopod items |
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Fixes to Crab Pickup materials |
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Increased resolution of displacement maps on Proteus 2 terrain |
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Increased ambient and sky illumination at night |
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Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
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Optimized Spaceship Landing Gear |
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Changed server debug text to be wider |
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Tweaked mineral colors on Aziel |
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Gave important scene Photon Views their own fixed IDs |
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Harvesting berries now provides science |
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Looting creature bodies now provides science |
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Harvesting broken droids now provides extra engineering XP |
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Depth of Field now focuses build object during build sequence |
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Replaced Sentry Droid rifle animations with pistol animations |
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Tweaked prop and lighting locations in Alpha and Gamma mines |
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Tweaked Hab Ceiling variants costs to be more balanced |
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Tweaked Hab Wall costs to be more balanced |
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The Elida's head is now attackable |
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Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space |
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Polished fire and FX in crash site |
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Fixed Map icons to all minerals |
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Fixed legacy icon model from appearing at wrong times |
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Fixed smoothing groups on Coupler |
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Fixed more Cloud save system stability bugs |
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Fixed mine nav meshes |
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Fixed Texture size fix for RTP |
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Fixed commander mission reading as Alpha mine instead of Beta mine |
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Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned |
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Fixed commander in Beta Mine |
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Fixed missing collider on ground of rover in beta mine |
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Fixed interactables being marked as busy in single player |
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Fixed droids giving proficiencies for nature objects they gather |
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Fixed the player now respawns with a repaired suit instead of the broken suit persisting |
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Fixed dust storms should no longer damage the player in space |
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Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines |
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Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button |
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Fixed spaceship getting stuck returning to planet from low orbit |
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Fixed Excrement collector now properly persists its time remaining |
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Fixed activatable objects such as the shield and flood light now store their state when saving and loading |
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Fixed furnace's water collector's storage is now persistent when saving and loading |
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Fixed an issue where the player would sometimes lose their crash site persistence |
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Speculative fix for floating creatures |
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Speculative fix for lost spaceship when crashing during spaceflight |
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Fixed double spawning crash sites |
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Fixed QuickLevelTest |
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More save data path fixes -Droids actually have a map icon now |
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Fixed the private server invite functionality |
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Fixed pink Buggie Tires outside Gamma mine |
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Fixed import settings for Aziel normal map |
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Fixed player vitals not properly persisting |
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Fixed spaceship duplicating |
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Fixed legacy migration of world files |
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Fixed Snubs, Skeliopod, and Parasyte from floating |
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Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures |
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Fixed legacy migration |
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Fixed Nature object persistence |
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Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory |
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Speculative fix for furniture being invisible sometimes |
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Fixed Scribe Log party filter |
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Speculative fix for structures owned by a party member showing up in the compass |
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Fixed Legacy Mission coordinates |
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Fixed misspelling when Geyser is depleted |
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Fixed private server ownership for new private servers |
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Fixed some path issues with private servers, hopefully fixing multiple private server issues |
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Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites |
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Fixed pink materials on Custom Ramps and Skylights |
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Fixed a bug causing the Crash Site enemy wave to spawn twice |
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Fixed a bug causing the player to lose Science points when logging in and out |
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Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character |
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Fixed assigning of persistence IDs within buildable object manager |
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Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout |
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Fixed backup file sync path |
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Fixed infinite loop in saving on failure to save |
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Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet |
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Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time |
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Fixed a bug causing remote clients destroy to not clean up the item locally |
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Fixed ownership discrepancies for party members |
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Fixed creature logic being ran on remote clients when unintended |
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More divide by zero fixes |
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Fixed a divide by zero error when starting fresh in a multiplayer universe |
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Fixed some null refs in item pickup |
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Fixed persistent data duplication issue |
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Hopefully fixed some issues with remote clients requesting saves |
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Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic |
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Fixed general errors during loading |
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Fixed player respawn. Player now properly spawns when remote client enters planet |
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Fixed some instabilities and errors in multiplayer |
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Fixed some errors ran into through testing multiplayer |
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Fixed corrupted file handling for non-data critical save files |
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Fixed FileStreams remaining open due to mid-stream errors |
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Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data |
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Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced |
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Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files |
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Fixed viewIDs not properly getting sent to remote clients for Droids |
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Fixed issue preventing players from joining a master client that is inside of a vehicle/main |
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Made lingering smoke on meteor darker to make it easier to find |
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Fix for room names being inconsistent -Fixed owned structures and vehicles not populating |
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Parasyte body will no longer fall beneath the world and be inaccessible |
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Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped |
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Fixed more Cloud save system stability bugs |
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Fixed load order issues with spaceflight in multiplayer due to longer load and save times |
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Fixed names not showing up in interact HUD display |
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Fixed party ownership |
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Fixed owned display on remote client |
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Numerous Cloud Save System bug fixes and polishes |
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Spaceship no longer is lost when disconnecting or crashing during transit between planets |
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Fixed hab window not counting as cover |
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Enemies no longer should damage the player through walls |
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Fixed instances where interact HUD would cutoff some descriptions and build costs |
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Fixed a spot where the player could walk through a wall in gamma mine |
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Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects |
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Fixed some issues with private server IDs not getting properly set and saved when creating characters |
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Fixed some errors during saving within the new save system |
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Fixed structure variant saving |
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Fixed utility saving |
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Fixed varius bugs in the new save system New fixes |
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Fixed avatar delete |
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Fixed the private server legacy data migration |
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Fixed Seek task from indefinitely retreating from player |
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Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure |
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Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health |
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Fixed droid audio issues |
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Fixed Mining Droid inventory issue |
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Fixed position of creature zones in Lutari_LevelDesign |
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Fixed Crab Mech multiplayer sync issue |
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Fixed all weapon shadows |
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Fixed light in Inflatable Dome |
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Fixed Trigger in Inflatable Dome |
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Fixed Ramp in Inflatable Dome |
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Adjusted Sound Mixer for better volume control in first and third person modes |
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Upressed textures on crude melee weapons |
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Fixed interaction on environment objects |
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Fixed Crafting Table crafted icons not appearing |
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Fixed 3rd person melee hit detection |
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Optimized Repair Table |
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Fixed crafting icon amount text |
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Fixed Player stuck in structures after jumping |
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Fixed Landmine Textures |
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Fixed server disconnection loop to Main Menu |
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Fixed Large Satellite Dish model |
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Crab Antenna Icon Fixed |
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Turret aiming is fixed and now set to center of aim object |
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Fixed terrain perlin noise amounts |
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Fixed gravity when planet travelling to low gravity worlds |
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Fixed 3rd Person camera for Mech |
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Fixed Mech sounds |
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Fixed hovercraft engine material |
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Fixed Hovercraft exhaust materials |
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Fixed all camera distances for all vehicles |
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Fixed all headlights for all vehicles |
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Fixed 3rd person Camera Collision from jittering |
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Fixed jittery camera on Mech and MechCrab |
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Fixes to UI on Haver and GAV |
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Fixes to Particle system on Hover |
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Fixed speed on bullets for GAV and MechaCrab |
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Fixed Player jumping over small bluffs in the terrain |
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Fixed Bloom options |
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Fixed shadow distance options |
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Fixed mineral placement heights on Aziel |
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Removed Party system (replaced by Ally system, fixing many of the issues the party system had) |
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Removed aluminum from Steel recipe |
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Disabled enemy spawn wave with crashsite |
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Disabled forced sandstorm at crashsite |
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Removed compiler directive from Droid FX handling |
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Removed region objects from furniture, hopefully fixed randomly disappearing furniture |
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Removed Zer collider from sun on Aziel |
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Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption |
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Disabled despawning of Creatures temporarily |
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Removed mesh renderers on triggers that were being activated when returning to planet from low orbit |
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Removed Debug from Seek task |
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Removed RegionObjects on all creatures and droids |
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Disabled highlighters by default on all creatures and droids |
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Removed any dummy renderers from all creatures and droids |
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Removed inventory sound from Droids mining minerals |
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Disabled highlighters and region objects on all droid prefabs |
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Removed bad audio cue from repair droid |
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Removed Zer from Aziel and Lutari Sky Dome |
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Removed customize structure for now until new features are in |
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Removed unused proxy model |
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Removed dummy missions from Mission Transmission |
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Removed the need for Draw Distance limits |
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Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt |
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Disabled BuildableObjectManager's passive syncing, fixing duplication issue |
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Removed mesh renderers on triggers that were being activated when returning to planet from low orbit |
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Disabled Spawn screen shake |
January 2021 Change List
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Added New Save System |
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Added automatic migration of legacy save data |
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Added Seamless Space Travel to all gameplay systems |
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Added reverb to System Computer and player voice |
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Incorporated astar systems into restored Aziel scene |
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Migrated Mech from beta branch |
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Added Full Body IK to Mech |
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Added Aim IK to Mech which was requested from beta builds |
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Added support for oxygen replenish in enclosed vehicles |
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Added support for optimal suit temperature in enclosed vehicles |
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Added support for entering atmosphere after space travel |
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Added Altitude and Location readings to Spaceship |
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Added post processing to Deep Space |
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Added reentry sound when planet travelling |
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Migrated Crab Mech vehicle from beta branch |
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Added mineral nodes to restored Aziel scene |
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Re-enabled creature zones for Giraffe herds in restored Aziel scene |
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Added and improved creature herding systems and associated behavior tasks |
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Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior |
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Added support to be at optimal suit temperature in structures |
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Added event system for going in and out of orbit |
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Added support for UI in Spaceship for entering new planet |
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Added large count down to Hover meter |
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Added support for planet rendering while in space |
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Added Deep Space zone |
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Added special camera shake settings for Spaceships |
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Added support for Inflatable Dome to give Oxygen |
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Added support to stop weather particles while in space |
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Added reference for scattering in cameras |
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Added revised ramp script |
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Added Map Icon to Inflatable Dome |
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Added Compass Icon to Inflatable Dome |
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Added automatic backup save and load |
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Added ability to save after space travel |
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Adding Xbox Plugins |
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Added larger generic mineral clusters in specific locations around the map |
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Added Colony naming into UI |
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Added attack, hit, and turn animations for Giraffe |
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Adding Giraffe Idle and Gallop animations |
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Added dll filtering for consoles |
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Added support for vehicles to interact with distance objects for space travel |
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Added support for cubemaps to initialize during space travel |
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Set hover to last longer by default |
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Migrated aniamtion event system from beta branch |
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Added compiler flags for console |
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Added support for emissive RTP layers, near and far |
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Fixed null ref in main menu |
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Fixed some issues with Avatar IDs not getting properly set for new avatars |
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Fixed utility save and loading |
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Fixed Depository to allow accessing from side |
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Fixed Dungeon traversal with new save system |
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Fixed CreatureVehicleController early input calling |
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Fixed incorrect Rover material shader |
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Fixed local planet issue when space travelling |
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Fixed a bug causing passive enemy spawn waves to not occur |
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Furnace water fixes |
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Fixes to Creature Hearing behavour |
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Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes |
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Sandworms no longer are triggered when the player is in a spaceship |
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Fixed mech not saving position |
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Fixed camera collision mesh rendering |
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Fixed some weirdness with entering and exiting mines and persistence |
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Fixes to Inflatable Dome |
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Fixed issue causing mech not to be buildable |
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Fixed an issue causing the mech to spawn floating above the ground |
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Switched worm to check for dust storm instead of just heavy wind |
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Fixed Azure Rifle and Assault Rifle Commander breaking instantly |
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Fixes to dungeon scenes to detect collisions properly |
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Fixed Cryo Rifle and Hydrogen Torch damage |
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Fixed pink weapon materials |
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Gun weapons now deal damage |
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Fixed broken model of rover inside of Beta Mine |
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Fixed various mesh holes in the walls of a few mines |
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Fixed Inflatable Dome ramp |
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Fixed weapon and tool shadows in first person |
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Fixed attachment rendering in first person |
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Fixes to TOD shaders for consoles |
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Fixed creature interactions with dead bodies |
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Fixes to RTP shaders by adding NoLightmap and removing ignore deferred |
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Fixed furnace smelting recipies |
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Fixed creature zones not properly detecting player |
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Fixed offgrid detection for creatures |
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Fixed bug causing creatures to always track the player |
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Fixes to Compass System for space travel |
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Fixes to Map System for space travel |
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Capping difficulty at 50 until the spawn system can be better balanced |
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Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping |
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Reduced auto-placed frequency of generic mineral outcropping nodes |
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Increased auto-placed frequency of harvestable vegetation |
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Increased beetle search arrive threshold so they do not get stuck due to their turning radius |
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Flashlight now only alerts enemies at night or in dungeons |
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Items now repair to full with one build loop |
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Tweaked ingots to cost 2 ores instead of 3 |
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Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies |
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First pass on new settings integration |
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Reenabled in-game settings page |
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Water container now extracts 25 water per interaction |
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Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0 |
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Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target |
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Creature wave spawns overall are now limited to every 2~4 minutes |
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Passive enemy spawn waves now occur in 5~10 minute intervals |
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Reworked Crab Mech controls for tighter player precision |
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Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement |
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Changed Mech to generate heat on step and land |
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Set camera for all vehicles to third person for now |
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Improved Reentry FX |
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Adjustments to atmosphere heights on Proteus2 and Aziel |
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Improvements to geyser particle rendering |
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Updated Player and GUI for space travel |
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Changed Anti Aliasing in First Person to Temporal |
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Changed Proteus 2 B scene loading to fit the new planet travel schema |
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Added Aziel to project |
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Updated main menu art |
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Adjustments to Structure build sounds |
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Removed projector from build icon for Inflatable Dome |
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Updated spaceship UI |
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Adjusted sound volumes on Player and GUI |
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Changed Stamina to replenish faster |
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Made Stamina more responsive |
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Added more space for inventory UI |
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Improved sounds for building |
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Changed Temperature reading to show suit temperature, not outside temperature |
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Changed hover replenish rate to double |
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Xbox One texture optimization pass |
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Sound pass on Player |
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Made heartbeat sound ramp up intensity |
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Updated all UI sounds |
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Removed all worms inside continent |
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Removed interactable surface from hallway in Osiris 1 |
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Removed unneeded shaders and textures for project clean up |
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Removed ramp for now on Spaceship |
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Removing feature where Photon deletes a gameobject with the same ID |
December 2020 Change List
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Added in ragdoll lifetime |
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Added repair tool dismanting for fabricated nature fragments |
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Added in differentiation for Experimental build public servers and avatars |
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Added in support for spawnpoints in SpawnEvent |
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Added water condenser to the furnace |
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Atmosphere Oxygen percentage now affects oxygen recharge rate |
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Added Crashsite persistence |
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Added functionality to allow party to access eachothers buildables |
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Added local proximity spawns to Easter Egg system |
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Compass markers now properly display to party members |
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Fixed habitat placement |
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Fixed harvested sea urchin material |
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Fixed Plants visual states not properly updating when loading into multiplayer |
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Fixed loading errors |
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Fixed up nature object and crash site persistence in |
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Fixed remote clients exiting crashed pod |
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Fixed GiantBeetle spawn |
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Fixed dungeon spawning system |
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Fixed quick level test from saving crashsite persistence |
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Added in more failsafe checks to crashsite saving |
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Water now only displays error message when it fails to extract water |
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Fixed confirm dialog |
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Fixed ground fitting of creatures |
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Fixed AI Teleporting |
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Fixed party UI |
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Fixed creature bite trigger |
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Fixed frame hitch on meteor landing |
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Fixed meteor hitch when landing |
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Fixed geyser hud display |
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Fixed frequent walking frame hitch |
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Fixed duplicate white fill bar in repair table |
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Fixed low res textures on ground turret |
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Fixed third person melee |
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Fixed turrets targeting |
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Fixed heat trigger persisting after removing source |
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Fixed offset repair table icon |
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Fixed all melee weapons in first person |
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Compass markers now only appear for owned objects |
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Added in more safeguards to prevent the dust storm and sandworm from continuously spawning |
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Tweaked spawn costs for new creatures |
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Tweaked difficulty cost of level 2 Colossus |
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Tweaked hit points of parasyte and snubs |
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Decreased heat generated from shooting a weapon by half |
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Increased enemy spawn heat generation |
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Polished meteor system |
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Adjusted the water collector a bit |
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Increased frequency of passive enemy spawns |
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Tweaked durability for a few tools and weapons |
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Disabled previous remote ai syncing |
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Disabled Spawn screen shake |
November 2020 Change List
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Added AI pathfinding cutting to all buildables |
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Updated creatures to use AStar and Behavior tree |
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Added attack circle for Parasyte |
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Spider IK system overhaul |
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HeatTriggers are now cumulative |
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Added system that dynamically spawns NatureObjects |
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Added in new cloud data system |
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Added in new persistence system for nature objects and enemy difficulty |
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Added in certificate handling for https calls |
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Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message |
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Fixed SimpleJSON's local parsing problems |
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Fixed blocking collider on Debris chest |
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Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening |
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Fixed potential cause of constant worm spawns |
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Fixed structure system to prevent unfinished structure in creative mode |
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Fixed persistence |
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Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online |
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Fixed melee weapon 3rd person colliders |
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DynamicActionKey will now ignore controllers |
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Fixed up mineral persistence |
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Fixed CanHearObject behavior for enemies |
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Fixed HeatTrigger on Furnace and Forge |
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Fixed popup interaction not unlocking cursor |
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Temperature in shade is only applied during the day |
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Fixed chat interaction |
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Fixed foliage damage particles |
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Fixed death screen text |
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Fixed enemy levels that spawn in dungeons |
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Fixed bug in deleting avatars |
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Fixed up the followup mission system |
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Fixed up the popup dialogue not reenabling the event system |
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Made the sand dunes worm spawn more often at long distance |
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Toned down creature wave heat system |
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Berries are no longer infinite |
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Optimized creature movement | ![]() |
Updating Photon with new App ID |
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Moved local save directory to AppData |
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AI Pass on Bettle |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Crab Monster |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Skeliopod |
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AI Pass and leg animations on Gnat |
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AI Pass and leg animations on Arachnoid |
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AI Pass and leg animations on Elida |
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AI Pass and leg animations on Minotaur |
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Local avatar and universe IDs are now populated with unique values |
October 2020 Change List
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Added check for quick level test |
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Added in server button handling for server cycle |
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Added remaining allocated server IDs |
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Added public server cycle and wipe functionality |
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Added enemy spawning system to use Heat and Difficulty scaling |
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Added Habitat and Airlock ruins |
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Added many more levels to current Proteus 2 creatures |
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Backend handling fixes |
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Fixed incorrect view id's |
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Fixed creatures getting thrown back super far when killed |
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Fixed over 400 compiler errors in the Unity update |
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Fixed Osiris Structure shader |
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Fixed Osiris Character shader |
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Fixed Osiris Creature shader |
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Fixed Osiris Rock shader |
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Fixed Osiris Mineral shader |
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Fixed all materials in Main Menu |
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Fixed materials for Scientist |
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Fixed materials for Ranger |
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Fixed materials for Engineer |
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Fixed materials for Marine |
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Fixed materials for Rover |
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Fixed materials for Mech |
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Fixed materials for Hovercraft |
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Fixed materials for Spaceship |
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Fixed materials for Payasyte |
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Fixed materials for Crab Monster |
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Fixed materials for Skeliopod |
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Fixed materials for Arachnoid |
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Fixed materials for Gnat |
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Fixed materials for Worm |
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Fixed materials for all minerals |
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Fixed materials for all weapons |
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Fixed materials for tools |
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Fixed materials for Structures |
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Fixed materials for Utilities |
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Fixed materials for Furniture |
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Fixed materials for Custom Pieces |
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Fixed materials for all Attachments |
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Fixed materials for all plants |
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Fixed materials for rocks |
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Fixed materials for sky planets |
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Fixed materials for sky |
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Tweaked survival drains to be more dynamic |
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Tweaked weather to be more dynamic |
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Tweaked crash site to give proper resources |
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Tweaked bullets to deal 4x damage |
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Tweaked all gun ammo clip size |
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Removing unused plugins and fonts |
September 2020 Change List
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Added support to make inventory buttons more responsive, from Beta Branch |
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Added support for liquid and gas to show as a meter, from Beta Branch |
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Added Post Processing system |
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Added HDR lighting to Proteus 2 Site B |
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Added camera dithering for radar |
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Added adaptive lighting to work with HDR lighting |
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Added terrain tools |
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Added selection circle to UI |
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Migrated new UI graphics from Beta Branch |
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Added support for UI to anchor to any screen aspect ratio |
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Added math to determine where icons would appear on a 2D map |
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Fixed heat trigger persisting after removing source |
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Fixed missing shaders |
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Added dynamic and optimized depth of field |
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Updated inventory screen |
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Updated Crafting screen |
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Updated Mission screen |
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Updated all crafting buttons |
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Updated all inventory icons |
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Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version |
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Set all map icons to 2D |
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Upresing of many of the game's textures |
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Lots of UI optimizations |
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Optimize player scripts and raycasting |
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Optimize flashlight system |
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Updated all Main main menu UI |
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Optimized all camera systems |
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Optimized blood screen FX |
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Optimized frost screen FX |
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Migrated all survival screen FX to Unity post Processing system |
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Overhauled dynamic lighting and GI system |
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Optimized all shadow systems |
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Improved shadow system resolution |
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Overhauled terrain system |
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Optimized terrain |
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Optimized sand dunes |
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Rewrite of terrain parralax mapping to be more optimal |
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Disabled mesh head feature |
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Disabled interior helmet mesh |
August 2020 Change List
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Fixed all missing shaders and materials |
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Migrated all character shaders back to Osiris shaders |
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Migrated all vehicle shaders back to Osiris shaders |
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Migrated all structure shaders back to Osiris shaders |
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Migrated all attachment shaders back to Osiris shaders |
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Migrated all utility shaders back to Osiris shaders |
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Migrated all creature shaders back to Osiris shaders |
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Migrated all mineral shaders back to Osiris shaders |
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Migrated all rock shaders back to Osiris shaders |
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Migrated all item shaders back to Osiris shaders |
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Migrated all weapon shaders back to Osiris shaders |
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Removed texture streaming plugin |
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Removed all texture streaming from cameras |
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Removed texture streaming from scenes |
July 2020 Change List
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Fixed issue with crash landing tutorial |
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Finished upgrade to 2019.3.10f1 |
June 2020 Change List
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Added slope detection and weight reading to Lower HUD |
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Added spawn points to Dungeon scenes |
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Added support to protect player from wheather when in enclosed vehicles |
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Added particle lighting for remote players |
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Added inspection camera system to AI Test Zone |
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Added timer for huts |
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Audio fixes on Gnat |
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Audio fixes on Minotaur |
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Audio fixes on Spider |
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Fixed Colossus arrive multiplier |
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Fixed Confirm Box Cancel |
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Fixed Cancel system to Main Menu from game |
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Item button storage is clear if amount is zero |
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Fixes to GAV, Hover, and Rover vehicles |
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Fixed meteor hitch when landing |
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Fixed geyser hud display |
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Fixes to interact system |
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Minotaur configuration and polish |
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Mech texture update |
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Astar configuration in dungeon scenes |
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Giant Beetle prefab configuration and polish |
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Larvae prefab configuration and polish |
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Crab is now boardable and walks, but needs more work |
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Spider prefab configuration and polish |
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Updates to animation controller for faster anims for melee |
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Overhaul and optimizations to creature IK walking system |
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Water now only displays error message when it fails to extract water |
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Added reduced chance of suit breach in storm if crouching |
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Hybrid fixes and polish |
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Gnat fixes and polish |
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Creature systems code cleanup |
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Adapted the mines to recast graph |
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Removed Connector and Small Satelite |
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Removed Splash Screen |
May 2020 Change List
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Added support to not display server settings in Single Player |
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Added controller icon |
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Adding new Rewired |
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Added Sector system |
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Added intelligent redicle to Interact System from Beta Branch |
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Adding sound library from Beta Branch |
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Added ground fitter system for creatures |
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Migrated Compass system from Beta Branch |
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Migrated Map system from Beta Branch |
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Added Dust Storm damage |
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Added Odin inspector system |
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Adding internal AutoSplat tool from beta Branch |
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Added storm damage to player if not behind cover |
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Added heat inside Huts |
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Adding AStar and Behavior Tree to project |
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Added First Person Camera FX |
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Added slope detection and sliding |
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Adding new high res environment textures |
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Adding NGSS for shadow rendering |
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Fixes to creature ragdoll system |
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Material fixes for Hives and Mines |
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Hooked up Key Bindings in Main Menu |
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Fix to temperature system |
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Improved FOV for First Person mode |
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Fixed pink materials |
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Fixed gameloop when player dies and loses connection with the eventsystem |
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Updated proper scene files with cleaned names |
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Moving scene files for cleanup |
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Clean up of Hives and Mine scene files |
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Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature |
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Sound adjustments for Worms and explosions |
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Reduced radius of pod spawning |
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Up res Marine and Engineer textures |
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Art pass on Alpha Mine |
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Art pass on foliage particles |
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Optimize Proteus Terrain textures |
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Doubled distance on interaction |
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Reworked Stamina to fully recharge at twice speed after penalty |
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Worms spawn only in Dust Storms |
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Lots of UI polish throughout |
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Tamed out Crab ground shake |
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Re-organized scenes |
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Huge improvements to Survival gameplay |
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Made vitals more visible and dynamic |
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HUGE texture optimization pass |
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Removed Camera Compositor |
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Removed lots of unused shaders and plugins |
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Deleting unused scenes and prefabs |
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Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.